Myst III: Exile

aka: Myst III: Exile - The Perfect Place to Plan Revenge, Myst III: Ha Nekama
Moby ID: 3520
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 8/15 2:09 PM )

Description official descriptions

Set 10 years after the events of Riven, Myst 3: Exile is about a man who wants revenge on Atrus.

The gameplay remains the same point and click interface as Myst, but adds 360 degree scrolling technology for a more realistic gaming experience.

Spellings

  • "čæ·éœ§ä¹‹å³¶3" - Chinese spelling (traditional)
  • Myst III: הנקמה - Hebrew spelling
  • ćƒŸć‚¹ćƒˆ III: ć‚Øć‚°ć‚¶ć‚¤ćƒ« - Japanese spelling
  • ē„žē§˜å²›3ļ¼šę”¾é€ - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

180 People (150 developers, 30 thanks) · View all

Game Studios Marketing (uncredited)
Executive Producer
Producer
Assistant Producer
Creative Director
Writer
Designers
Modelers
Texture Artists
Lead 3D Animator
3D Animators
Additional Artists
Lead Programmer
Technology Programmers
[ full credits ]

Reviews

Critics

Average score: 77% (based on 48 ratings)

Players

Average score: 3.8 out of 5 (based on 87 ratings with 5 reviews)

A beautiful new chapter to the Myst series that fans will love.

The Good
Exile is a beautiful game. While the actual graphics themselves might not be rendered as cleanly as Riven, the previous game in the series, each island is distinct and recognizable, and the quality of the illustrations is stunning and worthy successor to Myst. Some of the animation sequences will take your breath away, and the freedom to look all around you is a welcome new feature.

The music is perhaps the highlight of the game. A complete new orchestral and vocal soundtrack has been recorded, which both pays tribute to the games before and presents new themes to add to the depth and character of the game. The collector's edition comes with a soundtrack CD (also available separately) that highlights the beauty of the music in this game.

The Bad
While Exile was a delight to the senses, the mind was sometimes left wanting. Exile is not as challenging as Riven, largely because most of the puzzles are self contained. Everything you need to solve each puzzle is clearly presented to you, usually within "arms reach." Riven, which often required an intuitive leap to make the connections between sounds, symbols, and sometimes obscure parts of the scenery, had a sense of unity to the world that feels missing in Exile.

The plot is less subtle and mysterious in Exile as well. Many have criticized Myst and Riven for requiring too much "dead reading time," so Exile presents most of the plot directly to you in the form of video messages from the villain, Saavedro. Unfortunately, he comes across as alternately petulant and vengeful, and really doesn't tell you anything about the story that you can't deduce from the pages of his journal you find scattered about the ages, which make his presence seem intrusive.

The Bottom Line
Myst III: Exile is a different sort of computer game, emphasizing logic and reasoning over action and dexterity. Like its predecessors, it breaks new ground in technology and artistry found in few other games on the shelves today. Its natural interface, beautifully illustrated environments, and haunting soundtrack make it a perfect game for all ages.

Windows · by Christopher Currie (3) · 2001

An essential game

The Good
This game is so rewarding! I was able to solve the puzzles after a decent amount of thought, but I wasn't too frustrated. The puzzles were reasonably difficult. For me that's perfect. I don't want to spend 40 hours on a game, for goodness' sake! I have a life. The game looks fantastic. The rollerball/rollercoaster ride was off the hook, if I'm permitted to use a black-sounding colloquialism. And, if I'm not mistaken, there are four different endings, as follows: 1) You return through the linking book, Saavedro follows you and whacks you on the back of the head. This gave me a bit of an adrenaline rush. You lose. 2) You turn on the force-field and turn it off. This upsets Saavedro, who is teetering on the brink throughout. He comes up the stairs and whacks you upside the head. You lose. 3) You get the book from Saavedro and leave him stranded. You win, sort of. 4) You get the book from Saavedro and release him. This is the most winning win. Saavedro is Wormtongue in Lord of the Rings, by the way. I thought that was kind of cool.

The scenery is amazing. This world was immersive. You could look in all directions, which I thought was ok. The first two games were essentially interactive powerpoint presentations. Dang fun ones, but that's what they were. This one is too, but you can look in all directions.

The Bad
I couldn't solve the puzzle that turns on the electric generator. Dang my hide, it's my fault, not the game's fault. The cd swapping game is pretty tiresome as well. Only a minor fault.

The Bottom Line
This is a worthy addition to the Myst trilogy. Riven was so original, the island setting, all that. I loved the huge tree. And Myst is Myst, the original and a ton of fun. Exile incorporated the best of both games and added a few elements that were completely original. Buy it!

Windows · by Thohan (17) · 2003

Exile... Saavedro is waiting....

The Good
Myst III: Exile continues the story set forth in both the original Myst and its sequel Riven. It starts out with you speaking to Catherine and Artus at their home in the age of Tomahna. As the game starts, Artus tell you of the new Age heā€™s written for the Dā€™ni ā€“ Releeshahn. All of a sudden, a stranger appears in the room (Saavedro), and steals the book with the new Age in it, and you run after him.

And so starts your journey in Myst III: Exile. I think itā€™s a fantastic journey into the realistic world that has been set into motion. First off Iā€™d like to thank UbiSoft for allowing you to install all the files on your hard drive! Itā€™s a 4 disk game, and Iā€™m glad I didnā€™t have to do the disk-swap tango just to enjoy the game. It allows you to play the entire game without breaking the flow of gameplay and seeing an annoying ā€œPlease insert Disk xā€ during the game. That plagued Rivenā€™s gameplay and broke the illusion of immersion, and now that itā€™s eliminated, itā€™s a godsend here.

