Streets of Rage 2
Description official descriptions
After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good...
Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters.
Spellings
- ベアナックルII - Japanese spelling
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Credits (Genesis version)
31 People (25 developers, 6 thanks) · View all
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Planning |
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System Design |
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Main Program |
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Main Enemy Program |
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Enemy and Demo Program |
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Music Composers | |
Sound Effects | |
Sound Driver |
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Project Management |
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Object Design |
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Main Design |
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Background Design |
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[ full credits ] |
Reviews
Critics
Average score: 83% (based on 52 ratings)
Players
Average score: 3.9 out of 5 (based on 184 ratings with 11 reviews)
The Good
Streets of Rage 2 was almost faultless. It took the elementary layout of SOR1 and gave it a fuel injection. Better character play, more moves, great backdrops & excellent music made this an extremely playable game. I have not stopped playing it for 10 years.
If only the games industry had kept the standard of games this high.
The Bad
It's a very basic plot, but this does not impede your enjoyment.
The Bottom Line
If you have never played a scrolling beat-em-up this is where to start. You will not look back.
Genesis · by Liam Dowds (39) · 2003
Best of the Streets of Rage trilogy
The Good
The range of moves, including those which involve the use of lead pipes, knives and other weapons you can pick up or knock from the hands of enemies. The levels are of imaginative design, the graphics all look good and there are plenty of first-rate tunes. The characters are all well-thought-out and well-designed, the villains are interesting and varied and the bosses are suitably impressive. The two-player mode provides extra value, and there is even a Street fighter-type one-on-one fighting game. You'll be coming back to this again and again.
The Bad
Erm....er....no updates on those blokes with boomerangs? No, that's just nit-picking.
The Bottom Line
Police officer Adam Hunter has been kidnapped by the boss of a criminal organisation who intend to take over the city. So it's up to Adam's brother Sammy 'Skate' Hunter and his friends to make their way through eight levels of gripping horizontally-scrolling mayhem to reach and destroy the power-mad Mr X. There are four characters including Skate and wrestler Max, along with Blaze and Axel from the first Streets of Rage. And there is a whole range of villains, including denim-clad thugs, knife-wielding maniacs, ninjas, fire-breathers, kick-boxers and many others. Along the way, you'll find varied pick-ups such as apples and chickens - which replace energy - and there are several extra lives, most of them hidden around the place. A first-rate beat-em-up, and the best of the Streets of Rage series.
Genesis · by Gary Smith (57) · 2004
Is This the Best 16-bit Brawler?
The Good
So, who do you feel like playing as? Max, Axel, Blaze, or Skate? The choice has it's temptations, and I'm sure each fan of this game has their favourite. And that is understandable as they all have their offerings. Max is a Samson-esque figure with devastating power; Axel is the all-American hero-type; Blaze is the beautiful female player with a penchant for kicking; Skate is your inline enthusiast with agility and attitude. I've simplified these characterizations a little unfairly, but this is only a fraction of what the game offers. It doesn't matter who you select, "Streets of Rage 2" is a balanced and fun side-scrolling "beat-em-up" set in a gritty, urban environment - the "Streets of Rage" themselves I imagine.
The first thing I really enjoyed about this game was the soundtrack. Yuzo Koshiro takes us through these concrete jungle and back-alleys with his catchy and moody early House 'tracks. Although this style of music is pretty well obsolete, there is a great synergy between your character, what you are doing and where you are doing it. The music, which varies respectfully throughout the levels, adds an almost dreamy and catatonic impulsiveness, and, seeing as the entire game is set at night (am I right in saying this?) the music holds another level of believability. It adds an impression of a sub-culture of drugs, violence, and an after-dark underworld. The enemy appear almost like a disease as they continuously appear in your way.
The game-play itself, although deeply repetitive, is really well done. The "beat-em-up" has pretty much disappeared from modern games, and so "Streets of Rage 2" offers a great insight into this forgotten or superseded genre. Although there are no "Dead or Alive"/"Tekken" style button combinations to memorise and perfect, this game has it's modest share of violent combos. Remember that it 1992, there was no audience for insanely intricate customisation or player/character identification; rather, "Streets of Rage 2" gave players a feeling that their punches and kicks were landing square and true. This is the first game I remember playing that instilled a feeling of Power (capital "P"!) when you let fly on one of these punks or thugs. Not to mention the satisfaction of a two-player brawl where anything and anyone goes (flying).
Graphically, "Streets of Rage 2" shows the Megadrive at it's peak. Although fairly comic book in it's art design, the environments, characters and limited animations are top-notch. It's surprising that a game with quite simple animation conveys such potent feelings of connection between fist and head. On that note, it must be said that the collision-detection is spot-on; this can be painfully true when cornered by some of the giant-like shirt-less Karate experts!
