Full Throttle
Description official descriptions
Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.
Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.
As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.
Spellings
- Полный газ - Russian spelling
- 풀스로틀 대질주 - Korean spelling
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Credits (DOS version)
270 People (196 developers, 74 thanks) · View all
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3D Modelling | |
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[ full credits ] |
Reviews
Critics
Average score: 82% (based on 39 ratings)
Players
Average score: 4.1 out of 5 (based on 326 ratings with 13 reviews)
The Good
When I read that Mark Hamill did some of the voice acting in 'Full Throttle', I waited to hear his snivelling, whiny little voice sometime during the game because I didn't think he had the talent to do Adrian Ripburger's refined-yet-sleazy tone, or the rabid-dog-choking-on-a-razor-blade voice of Emmett the truck driver. And I didn't even dream that he was versatile enough to do both.... but I was wrong. I was wrong about a lot of things -- most of all, that I would get completely immersed in a graphical adventure game. That sort of thing really isn't my bag, baby.
But.... the game looked cool, and after the game sat on my shelf collecting dust for two years or so, I figured I'd taker her for a little spin. I popped in the CD, ran through a little setup dealie, and hit the road.
The intro was kinda long, but it set the mood and gave a little background to let me know what was going on. Some credits were shown in the intro, which was weird. I would have started pounding keys to try to bypass the thing, but the music rocked (I caught myself checking out the Gone Jackals website afterward...).
When the intro was finally over, I found that I was stuck in a dumpster. It was all downhill from there.... ^_^
The graphics are awesome for their time (better play Pong or Space Invaders for a few hours before starting the game), and the audio is great. The voice acting is top-notch, done by some very talented people (yes, Mark Hamill included).
The interface is easy to use, including the way-cool popup menu, and the slightly-less-cool inventory screen. There were a few problems, but more on that later.
The story was good enough that I was geniunely immersed in the game from beginning to end, and just when I would get tired of all the pointing and clicking there would be a short action game to break things up a bit.
The puzzles were a little too easy (except for a few), but it kept the action moving instead of grinding to a halt when the pea-brained player (that would be me) couldn't solve a difficult puzzle.
I've read several reviews that say that this game is too short, but in my opinion it's about right. I tend to get bored of games very quickly, and this is one of the few that I've played all the way through.
The Bad
There isn't very much wrong with 'Full Throttle'. There were some problems with the pop-up menu, which appears after pressing and holding the left mouse button. It appears after about hald a second, which was a total pain in one of the final sequences where you have to grab a certain object that appears and disappears very quickly. I'm sure there's a hotkey, but I'm a mouse-clicking moron....
Another problem was the demolition derby sequence, where after messing around for 45 minutes I had to check out a walkthrough to figure out how to get through it. Even after reading how to win it and trying for another half-hour or so, I still couldn't do it. So I... uh... used a cheat code.
The Bottom Line
This is absolutely, unconditionally, undeniably a kickass game. You might think it's too short, since my opinion is in the minority, but you'll love every minute of it.
And here's a tip -- watch the end-game credits all the way through.... the haiku poems at the end had me laughing so hard I was in tears!
DOS · by James Hicks (8) · 2000
This game is one baddass mofo...
The Good
One has to ask oneself what's the key to the sheer success of the LucasArts adventure games, they are virtually identical gameplay-wise, they aren't extreme quantum leaps technology-wise, and heck! They are adventure games! A genre chastizised by many as games where the concept of gameplay is "guess what the designer wanted you to do"...! So what gives?? What could possibly turn those things into succesful games?? Let me tell you what: Creative content.
