Baldur's Gate
- Baldur's Gate (2005 on J2ME)
Description official descriptions
Candlekeep is an ancient fortress situated on the rural Sword Coast. Recently, inexplicable events have been plaguing this quiet place, which has long become a large library where men of wisdom and knowledge can study in peace. Unknown mercenaries try to enter the walls of Candlekeep, interested in a seemingly ordinary and unimportant young person - an orphan who was taken in by the mage Gorion and treated by him as his own child. One night, Gorion decides to leave Candlekeep and take his adopted child to a safe place. However, as they leave the fortress, they are ambushed by a group of assassins. The orphan manages to escape, but Gorion dies in battle.
The gates of Candlekeep are locked, because its inhabitants are afraid to attract to themselves the wrath of the mysterious attackers. Only Imoen, another child who was brought up by Gorion and has been like a sister to the protagonist, is willing to share the uncertain future. The two have nothing, no place to call their home, only a wide hostile world in front of them. A long and perilous journey begins there.
Baldur's Gate is a role-playing game that uses the rule set of Advanced Dungeons & Dragons (AD&D). Set in the universe of Forgotten Realms, the game is the first part of the saga that lets the player explore various towns, wilderness areas and dungeons, undertake many side quests, and find companions for the long journey. The player creates the hero(ine) by selecting his or her class, choosing between fighter, thief, mage, priest, ranger, and druid (including sub-classes, dual- and multi-class characters); alignment (Good-Evil and Lawful-Chaotic axis), and weapon proficiencies. The 2nd edition AD&D rules are applied in the game during combat, character leveling, class restrictions, etc.
Up to six player-controlled characters can participate in combat. Battles occur in the same environment as exploration, and flow in real time, though the player is able to pause combat at any time to issue precise commands to any of the characters. Once the game is unpaused, the characters repeat the last action selected by the player until it is changed or becomes impossible to execute. Characters can freely move during battles; party formation and positioning in combat play a significant role.
Spellings
- Ворота Бальдура - Russian spelling
- バルダーズ・ゲート - Japanese spelling
- 博德之门 - Simplified Chinese spelling
- 柏德之門 - Traditional Chinese spelling
Groups +
- Baldur's Gate series
- Dungeons & Dragons (D&D / AD&D) licensees
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Golems
- Fantasy creatures: Halflings / Hobbits
- Game Engine: Infinity Engine
- Gameplay feature: Auto-mapping
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Dating / Romance
- Gameplay feature: Journal
- Gameplay feature: Karma meter
- Gameplay feature: Paper doll inventory
- Gameplay feature: Pickpocketing
- Games made into books
- Games made into comics
- Physical Bonus Content: World Map
- Protagonist: Female (option)
- Replay (GT / Infogrames / Atari) releases
- Scripting language: Lua
- White Label releases
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Credits (Windows version)
375 People (324 developers, 51 thanks) · View all
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Reviews
Critics
Average score: 90% (based on 57 ratings)
Players
Average score: 4.1 out of 5 (based on 297 ratings with 17 reviews)
Excellent game! Definitely worth it.
The Good
Baldur's Gate's plot is brilliant! The graphics are really good, especially considering the game's age, the gameplay is good, and it has a very user friendly interface. Overall it's a very good game.
The Bad
There were a couple things I didn't like. No matter how long you play, your character still remains pretty weak. I also didn't like the limitation on the number of people in your party, and the limitation on magic items.
The Bottom Line
This is a great game! I would recommend it.
Windows · by Dave Kbrana (1) · 2002
Despite a few irritating flaws, a fun adaptation of pen and paper AD&D
The Good
'Baldur's Gate' does a fantastic job of capturing the spirit of the pen and paper AD&D roleplaying game. In my younger days, when I had more time and more geeky friends like me, I used to play AD&D on paper. This game brings back a lot of warm, fuzzy feelings.
The real time combat system does a fantastic job of taking the turn based combat of the pen and paper game, and actually making it fun for the PC crowd. The ability to pause and reissue orders in mid-combat is a great idea, and allows one to retain the feel of a turn-based system, but with the sense of urgency you get from a real-time system.
'Baldur's Gate' offers a great variety of monsters, spells, and magic items from the AD&D world. You'll encounter everything from oozes and slimes, to skeletons and gnolls, and AD&D fans will delight in being able cast magic missiles and fireballs at them all. Thief abilities are also well implemented in the game. You'll find that without a skilled thief, you'll be setting off a lot of lightning and fireball traps in the various dungeons.
