Half-Life 2
Description official descriptions
Following the period of instability caused by the events described in Half-Life, an interdimensional organization known as the Combine invades the Earth, defeating the human forces in the Seven Hour War. A Combine Citadel is erected in City 17, a town in Eastern Europe reminiscent of World War II ghettos. Dr. Wallace Breen, a human scientist, rules the city on behalf of his new masters. An energy field prevents humans from procreating, and no new children are born. Earth is turning into a grim, oppressive police state.
Meanwhile, Gordon Freeman, the man who was at the center of the events that took place shortly before the rise of the Combine, awakens from his stasis and is inserted into a train to City 17 by the mysterious G-man. Gordon is soon brought into a resistance group and makes a seemingly futile attempt to bring down the Combine and liberate the Earth.
Half-Life 2 is a linear first-person shooter with light puzzle-solving elements and many setpieces, similar to its predecessor in concept. The player guides Gordon Freeman through City 17 and the wilderness that surrounds it. On his way, he'll encounter a few friendly characters, but also fight dangerous foes. The game features a realistic physics system: Gordon can pick up objects and toss them freely, and many of the puzzles are physics-based - for example, at one point the player has to weigh down a seesaw with bricks at one end to turn it into a ramp.
Gordon's enemies, apart from alien wildlife which found their way to Earth, are mainly Combine forces, which utilize a variety of firearms, gadgets, and vehicles. Policemen and foot soldiers work along with helicopters, gunships, and gigantic walking machines to hunt him down. To defend himself, Gordon has a range of weapons available: from the iconic crowbar for close-quarter fighting, through pistols and rifles, up to grenades and a rocket launcher. One of the most notable weapons is the gravity gun, with which Gordon can pick up objects, hold them in the gun's anti-gravity field, then hurl them at the enemy with great force.
Setpieces in the game include coordinated assaults on enemy bases, fighting gigantic boss enemies, bringing down aircraft with the rocket launcher, and others. A few levels require the player to navigate buggy-type vehicles. Some of the more exotic stages involve the player summoning an army of antlions to unleash on unsuspecting foes.
Included with the game is Counter-Strike: Source, a version of Counter-Strike made with the new Source engine which powers Half-Life 2, and Half-Life 2: Deathmatch, an online multiplayer game featuring the same physics and weapons as the single player game.
Spellings
- 半条命2 - Simplified Chinese spelling
- 戰慄時空2 - Traditional Chinese spelling
- 하프라이프 2 - Korean spelling
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Credits (Windows version)
252 People (226 developers, 26 thanks) · View all
VP Studio Operations | |
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[ full credits ] |
Reviews
Critics
Average score: 93% (based on 121 ratings)
Players
Average score: 4.2 out of 5 (based on 521 ratings with 24 reviews)
Not just a game, an experience
The Good
I will be sincere and frank. Half-life 2 is one of the greatest, most inspiring games I have ever played. HL2 simply has a way of making you feel inside the game, working your way through the desolate and ruined streets of City 17. It has the power to make it seem like Half-Life 2 is so much more than a video game, that it really is you who is dodging the bullets of the combine as you escape through the city canals. Half-life 2 doesn’t make you feel like your sitting at your computer desk with the TV droning a rerun of the Simpsons. It brings you the atmosphere and the storytelling of a Hollywood masterpiece.
Half-life 2 gets its strength from how well it makes players feel part of the game, how it makes players feel immersed into the game play. Half-life 2’s ingenious storytelling is clearly visible through the game’s heavy sci-fi atmosphere and its life-like feeling. HL2 has the feeling of a good Hollywood masterpiece: it is able to make you feel as though you are sitting right there in the game, just as a good movie does. The sights and sounds of City 17 literally make the city come alive. All around HL2 has that utter feeling of deep drama, even without using much dialogue or even traditional cut-scenes. It has the ability to make you feel that something is going on and the game has a huge back-story even though it doesn’t tell you in cut scenes or through dialogue. All real dialogues are completely played in-game, and the camera never leaves your body, to give the narrative a more personal feeling and “silent” feeling. You can feel the post-apocalyptic, Orwellian air as you step into City 17. The narrative chosen by Valve makes the game feel much deeper and allow the player to be drawn in more than a game with a traditional narrative.
HL2 also owes much of its immersion to the masterful Source engine, which in my honest opinion is the most realistic engine ever created. The atmospheric feel to HL2 would not have been possible if it did not have such a realistic environment to work in. And of course, I would have never chosen a better engine. Source delivers such a realistic environment, filled with life-like graphics and physics.