LucasArts crammed each and every one of their games with inventive plots, fantastic characters and some of the most original moments in pc gaming history... case in point?: Full Throttle, truly the most badassed adventure game ever made, a rock&roller adventure with a story that flows like a good action movie in which renegade biker Ben (total badass) gets framed for snuffing out the benevolent president of the country's leading motorcycle company and has to run from the law. Since he is such a baddass, Ben sets out to set the record straight, get the bad guy and kick some shit around. Doesn't sound like much on paper, but when you transport that to the stylistically crafted gameworld and twist it in the already familiar cartoony ways of LucasArts, you have a fantastic experience in your hands. All the elements are there: baddass anti-hero, baddass babe, baddass bikes, baddass soundtrack, biker gangs, corporate pigs, dumbass rednecks, barbrawls, you name it... Full Throttle has the "zing" and by zeroing on all the right "kickass" elements manages to stylistically blend them and turn a rather simple storyline in one of the most exciting experiences ever to grace a computer screen.
Furthermore, the game has LucasArts already famous production values, which translate into stellar voice acting (which deserves special recognition as perhaps the best one ever for a computer game), killer graphics which merged cartoony (yet-realistically proportioned and animated) characters with pre-rendered bikes and lush scenery and backgrounds, as well as an absolutely bitching soundtrack by The Gone Jackals, a legitimate down-and-dirty rock&roll band from whom Lucas licensed their entire album Bone to Pick, and which only needed Steppenwolf's "Born To be Wild" and AC/DC's "Highway to Hell" in order to become the ultimate biker soundtrack
The interface moved a step up from Sam&Max, by re-working the old mechanics and introducing a floating menu from which you selected your action AFTER you selected the location, the result is even less clutter, and easier adventuring and puzzle management. And the whole thing is layed out as Ben's gang logo! How cool can this thing get??
The Bad
It's really easy, and it's really short. You can try dressing that one up all you want, but the reality of it all is that Full Throttle is REALLY short and is REALLY easy. Proof positive of what kickass content it has is that despite being an introductory-level adventure with the length of a demo it still rocked,...but...
The Bottom Line
It's the most kickass thing in the history of kickassed-ness!!(?). Full Throttle is like Walter Hill's "The Warriors", a simple straightforward story that due to it's sheer style in execution and understanding of source material becomes a stylistical masterpiece. Get it. Get it now, "Caaaaan Yoooooouuu Diiiiig Eeeeeet???".
Besides, the game has a "kick" command!!!.... WHAT THE HELL MORE DO YOU WANT????
DOS · by Zovni (10502) · 2001
A classic must play, but not without its own flaws
The Good
Few adventure games have as well crafted a story line as this. Despite its short length, which I don't see as a flaw as others do, you quickly get sucked up in the story and find yourself connecting with the characters. With the exception of Grim Fandango I can't remember the last adventure I played where you really come to care for the characters the way you do for Ben and Morean. Overall the character design from Ben and Morean to the wondrously evil Adrian Ripburger and the very likeable Malcolm Corley is stellar. The excellent voice acting throughout also helps to breathe life into these characters. There is a real feeling of style to this game, everything from the great music to the slick movie like feel of the cut scenes and the game itself all come together to deliver a great gaming experience. Part of the rough and tumble atmosphere in the game is the ability of Ben to kick and punch his way through a number of situations. It's kind of refreshing in an adventure game to be able to kick down a guys front door or rough up a bar tender. There aren’t a lot of these situations but it adds a nice twist to the genre.
The Bad
There really aren’t any showstoppers in this game and maybe because of its otherwise overall excellence the few flaws that it does have stand out all the more.
For the most part the puzzle design is what you would expect from a Lucas Arts adventure, not to hard not to easy with a few leaps of login thrown in for good measure, nothing the average adventure player can't handle. However there are places where objects that play a role in solving a puzzle or getting you out of a situation you are stuck in aren’t highlighted at all. It's very annoying to find out that the solution to a problem is too hid behind a piece of scenery that you thought was just part of the background art work. There are also one or two examples of hidden or camouflaged objects. Another thing that some adventure gamers might find annoying is the arcade sequences in the game. There are two parts in the game where you are placed in an arcade like mini games where you have to either fight other characters or drive a car. These are well integrated into the game and fun to play however some may feel them to have a "dumbed down for the adventure gamer" quality or they may just feel them tedious. The solution to the destruction derby comes to mind.
The Bottom Line
Overall this is still a must play adventure game. It ranks right up there among the best for its immersive atmosphere and wonderful characters.
