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Ghosts 'N Goblins

aka: Ghost 'N Goblins, Ghosts 'N Goblins Mobile, Makai-mura
Moby ID: 582
Arcade Specs
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Description official descriptions

Ghosts 'N Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards.

The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

Spellings

  • Ghosts & Goblins - Alternate spelling
  • 魔界村 - Japanese spelling

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Credits (Arcade version)

This programe is programed by
Sound Composer (uncredited)

Reviews

Critics

Average score: 74% (based on 59 ratings)

Players

Average score: 3.4 out of 5 (based on 196 ratings with 6 reviews)

Maybe a Ghost or a Goblin

The Good
This port of the game has almost everything the Arcade game had to offer. The sounds are spot on. The graphics are not too bad. There's less colour variety but better use of colour and smoother textures. And there's no censorship, seeing as the developers chose to keep the Crucifix from the Japanese version. The instrumentation of the music is pretty different yet very eerie sounding to add to that hellish atmosphere Arthur goes through.

Gameplay carries a similar yet slightly less difficulty than the arcade version does. It is reassuring that you can get the Crucifix halfway through the game. If you don't have it, you automatically get it upon reaching the final stage. The biggest advantage is that you only need to beat the six stages once. Better yet, there is a proper ending to the game and no infinite looping. Huzzah!

The Bad
This game does carry the same clunky jumping as the arcade game, but that is to be expected. The only problem with the music is that it is lacking the boss themes. Also for some weird reason, the music track from the 3rd and 4th stage is also in the 5th one. Lastly despite the game having a proper ending, we never actually see Princess Guinevere reunited with Arthur, so it is a little anticlimactic. At least the text has correct spelling.

The Bottom Line
This conversion almost captures the look and features of the original arcade, so you can almost think of it as your own home-from-arcade game. I'd like to think that some of the proper ending and easiness of the game was made to compensate for the unfair difficulty of the arcade version, but it's more likely that those adjustments were due to software limitations. Anyhow, great port, great game and one of the very few fantastic Capcom Amiga games available.

Amiga · by Skippy_Chipskunk (34855) · 2022

Certified classic

The Good
Everyone knows arcade Ghosts 'N Goblins. If for nothing else, then the legendary difficulty - despite being a good game, it was deliberately designed to mess with the player!

The port done by Elite in 1986, is a classic on its own right for C64 users. While it is a very cut back version, I'd say it is neatly compact. Still, very fun to play.

What especially deserves highlight is the soundtrack. Mark Cooksey put just one tune in the game, an original composition that wasn't in the arcade, but what a spooky and cool tune it is! Can't get enough of it!

The Bad
The jumping physics is very wonky. Plus the platform ledges are very sharply and suddenly cut off - you don't even step onto the last pixel and you already fall. Lots of cheap deaths because of these.

There is only the first 4 levels in here. The 3rd and 4th levels are mixed up compared to the arcade. At the end of the 4th level, you just find the princess, and that's it, happy ending.

The Bottom Line
This was the C64 game we probably played the most back in the day, despite barely ever getting trough the first half of the first level. It just kept making us try again and again. Since then, I managed to play trough the entirety of this port, without cheating. It was a very good challenge.

It's bit of a shame that this version is so cut back (even if we couldn't know it). Realistically, it's neat what they could cram into just a 64 kilobytes single-load game on cassette tape.

But that is only true to the 1986 classic version. In 2015, a group of C64 enthusiasts did a makeover of this port. It was polished and reworked, and got all the levels from the arcade. That is the version to play nowadays.

Commodore 64 · by 1xWertzui (1134) · 2024

An excellent Capcom platform game with a few cool features

The Good
Tokuro Fujiwara only developed two games for Konami before moving over to Capcom where he created Ghosts 'n Goblins (魔界村 Makaimura), which received top marks from various computer magazines at the time. It was certainly a refreshing change from the vertical shoot 'em ups – such as Galaxian – that invaded the arcades back then.

King Arthur is having a quiet picnic with his girlfriend, Princess Prin-Prin, when a demon kidnaps her and takes her back with him. Vowing to go rescue her, Arthur navigates the six areas full of zombies and demons with a variety of weapons. Access to the next area is blocked by a gate guarded by a boss, who must be defeated to get a key.

Graphically, Ghosts 'n Goblins looks quite nice for its time, and there are plenty of smooth animations everywhere you look. The overhead map looks excellent, and it is nice the game lets you know how long you have to walk until you get to the castle. The map is useful for checking whether you made it to one of the checkpoints. For the sound department, the background music changes every two levels, and so does the boss music. It is the type of music that you can always remember.

Normally, when you are hit by an enemy, you would lose a life. However, this is not the case in the game. When you are hit by an enemy, you are stripped down to your underpants make up for its difficulty. Get hit by an enemy one more time, and you are reduced to a pile of bones. There are only two checkpoints in each area; and if you don't cover a certain distance, you are sent back to the start of the area. This high difficulty is common in other games Fujiwara has developed, not just Ghosts 'n Goblins.

