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Dead Cells

aka: Hordes Zero
Moby ID: 89051
Windows Specs
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Official Description (Ad Blurb)

## Features :

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.

Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?

Source: Steam Store Description

Spellings

  • æ­»äșĄçŽ°èƒž - Traditional Chinese spelling
  • 데드 셀 - Korean spelling

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Credits (Windows version)

12 People (11 developers, 1 thanks)

Dead Cells is the evil offspring of Motion Twin
Music
Marketing
Thanks
  • Dead Cells was created with the help of the FAJV - National Center for Cinema and Animation in France.
Japanese Localization

Reviews

Critics

Average score: 88% (based on 23 ratings)

Players

Average score: 4.2 out of 5 (based on 30 ratings with 1 reviews)

Dead Cells Is Worth Playing

The Good
Metroidvania style platformer with cool story and abundant gameplay.

The Bad
If your using an XBox One controller, connection with older versions of Windows 8/Windows 10/Windows 11.

The Bottom Line
The game pays homage to platform games that came before. Like Castlevania and Metroid. In fact, Dead Cells has a DLC called "Return to Castlevania" that pay respect to the Castlevania franchise.

Windows · by SeanMallonOfficial · 2023

Trivia

IGN review

The original IGN review for Dead Cells was retracted due to accusations of plagiarism. The original review can be viewed here.

Origins of game

Dead Cells started development as a spiritual successor to Die2Nite, a browser survival game - originally it was going to be some sort of multiplayer F2P tower defense game with zombies as a main theme. However, as work progressed, developers at Motion Twin were more convinced, that this is a bad idea. Therefore, they decided to eliminate multiplayer component and focus on a singleplayer type of game in a different genre.

Awards

  • The Game Awards
    • 2018 – Best Independent Game – Nominated
    • 2018 – Best Action Game – Won
  • TechRaptor
    • 2018 – Indie Game of the Year – 1st place
    • 2018 – Game of the Year – Nominated

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  • MobyGames ID: 89051
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Contributors to this Entry

Game added by firefang9212.

Android added by Cantillon. iPad, tvOS, iPhone added by Rik Hideto. Xbox One, Nintendo Switch, PlayStation 4, Windows Apps added by Kam1Kaz3NL77. Xbox Cloud Gaming added by Sciere. iiRcade added by lights out party.

Additional contributors: Alaka, Havoc Crow, Rik Hideto, R3dn3ck3r.

Game added May 24, 2017. Last modified August 2, 2024.