DOS · by Locut0s (654) · 2004
Discussion
Subject | By | Date |
---|---|---|
Full Throttle/Dark Forces Demo CD-ROM | Edwin Drost (9740) | Jan 22, 2017 |
Patch? | RJ Pieper | Oct 23, 2008 |
dog in junkyard | s c | May 26, 2008 |
Trivia
1001 Video Games
Full Throttle appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled sequel
A 3D sequel was in development, called Full Throttle: Hell On Wheels, but it was officially canned on 7th August 2003. A brief statement from LucasArts president Simon Jeffery said: "We do not want to disappoint the many fans of Full Throttle and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can."
Development
In addition to the SCUMM engine, lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.
The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continuous game world.
Full Throttle uses 3 engines: SCUMM, INSANE and iMUSE.
Mini game
Following what Lucasarts had begun with Sam & Max (mini-games inside the game), Full Throttle has one special 'game' in it. If you wanna play what Emmet is playing in the Kickstand (that is, after you leave the town where you first meet Maureen and the police set up roadblocks) all you gotta do is ask him several times (and I DO mean several times) using the "I can do that" dialogue option. You won't get any prize if you succeed in using the knife without cutting your hand but, hey, you won't lose anything by chopping it up either!
References
- At one point in the game, Miranda, the reporter says "Help me Ben, You're my only hope!" This is, of course, a reference to Star Wars.
- The Cavefish's suits are of course based on the Tusken Raiders (or Sand People) that you see in A New Hope.
- Emmett the trucker has an Imperial logo tattoo on his right arm.
- Some of the Vultures are named Razor, Wendy, and Sid - all names of characters in Lucasarts' Maniac Mansion.
- When you've stalled the blue car in the demolition derby, run over to the box seats. Max's head (from Sam & Max) should be one of the posters on the wall.
- The sequence near the game's end (with Ben and Ripburger fighting in a plane that's teetering on the edge of a cliff) is a parody of a similar scene in the 60s heist movie The Italian Job.
Soundtrack
The soundtrack to the game is basically its own CD, available at many record stores around the country. A San Fransisco biker band called the Gone Jackals did most of the "biker" music for the game. Their CD Bone to Pick features almost every song from the game, along with many other songs. It became the best-selling item in the LUCAS mail order catalog.
Also included is a non-Gone Jackals song: Increased Chances.
Awards
- Computer Gaming World
- June 1996 (Issue #143) – Adventure Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) – #9 Most Memorable Game Hero (Ben Whatsisname)
- November 1996 (15th anniversary issue) – #5 Most Memorable Game Villain (Adrian Ripburger)
- November 1996 (15th anniversary issue) – #10 Most Rewarding Ending of All Time
- GameStar (Germany)
- Issue 12/1999 - #89 in the "100 Most Important PC Games of the Nineties" ranking
Information also contributed by Apogee IV, Itay Shahar, James1, Macintrash, Maw, Mitch Kocen, n-n, Swordmaster, Tiago Jacques and Zovni
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Related Sites +
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Full Throttle - FAQs & Guides
A collection of walkthroughs and hints by members of GameFaqs.com -
Hints for Full Throttle
These hints give you just the nudges you need so you can solve this great game yourself. -
ScummVM
Get Full Throttle to run on modern systems by using ScummVM, a legal freeware program. -
The Kickstand
The largest Full Throttle site, with features like biker haiku, movie casting call, and a listing of in-jokes -
The rise and fall of Full Throttle
an interview with Bill Tiller about the game, as well as the canned sequel, on Adventure Classic Gaming (29th August 2008)
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Contributors to this Entry
Game added by MAT.
Antstream added by lights out party. Macintosh added by Jason Savage.
Additional contributors: Trixter, Terok Nor, Mickey Gabel, Kasey Chang, Jeanne, Apogee IV, Sciere, jean-louis, Patrick Bregger, FatherJack, trembyle, Zhuzha.
Game added February 29, 2000. Last modified June 29, 2024.