The physics are one of the highest points in this game. Everything in the game bounces and rolls in the way you would expect it too in real life. Barrels roll smoothly downhill, and boxes tip precariously as you begin to stack them. You can pick up almost everything you would be able to in real life, from boards and boxes, to the tiniest insignificant items like paper cups, bricks, paint cans, and milk cartons. The effect of this is that Gordon Freeman’s hands feel like your magical hands into the digital world.
The best part about this though is that the game incorporates it into the game play. For example you can pick up boards and use them to cross dangerous gaps, or you must use the physics to solve puzzles to advance. Of course, the environments feel much more interactive with these grandiose physics, and during firefights you will be shooting down objects which will react to your movements and your bullets. Telephone lines will sway in the breeze as an enemy helicopter flies overhead. But of course nothing would be complete without the game’s ingenious Gravity Gun! The GG allows you to manipulate the area around by allowing to pick up items of almost any size and to move them around or punt them at people. Not only can it be used to manipulate the environment to reach unexplored areas, but it can be used to attack people. This is a gun where the ammo is literally the area around you. With how much detail the developers pore into the game, there is almost a constant supply of ammo for you to play with. Anything from tires to sinks to TV’s can be used, and it ends up being one of the most fun parts of the game. What you do with it is up to you! These are just a few of the things HL2 can bring to you through its ingenious physics. It is so much so, that physics are literally part of the game.
But of course, the physics would be nothing without beautiful and realistic graphics to complement the physics. The Source engine delivers just like it delivers its physics: superbly. The graphics of HL2 could not be more well-defined and realistic. Both landscapes and indoor levels have an unprecedented amount of detail in them.
Textures and lighting are absolutely top-notch, all of which look gorgeous on a computer screen. On a higher end computer, the graphics look photorealistic. The character models are highly developed, with Valve paying special attention to the ability to render detailed facial expressions, which allows for better storytelling through actions rather than words. All of the environments in HL2 are littered with detail and small items to make the areas seem more realistic. All of the areas in HL2 are ingeniously varied yet all contain a mind-boggling amount of detail. Every item is littered with items like couches, cans, boxes, frying pans and everything else you can think of. Any game can make an abandoned seaside village, but litter it with cartons, boards, paint cans, food, clocks, and pictures and it makes the ghost town feel as though someone has actually once dwelled there before you. The environments are wide and open, and make you really feel like there really are parts of the city that you simply haven’t seen yet. The lighting effects of the game are brilliant, with a realistic “iris” effect for outdoors. When you go from a dark indoor place to a bright outdoor area, the game temporarily blinds you to act as though your iris needs to get used to the new light. And if you’re sitting here thinking “yeah, its will have great graphics if I had a mega computer likes yours.” Well I must say you have it a bit wrong. HL2 will even play on some of the worst systems. You see the screenshots we have here at MobyGames? Well you can get that to run at a smooth frame rate with a 64 MB graphics card at 512 MB RAM. No kidding! Trust me, I should know, because those were my settings when I had my first run through this game!
And of course, after all of this you simply must have the ambient sounds to complete the package. As with many cases, ambient sounds can often make or break a scene. Sounds tell the player if the scene is peaceful and isolated from combat, or the player is in the middle of a war zone. A chase seems slow and boring when it feels like there is nothing that makes the scene feel urgent or that anything is chasing you. But add the droning Combine Tower alarm and helicopter blades overhead and it seems like the entire city is after you. The Striders seem much more big and powerful when you hear their howling war cries from over the rooftops. Danger seems close to your back when you hear the ticking of bullets flying to the brick wall behind you. A peaceful breeze combined with the graphically beautiful sunsets subconsciously tells a player that the area is safe and isolated from combat. Each sound tells a different story, and HL2’s sounds must be heard to be believed.
All of these things combine and the result is the world of HL2 feels all too real. From physics to graphics and sound, HL2 provides an eerie, life-like atmosphere and drama. And of course, Valve grants us the privilege of being able to play in this fantastic environment. The FPS sections of the game are utterly top-notch. The game allows a right amount of balance between weapons and enemies, and varies the environments enough to not make the game feel repetitive, but gives you enough time there to make it feel realistic. You will often find yourself shooting from rooftops, cliff sides, and more. Action-packed sections of the game are adrenaline pumping and extremely fast-paced, and this applies to the driving sections of the game, which are speedy and filled with high-speed chases. The enemy AI is highly advanced in my opinion, with enemies shouting commands on the battlefield, and actually DOING them. Enemies naturally shape their tactics around the battle, and you will often find yourself being outflanked by enemy troops. The gut-wrenching action of Half-life 2 will not stop until the very end.
