Switchblade II
Description official description
As Hiro, you must once again defeat the ninja lord Havok. Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him.
Switchblade II is a side-scrolling platform action game. One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons.
Groups +
Screenshots
Credits (Atari ST version)
4 People
Coding | |
Graphics | |
Music | |
Completion Screen |
Reviews
Critics
Average score: 79% (based on 22 ratings)
Players
Average score: 3.1 out of 5 (based on 7 ratings with 1 reviews)
Generally an impressive game if you can face some of the frustrating sections
The Good
The levels are large and varied, with lots of hidden sections to uncover, and a range of scrolling styles and enemies. The combination of organic and metallic on some of the enemies was highly effective. There's a great deal of originality in the enemies, especially the air strike planes on level 3, and the usage of some large enemies more than once with different surrounding challenges (similarly to the goose in SWIV) is very clever.
Visually it was extremely impressive, with very well-drawn and animated sprites. The backgrounds on level 2 in particular are nothing short of jaw-dropping. A lot of effort clearly went into the atmosphere and Japanimation feel.
The gameplay was nicely varied, with levels indoors and outdoors. The shop section was one of the most versatile at the time, offering lots of improved weapons, plus energy recharges (half energy costs 15 credits and full energy costs 20, perhaps due to economies of scale). I particularly like the dragon, which hovers around you killing everything in its path, allowing you to coax it where you like with some skill.
Having both a gun and a sword worked well, making hand-to-hand combat effective and making it reasonable to take on flying creatures. Your character's 'Super Leap' move made life much easier, and created the ideal strategy for avoiding the machines which fire bullets out of the wall - stand out of their range and repeatedly jump and fire.
The Bad
Later titles like Lionheart and Assassin were much prettier as a whole. The use of hotdogs and burgers as the energy boosters is annoyingly clichéd, anachronistic and misplaced.
The spikes in the floor were infuriating, coming up just as you walked over seemingly innocent pieces of floor. As you walked back towards them, they were idle before reactivating, so you couldn't really plan for them. The whole thing was more a test of memory than skill, and perhaps designed to make the game artificially harder.
One or two of the character's moves could've been better - in particular, getting onto ladders was a nuisance, and Hiro's refusal to automatically continue across a second overlapped ladder was awkward, illogical and infuriating. As there are firing beams aimed across the ladders, and bad guys ready to pounce, you'll lose a lot of lives in infuriating ways.
The Bottom Line
A brash action adventure set across a number of levels, enhanced by a great feel and attention to detail, but slightly hampered by a number of convoluted and awkward sections.
Amiga · by Martin Smith (81736) · 2004
Trivia
Canceled NES version
A version of the game was slated to be released on the NES by Kemco in November of 1992 but never came out. Only screenshots of what the game looked like currently exist.
Hidden game
Type 'Chrome' on the title screen to access a hidden game. Other than its main sprite the game strongly resembles Venus the Flytrap, and it was apparently a partly-developed sequel to the game which was never completed in its own right.
Original Creator Reaction
The first Switchblade was developed by Simon Phipps, who was not involved in the sequel as Core Design had become a separate publisher rather than a development house. Phipps later told Amiga Power magazine that he did not like this sequel.
Analytics
Upgrade to MobyPro to view research rankings!
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Trixter.
Antstream added by firefang9212. Amiga added by Johnny "ThunderPeel2001" Walker. Atari ST added by Martin Smith. BlackBerry added by MAT.
Additional contributors: Alaka, Martin Smith.
Game added January 25, 2003. Last modified September 17, 2023.