To make matters much worse, you are sent back all the way to the first area again, once you defeated the final boss the first time, and the difficulty gets ramped up. Imagine how many people were furious that they inserted a lot of coins into the machine for nothing. When you defeat the final boss for the second time in a row, the game awards you with no ending and you are sent back to the first area once again. Then, it's just a matter of seeing how far you get without losing all your lives.

The Bad
Apart from the difficulty, I found nothing bad about Ghosts 'n Goblins.

The Bottom Line
Ghosts 'n Goblins is an excellent game, released around the time when Capcom was beginning to make more high-profile games. The graphics and sound is very good, and there are a few features that make up for the difficulty. Its success in the arcades warranted a release on the popular eight-/sixteen-bit systems of the time, with the Amiga and NES versions being more faithful to the original game than any other version out there.

Arcade · by Katakis | カタキス (43086) · 2016

[ View all 6 player reviews ]

Discussion

Subject By Date
Ghosts 'N Goblins released for Windows(via Steam) on Capcom Arcade Stadium Andrew Fisher (697) Aug 22, 2022
US Release for the C64. Edwin Drost (9740) Mar 24, 2017
Wonderswan version should be split GTramp (81959) Nov 30, 2012
C16 port - split entry? Rola (8478) Aug 23, 2012

Trivia

8-bit computer ports

The 8-bit computer ports made by Elite Systems and released in 1986 are all shorter than the original arcade game. The game is only 4 levels long (instead of 6) on Amstrad CPC and Commodore 64, only 3 levels long on ZX Spectrum, and only 2 levels long on Commodore 16. Interesting fact of all these ports is that they are rather average titles but each of them stands out for different reasons: The gameplay in the Spectrum version, the Amstrad version's graphics and the music from the Commodore 64 version.

Arcade version

If you check the arcade ROMs you will find the following hidden message. Left there by the programmer, Toshio Arima:

“THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA , IF YOU NEED SAME INFORMETION THEN FONE 0726-74-0943 , OR 2-14, YAWATAMACHI, TAKATSUKI, 569 OSAKA JAPAN”

Red Arremer

The famous Red Arremer mini-boss was actually based on Capcom programmer Toshio Arima.

1001 Video Games

The Arcade version of Ghosts 'n Goblins appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Atari ST MIDI music

The Atari ST version has a special trick. The developers programmed the MIDI interface to play the game music. If you hook a MIDI synthesizer to the ST, the game music will play over your MIDI device.

Commodore 16 version

The C16 port is even shorter than the C64 version, as it features only the two first levels, with simplified gameplay (one weapon, less enemy types). There's no music and no title screen picture.

Japanese title

Japanese title Makaimura translates into "the deceptively cute Demon World Village".

Sales

According to publisher Capcom, Ghosts 'N Goblins has sold 1.64 million copies worldwide since its initial release (as of June 30, 2016).

Spectrum version

The Spectrum version does not load on Spanish +2A or +3 models, as their ROM mapping is slightly different from the UK models. An unofficial patch is available however.

Awards

  • Commodore Force
    • December 1993 (Issue 13) – #68 “Readers' Top 100”
  • Commodore Format
    • March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
  • Happy Computer
    • 1986 - Runner-up as Action Game of the Year
    • Issue 04/1987 - #5 Best Game in 1986 (Readers' Vote)
  • Retro Gamer
    • October 2004 (Issue #9) – #39 Best Game Of All Time (Readers' Vote)
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Phil King)

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Related Sites +

  • The Ghoul Realm
    Fansite dedicated to the history of and information about Ghosts 'N' Goblins.

Identifiers +

  • MobyGames ID: 582
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Contributors to this Entry

Game added by faceless.

Commodore 64 added by Quapil. Commodore 16, Plus/4 added by Rola. Wii U added by Michael Cassidy. Nintendo 3DS added by CrankyStorming. Arcade added by 666gonzo666. Nintendo Switch, iPad, iPhone, Android added by Kam1Kaz3NL77. FM-7 added by Infernos. NES added by Kartanym. Xbox 360, PlayStation 3 added by Sciere. BREW, DoJa, Windows Mobile added by Kabushi. Atari ST, ZX Spectrum added by Martin Smith. Game Boy Advance added by Freeman. Wii added by gamewarrior. Game Boy Color added by Satoshi Kunsai. Amstrad CPC, Amiga added by Katakis | カタキス. PC-88 added by j.raido 【雷堂嬢太朗】. Browser added by glik.

Additional contributors: Satoshi Kunsai, Guy Chapman, Scott Monster, Martin Smith, Freeman, monkeyislandgirl, Atom Ant, formercontrib, Rola, CalaisianMindthief, Patrick Bregger, mailmanppa, Kam1Kaz3NL77, FatherJack, RetroArchives.fr, Cogweasel.

Game added December 16, 1999. Last modified July 17, 2024.