Moria
- Moria (1975 on Terminal)
Description
Moria is a member of the roguelike RPGs. It features several innovations, like a town level and dungeons levels that are bigger than one screen, and was the first open-source and freeware roguelike.
The goal of Moria is to descend in the dungeons of Moria and defeat the evil Balrog who is cowardly hiding on the lowest level. Other than this, there are no other references to J.R.R. Tolkien in this game.
You begin the game by creating your character, choosing your sex and one of eight available races. You can then roll your stats and, when you got some which suit you, choose your class from six available classes (you can only some of them, depending on your stats). After entering a name, you're ready to roll.
The game is entirely played in turns, features text-only graphics showing your environment from above, and is played by entering character commands.
You start in town, where you can visit several shops to buy weapons, armor, torches, food, and other useful -- and sometimes magic -- items. You can barter with the shopkeepers to get reduced prices.
The dungeon levels are randomly generated. They contain a variety of monsters, some of which are invisible, and items, as well as traps and secret doors. Each level has more than one exit. As in other roguelikes, you explore the dungeons, kill monsters as you go, and try to accumulate as much treasure as possible.
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Screenshots
Credits (DOS version)
19 People
Original VMS Moria by | |
UMoria by | |
MS-DOS Moria port, reduced map display, 16 bit integers | |
Macintosh Moria port for MPW C | |
Macintosh port for Think C | |
Atari ST Moria port for MW C | |
Atari ST port for Gnu C | |
Atari ST port for Turbo C | |
Recall, options, inventory, running code, etc. | |
Object naming code | |
Numerous bug reports, consistency checks, etc | |
UNIX hangup signal fix, many bug fixes | |
Amiga Moria port | |
IBM-PC Turbo C bug fixes | |
VMS support code | |
Line of sight code, monster compiler | |
PC-Curses replacement for Turbo C |
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Discussion
Subject | By | Date |
---|---|---|
1983 release | Freeman (65358) | Sep 4, 2015 |
Trivia
The first implementations of Moria are called VMS Moria, as they were written in VMS Pascal running on a VAX. They were developed by Robert Koeneke with some help of Jimmey Todd , both students at the University of Oklahoma, inspired by playing the original Rogue. Moria V1.0 was released around 1983, and in 1985, Koeneke released the source code code for Moria V4.0. After releasing V4.8, released 1986 or 1987, Koeneke and Todd stopped further work on Moria and gave permission to others to work on the game.
Jim Wilson and David Grabiner then went on to create a UNIX version of Moria, based on Koeneke's V4.8 sources and using his version numbering, so that the first UNIX Moria or Umoria version was V4.83, released in 1987. It mainly fixed bugs and it was much more portable than the original sources, so that versions of Umoria were eventually created for other platforms, including IBM PC, Atari ST, Amiga, Mac and the original VMS. Wilson and others continued to work on Moria until V5.5, the last official version released in 1992.
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Related Sites +
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Beej's Moria Page
Downloads of the latest source and binaries for PC, Mac and Amiga and some information (FAQ and manual) as well as links to lots of other pages about Moria. -
Github
Source-code -
Official Moria Page
This page, maintained by David J. Grabiner, hosts downloads of the source code as well as of executables for PC, Amiga, Mac, Linux and PalmOS. -
Roguebasin wiki
Information and history of the game
Identifiers +
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Contributors to this Entry
Game added by General Error.
GP32, OS/2 added by 666gonzo666. Acorn 32-bit added by Kabushi. Mainframe added by vedder.
Additional contributors: Gouken.
Game added October 15, 2006. Last modified August 8, 2024.