Williams Arcade Classics

aka: Midway Presents Arcade's Greatest Hits, Midway's Greatest Arcade Hits 1, Williams Arcade's Greatest Hits, Williams Digital Arcade
Moby ID: 1539
DOS Specs
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This Compilation Includes

Description official descriptions

Williams Arcade Classics is a compilation that includes the following games:

The PC, PlayStation, and Dreamcast versions also contain Bubbles. The PC and Playstation versions contain FMV supplements, including interviews with the original programmers.

Groups +

Screenshots

Promos

Credits (DOS version)

74 People (47 developers, 27 thanks) · View all

Producer (Digital Eclipse)
Programming
Animation
Special Thanks To
Graphics / Artwork
Interviewers
Print Design & Production
Packaging
European Package Design
  • Curio
Product Manager
Playtesting
Producer (GT Interactive)
Product Manager (GT Interactive)
Publications Manager
Development
  • Digital Eclipse
Programming
Producer
Arcade Room Artwork
[ full credits ]

Reviews

Critics

Average score: 67% (based on 26 ratings)

Players

Average score: 3.7 out of 5 (based on 29 ratings with 2 reviews)

Timeless Masterpieces

The Good
This review will be a bit on the short side because of the nature of these games. What games am I talking about? Well, Defender, Defender 2, Joust, Robotron, and Sinistar. Is there narrative structure? Diagetic or non-diagetic moments? Voice acting? What could I possibly talk about then in a review of games that seem... simple and primitive compared by modern gaming standards? Three word: pure game play.

Many people reading this review have either heard of or played these games. These games were not initially intended for a home release, these were arcade games. People actually had to go out of their homes, to an arcade, a bar, pool hall, 7/11, or what have you, to play video games. Here is an example of a gaming experience with an old-school arcade game. You would enter an establishment; off in a corner you may see one cabinet or perhaps more with a backlit transparent sign atop the unit advertising the game. At first you would be too far away to see what game it was, but as you drew closer, and the sign became readable, and the dark screen revealed it hand full of colors, you would know what game you would be playing. Then, as you stood before it, face to face looking through your reflection in the screen at the wondrous colors merging into shapes that moved about in strange yet familiar ways, your gaze would suddenly swoop down. Under the backlit sign, under the screen, and to a small red piece of plastic your eyes would focus; there was a small red glowing block, backlit from within the cabinet; it would read: "Insert .25". Or, if your were in an arcade, it would read, "Insert Token". Ah yes, true interactivity, you giving a game your hard earned money, listening to it drop down slot, hitting switches and impatiently awaiting the darkened screen to ignite to tell you its ready. Then a push of the "Player 1" button, and off you would go into a new world where your fingers, hand-to-eye coordination, reaction time, and trial-and-error experience would keep you alive longer, bump your high score up just a little, and make your girlfriend wait just that much longer for you to finish just 'one more game'.

Now after that lengthy reminiscence, how could these games receive a poor review?

Defender throws you into a battle on some weird planet where the point-of-view is in profile. On the surface are small stick figures representing your human comrades. Flying about are small green blobs - these are the alien bad guys. Instead of just blasting away at them for a high score, you job is something different. You are the Defender. The aliens fly down, pick up your human allies, and then hover to the top of the screen. If they make it, then they become super-aliens, faster and more deadly. What you have to do is prevent that from happening. You fly your ship left and right, up and down, firing your brilliantly colored lasers at these green aliens preventing them from capturing your human friends. Occasionally they will pick up a human, you will maneuver your ship, while under fire, to shoot the alien, free the human, catch it in mid-air, and return it safely to the ground. Yes, this game was leaps and bounds ahead of the competition, it forced the player to perform multiple jobs, (unlike in a game like Asteroids or Missile Command where all you had to do was shoot stuff).

Defender 2 is the same type of game play as in the first, except there are more colors, new enemies, and it is harder.

Joust is a surreal game. You are like a medieval jouster, but instead of mounting a horse, you mount an ostrich type bird that can fly by flapping its wings. You have to ram into other combatants, at just the right, with more velocity than them, to beat each level. And each level has several vertically oriented platforms to run on or to fly over or under.

Robotron has more a cult following than any of these other games. It is a game from the top-down perspective. You are thrown, literally, into the middle of a fight where enemy stick figures try to converge on you and kill you. To defend yourself you can fire a sort of laser in eight directions all around you. The play is fast, furious, and to an observer quite confusing. This maddening experience is almost meditative. You must focus all of your attentions on the screen or else you risk a quick death.