The game's story is good, and AD&D veterans will be familiar with the references to various deities and well known NPCs (Drizz't makes a brief cameo). The story progresses through several chapters, each advancement triggered by a certain event or location reached by the players party. The battles are usually challenging, but don't generally wear on or get tedious.
**The Bad**
It must be mentioned that this game has a few serious bugs that no patch seems to fix. There are random crashes and lock-ups from time to time, and there are more severe flaws as well. After defeating the final boss and completing the game, the game makes a final save for you to load after installing the expansion pack, 'Tales from the Sword Coast'. Well, in my case, after defeating the final boss, the so-called 'final save' put me back at the beginning of that final battle. No matter how many times I win, I am never able to save my progress after that point. Essentially, I went through the entire game, only to never be allowed credit for finishing it. This is important because you can export your main character into the sequel, and the experience points from the final battle are never awarded to you if you encounter this bug.
Another problem I had with 'Baldur's Gate' is the character creation process. The means by which you create a character is fine (for the most part), but you only get to create the main character. The rest of your party is filled out by NPCs along the way. While I hated this idea at the outset of the game, I did understand the decision better by the games end. Having a large number of NPCs to choose from to fill out your party is intended to add replay value to the game. But how many people are going to play a 40 hour RPG with a fairly linear story a second time? I would rather have been able to create my entire party from scratch. Having created all of your characters (like in the original 'Pool of Radiance') gives you a greater sense of attachment to them. I always felt like my NPCs may be leaving at any moment, or I may need to switch them out for someone else. Who wants to spend half a game leveling up your ranger and equipping him with nifty magic weapons and armor, only to trade him away for some random new NPC?
There are also minor gameplay issues that bother me. Where is the rule in AD&D that says you can't wear magic armor AND a ring/cloak of protection? There is no such rule, and I don't like that it applies to this game. Also, the NPC mages that you encounter that will join your party are almost always specialist wizards, and almost always lack access to one or more very important group of spells. Again I ask, why can't I create my whole party? Illusionists are useless, and I would never create one, but I sure got stuck with one in my party for a while.
Also, there seem to be too many magic items out there in the world. It takes away from the special feeling of finding a Wand of Fire when I am already trying to make room for the four that I have. Rings and Cloaks of Protection seem to pop up everywhere too, especially late in the game. Of course, as I said, if you have magic or ankheg armor, you won't be able to wear them anyway. (Argh!)
**The Bottom Line**
Because so many RPGs are so very bad, and this one is mostly good, I would have to recommend it to any RPG fan, even with its flaws. I would make it a double recommendation to fans of pen and paper AD&D, if you can bring yourself to look past some annoying rules inconsistencies. Uptight AD&D purists will probably not be able to accept those problems. Overall 'Baldur's Gate' makes for a pretty enjoyable roleplaying experience, but not a perfect one.
Windows · by Entorphane (337) · 2002
A fantastic adaption of the AD&D world.
The Good
Oi, pretty much everything is good in Baldur's Gate, but I'll try to keep it short. Well, the character generation is easy and pretty, and yet still detailed enough to make it interesting and fun to play around with. As for in-game stuff, I must say that the control interface is really great, as it gives you the option to assign keys to every action, every spell, every item....you get the point. It's easy and fast, even if you stick with your mouse (but why oh why?) and choose not to use the keyboard commands.
Design-wise it is very very tight, with an excellent storyline and non-player characters with personality. You notice their personality as you do things or ask them to do things for you ("Sleep lightly, Taskmaster!", whispers Montaron, whenever you ask him to do something). On top of all this, there are tons of fun and quirky details, which adds alot to the atmosphere.
Combat is a breeze aswell. It takes place in real-time, and all you have to do is click (or press a key) and things will happen. Very simple and neat. But what makes it great is the 'pause' option. By pressing space you'll pause the game while you assign actions to your party. This is essential in most larger battles, as it's real easy to loose track of things. Great feature. As for the graphics and the sounds, they're both great. Really nice isometric world with all the right animal sounds, plus the usual howling and growling.
All in all, Baldur's Gate is a well-designed, detail-rich game with pretty spells and bloody sword-fights. And heaps of quests to finish! Almost the perfect role-playing game (if you're into that kinda thing).