The Bad
The main problem that I have with this title would be in the repetitive nature of it's game-play. It must be said that the level designers probably put as much effort in as anyone else out there at the time did, but by todays standards you find yourself repeating scene after scene of ultra-violence. (But, again, this has a strange hypnotic and exhaustive feel to it also!) You visit many different environments it must be said, but when all you do is walk left-to-right within them, it doesn't make a whole lot of difference if you're in a nightclub or a maniacs mansion - it's just a different backdrop.
The Bottom Line
For an action game, this has got to be one of the best 16-bit titles out there. I can't think of any other games that surpass "Streets of Rage 2's" all-roundedness. Some may look better, some may play better, but none combine the elements as successfully as this New York-based brawl-fest. (Why do I say New York? Well, the Twin Towers are visible in one of the levels). So, pick your man and hit the streets - Mr. X is at it again...
Wii · by So Hai (261) · 2008
Trivia
Cut fighting moves
In early beta versions of Streets of Rage 2, Axel had two very different (and familiar) attacks: a move VERY similar to a Shotokan Dragon Punch, and...a Shotokan Hurricane Kick?
Looks like Sega axed them for good reason: legal action from Capcom for unauthorized teachings of Shotokan moves to their characters. (Shotokan, by the way, is the fighting technique Ryu, Ken, and Akuma use in Capcom's Street Fighter series).
MC.K
In Stage 1, there is an enemy called MC.K who only appears once in the entire game. He is worth about 10,000 points, much more than any other non-boss character.
Music
Yuzo Koshiro claims to have been influenced by early 90's European club music while producing the soundtrack for SoR 2. This is mostly visible with the music in the first part of level 4, which bears an uncanny resemblance with the dance hit Move Any Mountain by The Shamen, released two years before.
References
- Two fat thugs in the game are called Talk and Wanter. They're named after Talk Uchimura (Planning & System design) and Wanta (Project management).
- Before the Round 4 Stadium, you can see a sign that says "It's like Boo!". This may be a reference to "Fat Boo" from Dragonball Z, which looks an awful lot like the SoR2 character Big Ben.
- The character Skate resembles DJ Boy (from the game DJ Boy, another side-scrolling beat-em-up game). This arcade game developed by Kaneko was later published by Sega on the megadrive. In fact, Sega changed the name of the character from 'Sammy' in Bare Knuckle 2 (Japanese release) into Skate in Streets of Rage 2 (US release) and the US publisher for the Megadrive conversion of DJ Boy was the company "Sammy".
- It's no coincidence that the fat enemies in the game often go by the name of 'Heart'. It's a reference to the popular manga Fist of the North Star (Hokuto No Ken), which featured an extremely overweight martial artist also called Heart.
Version differences
- Sammy "Skate" Hunter was renamed to Eddie "Skate" Hunter in the U.S. and European versions of the game.
- Max Thunder, the hulking pro wrestler, doesn't appear in the 8-bit versions (Game Gear and SMS) of SoR2.
- Only in the Japan version, the final boss smokes a cigar
- In the US version, the jump kick animation of Blaze was changed. Originally her legs are wider apart and reveal her panties.
Awards
- 1993 Buyer's Guide - Hottest Video Game Babe (Blaze)
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Related Sites +
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Game Map (Game Gear) on SMS Power!
Maps of all the levels of the Game Gear version. -
Game Map (Sega Master System) on SMS Power!
Maps of all the levels of the Master System version. -
OC ReMix Game Profile
Fan remixes of music from Streets of Rage 2. -
Video review of Sega Game Gear and some games
Mike Matai reviews the Sega Game Gear and some games, including Streets of Rage 2 on Game Gear. -
X360A achievement guide
X360A's achievement guide for Streets of Rage 2.
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Contributors to this Entry
Game added by Satoshi Kunsai.
Windows added by Duduzets. PlayStation 3 added by Lain Crowley. Nintendo 3DS added by Michael Cassidy. iPad added by Rik Hideto. Nintendo Switch added by Kam1Kaz3NL77. Game Gear, SEGA Master System added by RKL. iPhone added by Sciere. Linux, Macintosh added by Foxhack. Arcade added by Kohler 86. Wii added by gamewarrior. Android added by Deleted. Xbox 360 added by Ben K.
Additional contributors: chirinea, Sciere, Alaka, lights out party, LepricahnsGold, Patrick Bregger, Starbuck the Third, Thomas Thompson, Jo ST, Harmony♡.
Game added June 7, 2002. Last modified August 9, 2024.