The graphics in the game are one-word: spectacular. Again the graphics in the game are central to the game. And the graphics are a wrap-around IMAX-style of graphics. Itā€™s kinda hard to explain, but it allows you to actually look around the environment and see whatā€™s about you. And itā€™s used in a lot of the puzzles where you have to view different aspects of the environment from different angles.

The control is better! Hooray! One of my biggest gripes about Riven and Myst are the fact that navigating around the Ages was a hunk-and-clickfest looking for the one area of the screen that allows you to move up and down stairs, ladders and tunnels. Itā€™s fixed. Navigating the Ages of Exile are as easy as point-and-click. Itā€™s easy to look toward where you want to go, and go there.

The sound and music are fantastic. Yet again, the sounds and music are an integral part of the game, and you need to listen and look to figure out what is going on. They also released the game soundtrack on CD, and itā€™s great to listen to. One of the great thingas about Exile (and the previous 2 games for that matter) is the fact that the attention to detail is unbelievable. I had no problem playing thorugh 85% of the game without any hints whatsoever.

There are technically 6 Ages (7 if you count Releeshahn) that you walk through. Tomahna (the starting world), Jā€™Nanin (The world that links the three main worlds), Voltaic (the mechanical world), Edanna (the organic world), Amateria (the marble world ā€“ youā€™ll understand when you see it), and Narayan, where you finally confront Saavedro, and determine the fate of the Age off Releeshahn.

And the gameplay itself is great. The story unfolds as you walk through the Ages, and you come to find out that Saavedro (and his people) were basically tortured by Atrusā€™ sons, Sirrus and Achenar. The game revolves around Saavedro wanting to punish Atrus by subjecting him to the insanity of the ages, much like Atrusā€™ sons did to him. And the game is basically guided by one principle: total immersion. You have to suspend your disbelief and think like you are actually there in order to make sense of the Ages. If you try meta-game thinking (ā€œIf I were the programmer how would I construct this puzzleā€), it usually wonā€™t work. The programmers did an outstanding job crafting and creating believable environments that you need to navigate through. The puzzles are actually a bit easier than the ones in Riven, but are just hard enough to make you sit back and think about them logically. For instance of the first puzzles you stumble across is the Prism Puzzle in the Age of Jā€™Nanin. It involves focus a light and bouncing it through posts that have a colored marker on top of them, bouncing it back and forth across the Island, and finally focusing on a door. It lights up the buttons on the door and the sequence to unlock the door is the sequence of the colors as they travel through the posts. Itā€™ll take you a while to figure out what works and what doesnā€™t, but itā€™s always logical. And I must say that after solving the age of Amateria, you get the ride of your life through the age itself. Itā€™s better than a roller coaster, and itā€™s one of the most satisfying feelings you get after you solve an Age.

The Bad
There really isnā€™t anything bad about the game. There were a few times where I had to resort to hints, especially in Narayan, and the word/symbol puzzle. And the Age of Edanna is very organic, there are no switches, most of the puzzles are based on light, water and electricity. Itā€™s very interesting, but was very confusing. And I thought the game could have gone on a bit longer. Perhaps another age to go through before facing Saavedro in the Age of Narayan.

The Bottom Line
If you like Riven or Myst, then this game is right up your alley. I personally believe that the adventure is going the way of the dodo, but with games like Riven and Exile, and also stellar games like The Longest Journey and Cyberia, the genre is still around. You might have to dig around for the gems in the bunch, and Exile is one of those gems. A must buy for those who like the genre. And for those who haven't tried the genre, give Exile a whirl. It's about 10 bucks now, so there's no reason not to try it.

Windows · by Chris Martin (1155) · 2004

[ View all 5 player reviews ]

Trivia

Hybrid DVD release cancelled

Myst III: Exile was originally going to be re-released on a single, hybrid DVD sometime after the initial 4 CD release, however this was quietly canceled. One of the original Exile programmers, Roland Gustaffson, would later explain that this was not as a result of technical issues, saying

The Mac/PC version of Myst 3 that shipped is DVD-ready. If the files from the 4 CDs are placed on a DVD in just the right places, it will work with the current app. ie: not producing a Mac/PC DVD version is purely a marketing decision. There aren't that many Mac/PC games that have shipped on DVD, from what I can remember.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Myst IV: Revelation
Released 2004 on Windows, Macintosh, Xbox
Myst
Released 1994 on Windows 3.x, Windows, 1995 on PlayStation...
Myst Trilogy
Released 2002 on Windows, Macintosh
Riven: The Sequel to Myst
Released 1997 on Windows, PlayStation, 1998 on SEGA Saturn...
Myst: Masterpiece Edition
Released 1999 on Windows, 2000 on Macintosh
Myst V: End of Ages
Released 2005 on Windows, Macintosh
Uru: Ages Beyond Myst
Released 2003 on Windows
Myst: The Collection
Released 2006 on Windows, 2007 on Macintosh
Myst (Desktop Edition)
Released 1998 on Windows, Windows 3.x

Related Sites +

Identifiers +

  • MobyGames ID: 3520
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Grant McLellan.

Xbox, PlayStation 2 added by POMAH. Macintosh added by Kabushi.

Additional contributors: IJan, Unicorn Lynx, Jeanne, Alaka, andy s, formercontrib, Ms. Tea, Crawly, 1gnition, Zeppin, DreinIX, Paulus18950, Cantillon, realXCV.

Game added April 4, 2001. Last modified August 2, 2024.