The Bad
The only thing that really annoyed me in the long run was the travelling. Though the system is better than most games (Baldur's Gate has divided the world into several smaller areas, giving you a mix between point-and-click travelling and instant travel), it can still get tedious to walk the realms. But that is such a minor complaint when everything else is so darn good.
The Bottom Line
A great role-playing game that should satisfy everyone from a neophyte of the genre to the hardened AD&D fanatic. Simply stunning.
Windows · by faceless (438) · 2000
Discussion
Subject | By | Date |
---|---|---|
Remake | Patrick Bregger (305124) | Jun 6, 2013 |
Trivia
Cancelled Dreamcast and PlayStation ports
A Playstation 5-disc version was revealed to be in the works by Interplay on October 25, 1999. It was to be ported by UK developer Runecraft but on March 29, 2000 it was put "on hold" and never saw the light of day. Howewer, years later a nearly finished and working prototype was found and "leaked" to the net by an anonymous collector.
A Dreamcast port was also in the works during that time, but was dropped by SEGA for an unspecified reason in 2000.
Drizzt Do'Urden
Though he appears only once in the game, the legendary Drizzt Do'Urden makes a brief but sweet (and rewarding) guest appearance in a certain part of the game. Drizzt is a very famous D&D character that sprung from the Dark Elf Trilogy of forgotten realms-based novels by R.A. Salvatore.
German version
In the German version all blood and splatter animations were removed.
Graveyards
Visit the cemetery in one of the towns, and you'll be able to read many funny inscriptions on the graves. An example: "Here lies an atheist, all dressed up, and no place to go".
Narrator (Spoiler!)
The same person voices Sarevok (the hero's main adversary) and the narrator in the game. This might be a coincidence, but in Icewind Dale, another AD&D game by Black Isle, the ultimate evil and narrator are done by the same person again, and in that game it's a plot point.
Novel
Wizards of the Coast published a novelization of this game in 1999, written by Forgotten Realms series editor Philip Athans.
Remake
A fan-made remake called Baldur's Gate Reloaded was released as mod for Neverwinter Nights 2 in June 2013.
Sales
In 1999, Baldur's Gate has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
Awards
- Computer Gaming World
- April 1999 (Issue #177) – Best RPG of the Year
- GameSpy
- 2001 – #36 Top Game of All Time
- GameStar (Germany)
- Issue 12/1999 - #31 in the "100 Most Important PC Games of the Nineties" ranking
- Origin
- 1998 - Best Role-Playing Computer Game
- PC Gamer
- April 2000 - #9 in the "Magazine's Readers All-Time Top 50 Games" poll
- April 2005 - #11 in the "50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/2000 - Best RPG in 1999
- Power Play
- Issue 02/1999 – Best Isometric RPG in 1998
- Verband der Unterhaltungssoftware Deutschland<
- 1999 - Gold Award
Information also contributed by Alan Chan, Chris Martin, PCGamer77, Pseudo_Intellectual, Scaryfun, Unicorn Lynx and Xoleras
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Related Sites +
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Baldurdash
A site by Kevin Dorner of Bioware containing unofficial bug fixes for both Baldur's Gate and Tales of the Sword Coast that weren't corrected by any of the official patches. -
Baldurs Gate Trilogy
A German Fansite - containing detailed item, spell, monster, and NPC descriptions (with stats), and others -
Mike's Baldur's Gate pages
A great Baldur's Gate resource site. Maps, weapons/armor, potions, spells, walkthroughs and much more. -
Planet Baldur's Gate
Everything about the Baldur's Gate serie, also including other games from the same publisher. -
Pocket Plane Group
Pocket Plane Group publishes a number of detailed mods for Baldur's Gate and other Infinity Engine games. BG1 projects include the BG1Tutu engine converter and the Indira NPC for BG1Tutu.
Identifiers +
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Contributors to this Entry
Game added by faceless.
Macintosh added by Kabushi.
Additional contributors: Zovni, Unicorn Lynx, Jeanne, Rantanplan, a2136*tds354o12ng, JRK, Alaka, FloodSpectre, Xoleras, jean-louis, Jason Compton, Virgil, Ms. Tea, Paulus18950, Patrick Bregger, Dimi Morabito.
Game added January 9, 2000. Last modified August 3, 2024.