Disney's Donald Duck: Goin' Quackers
- Disney's Donald Duck: Goin' Quackers (2000 on PlayStation)
- Disney's Donald Duck: Goin' Quackers (2000 on PlayStation 2, 2002 on GameCube, 2012 on PlayStation 3)
- Disney's Donald Duck: Goin' Quackers (2000 on Windows, Dreamcast, Nintendo 64)
Description official description
Released in conjunction with 3D versions on consoles, Donald Duck's adventure on the Game Boy Color is a traditional side-scrolling platformer.
The evil magician Merlock has kidnapped Duckburg Times reporter Daisy Duck. Donald Duck turns to Gyro Gearloose for help, who suggests using his latest invention: a powerful teleporter. Unfortunately, Merlock learns of their plans and steals the blueprints to the device. Now Gyro uses the unfinished machine to teleport Donald to various locations, where he is to find the parts of the blueprints, so he may confront Merlock and rescue Daisy.
Donald has to face four different worlds, including the forests near Duckie Mountain, the rooftops of Duckburg, and a haunted house. His abilities include jumping on top of enemies to defeat or stun them and double-jumping in mid-air to get to hard-to-reach places. Donald can only take one hit from an enemy (which puts him in a visibly grumpy mood), a second one means losing a life and having to start over the level. Goodies to be collected include various orbs that gain extra lives, restore Donald's health or put him into Hyper mode. In this mode, he can simply run over enemies to defeat them and also break down barriers to get to new locations.
Spellings
- ドナルドダック デイジーを救え! - Japanese spelling
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Credits (Game Boy Color version)
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Reviews
Critics
Average score: 81% (based on 13 ratings)
Players
Average score: 3.5 out of 5 (based on 10 ratings with 1 reviews)
The Good
Of the many platformers that poured out of GBC library, this one at least has good and responsive camera movement, where the player takes Donald. And then there are passwords available if you want to speed up the pace of the game. And the one different thing this game does compared to the other versions is the inclusion of a final level after beating Merlock and a cameo appearance of Humphrey Bear.
The Bad
Much like its 3D counterparts, this game has boring repetitive levels, this time with more climbing and jumping and much less item collecting. Because this is a handheld port, many cutbacks are expected. Rather than go to a hub level, you progress from one level to the next, minus time trials, taking much of the challenge away. Choice of instrumentation and tunes for the music is awful and does not capture the mood of the game.
There's nothing fascinating to see when it comes to presentation. The story is told in a mix of static pictures and bold text. Works better if text and pictures are placed on the same screen. The colour palette is pretty monochrome in the background, with the only characters and objects highlighted. And it's no surprise that mid-game cutscenes are single images without any dialogue coming from the bosses.
The Bottom Line
Regardless of Game Boy Color's limitations, it doesn't seem like the game makers were trying their utmost, just another attempt to capitalise on Nintendo's every platform at the time. In the end it's just a rundown platformer that doesn't so much as mimic the 3D levels. There are far better platformers featuring Donald on Sega's Master System and Nintendo's SNES. The game can help you pass the time on any roadtrip, though not effectively. Better still don't buy this one.
Game Boy Color · by Skippy_Chipskunk (34866) · 2021
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Contributors to this Entry
Game added by Terok Nor.
Additional contributors: f1reball, Skippy_Chipskunk.
Game added December 2, 2008. Last modified November 8, 2023.