Finally there is Sinastar. Think Asteroids and you have Sinistar. But instead of confinement just to one screen, flying off one side of it and appearing on the opposite, your ship has a much larger area of space to fly through, and thus you are constantly moving around the asteroids blasting at other space ships. This is the least impressive game of the collection, but, once again, the game play is very tight.



The Bad
People whose first experiences with video games where on home consoles will probably not like this collection of old-time games for one simple reason: they are very difficult. For all you kids reading this, while you many have mastered Grand Theft Auto or God of War, your parents, or even grand parents, where standing at attention before these arcade cabinets blasting away of whatever they had to kill with superb hand to eye coordination, reaction time, and skill. Defender was one of the most commercially successful arcade games of all time taking in millions of US dollars. When you think you are good at video games try to get to level five without having to restart. (And you are not aloud to throw your controller on the ground in frustration).

The Bottom Line
The bottom line: these are all great games. Their execution, while some might be more original than others, is flawless. The sounds are great, the colors are cool, and the controls are tight. But what is the best thing about these games? How can one express the brilliance of these games in just a single sentence? These video games are simple to play, (there was never any manual to teach the new player what to do), yet becoming adept required actual practice instead of learning how to manipulate algorithms. When a simple game can yield a diversity of experiences without complicated requirements, then a true masterpiece it is.

SNES · by D P (129) · 2007

Fun and tight emulator package.

The Good
Contains the cream-of-the-Williams-crop; Joust, Robotron, Defender, Stargate, and Sinistar are all classics that have stood the test of time. Bubbles, while not really considered a classic, is a fun game that few people got to play in the arcades.

The emulation is done very well; people used to needing a high-spec system to run a C64 emu or MAME will be surprised. As mentioned in the trivia section, the games run fine on a mid-speed 386- I myself first used it on a 486sx, hardly a speed demon. (The higher specs are apparently for the FMV/multimedia section, but even those ran fine on my below-spec system.)

Upon installation, the individual games are available thru the Start/Programs menu, without having to go through a frontend or long FMV openings.

The controls are very nice- an analogue joystick is the perfect replacement for the odd 49-way joystick Sinistar had in the arcades. No other system's version of Sinistar comes close to mimicking the feel of the machine. Defender and Stargate have their controls mapped logically to the joystick. Robotron is problematic, since it was originally a 2-joystick game, but that's hard to overcome on any system.

The Bad
The Sinistar's voice scares the hell out of me every time. Sure, I'm used to "Beware, I Live!" and "Run, Coward, Run!"... but when it starts screaming and saying "Run! Run! Run!" my blood runs cold. (Okay, that's a good thing... but still...)

The bleeping of cussing in the FMV with Defender sfx seems unnecessary- since mostly older players are interested in these packages, I'd say we're old enough to withstand a little naughty language.

I hate the whole Defender II thing... it's Stargate! I wish there had been a cheat to restore the original name to the game.

The Bottom Line
While the rest of the world was playing Pac-Man, Williams was creating games for the hardcore gamer. Nearly 20 years later, the games are still viable, and still fun. None of these games are easy (although Joust and Bubbles might appeal to a less-experienced player) but they're certainly rewarding. It's rare to find action games nowadays that send you into the "zone"- where you become one with the machine and become oblivious to everything else. (Come to think of it, that's what used to scare adults about video games back in the 80s...) If you've never been in the "zone", it's time to find out what it's like. And if you miss that "zone", it's here.

DOS · by Robert Morgan (1050) · 2000

Trivia

Bugs

The ROMs for the game Joust in this release contain the "green" ROM image. The green ROM fixes a well known bug that allowed you to endlessly kill Pterodactyls on certain levels, thus achieving incredible scores. In the links section for this game you can find information and a patch program to undo the "green" fix and convert your ROM image back to "yellow" and take advantage of the bug!

Optimization

Jeff Vavasour optimized as much as humanly possible with this emulator; the specs say that a 486 is the bare minimum, but you can play the Robotron emulator on a 386/33 and have very minimal slowdown.

Information also contributed by jeff leyda

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Contributors to this Entry

Game added by Robert Morgan.

Dreamcast, Game.Com, Windows, SNES, Genesis added by Corn Popper. SEGA Saturn added by codefrog.

Additional contributors: Trixter, jeff leyda, Corn Popper, Alaka, danowar, Sunbeam.

Game added June 2, 2000. Last modified June 1, 2024.