Nim
- Nim (1970 on Mainframe)
- Nim (1975 on Compucorp Programmable Calculator, 1979 on COSMAC)
- Nim (1976 on TI Programmable Calculator)
- Nim (1977 on Mainframe, Sol-20)
- Nim (1978 on Commodore PET/CBM)
- Nim (1979 on Commodore PET/CBM)
- Nim (1979 on TRS-80)
- Nim (1979 on TRS-80)
- Nim (1983 on VIC-20)
- Nim (1987 on ZX Spectrum)
- Nim (2000 on Windows)
- Nim (2004 on Windows)
Description
This implementation of Nim has an AI that uses a strategy as presented in "Games of Fun and Strategy". The player decides upfront how many piles of sticks are in play and how many sticks are in each pile. After that, the player and computer take turns taking one or more sticks from a pile. Whoever takes the last stick is the winner.
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Credits (Mainframe version)
Written by |
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This program uses a strategy as presented in "Games of Fun and Strategy", a publication of |
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Average score: 3.2 out of 5 (based on 1 ratings with 0 reviews)
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Discussion
Subject | By | Date |
---|---|---|
Martin Beattie's NIM in Altair Users Group's 'Computer Notes', July '75 | Andrew Fisher (697) | May 15, 2023 |
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Game added by vedder.
Game added March 31, 2018. Last modified March 14, 2024.