The Bad
Like a Hollywood movie again, Half-Life 2’s biggest flaw is that it is the same thing through every time, usually with very little variation. Often there’s only one way to get through sections of the game, and while it is extremely fun it is in the most sense, it is the same way through every time. To do it any other way, I think, would be to destroy the gamer’s sense of immersion. But some players will find this point annoying, especially with big sand box games out there such as the Grand Theft Auto series.
LOAD TIMES. I hate load times. In the beginning of the game, there is also a number of load times that severely hinders the immersion. If you don’t know this game, then I must warn you that the load times can be outrageously long. All of the Half-life 2 files are on Steam’s servers, so that you don’t have to keep the huge amount of files n your computer. But uploading these files to your computer can take quite long. The only time this will hinder game play is the beginning, where because you are being chased it makes you feel as though you should rush through the areas. You may encounter a new load screen every few minutes, a bad flaw for this portion of the game.
And while the enemy AI is fine tuned and polished, the same cannot be said for your allies AI. Squad mates may often crowd around you, or run straight into the path of a strider. Can no game make good AI for friendly units? Is it an attempt to put the burden of work on to you? I can mention a number of games which suffer from this same problem, however a good potion of them have good to decent enemy AI.
But of course, these flaws are quite easy to overlook in the face of what it does well, so much to the point where the flaws become almost negligible.
The Bottom Line
There’s simply no other way to put it. Half-Life 2 is easily one of the most (if not THE most) atmospheric and immersive games out there. Through its sheer perfection of physics, graphics, sound, and AI, it has the uncanny ability to make you feel like you are standing there in the middle of each of your battles. The game has a few outstanding flaws but it is massively overshadowed by the feeling this game has to offer. This game will definitely be one of the most memorable ones of the current era, and sets a new standard for FPS games. Game Informer was right; nothing will ever be the same. Half-Life 2 is not just a game, it’s an experience that must be felt to be believed.
Buyworthy: You bet it is! Worth double of what they sell it for now!
Rentworthy N/A
Windows · by Matt Neuteboom (976) · 2006
The Good
The Source engine is a lot of fun to play around with. It's quite stable once it's booted up, switching between weapons is easy and you can jump very well. Those three qualities pretty much mean that the engine is tailor-made for the Half-Life series. Thanks to Source, I played through the entire game with barely any problems whatsoever, only the occasional crash while impatiently tapping buttons while the game was booting.
The gameplay is also very challenging and combines the shooting from games like Medal of Honor, with running and jumping that is most reminiscent to the Mario games. Both of these vastly different mechanics start off just as easy: You shoot some slow enemies with a pistol and then continue to jump across some platforms, but nearing the end I was having massive squad-based battles with huge enemies while making jumps that would instant-kill me if I slipped. What remained consistent though is that I never felt like I could just play without paying attention, there was always a degree of challenge and I I always felt satisfied after making it past another section.
Early on in the game you will get your hands on the Gravity Gun, which is one of the main items you will be using. This weapon can pick up objects and fire them away, which is insanely satisfying to do against the Combine. It also pulls double-duty as a puzzle-solving device, as it allows you to reach objects you couldn't normally reach. Another weapon I find criminally enjoyable to use are the beetles. At one point in the game you obtain a little ball that constantly summons beetles, throw it at something and they will go there and kill everything inside. I love it when games give me weapons like these :)
There are also a few vehicle sections spread across the game that were really fun diversions from the normal gameplay. The boats and cars you will be controlling have really smooth controls and are therefore very fun to drive. When they have a gun on top of them, it gets even better!
The world is brilliantly designed and it really makes the story more compelling than it would have been in any other game. From the moment you arrive in City 17, you will notice just how vastly different it is from anything you are used to. It has a linear path that you must follow, but you can never predict what you will see or be faced with next. Valve also totally nailed the atmosphere and I really started caring about the people, not just because of the characters, but because I saw how they treat everything first-hand.
The story focuses on a small group of core characters and their design is also really great. They also have some great writing and voice-acting backing them up, which in the end leaves us with some of the most memorable characters in a video game ever. Hell, when the credits rolled, I was suddenly a lot more interested in buying Half-Life 2: Episode 1, a purchase I had specifically planned not to make.
The Bad
I am going to be honest with you guys: I never finished the first Half-Life. I got to like 80% of it, but in the end I grow a bit bored or I just get myself saved into a corner and can't progress. Going into Half-Life 2, I didn't think I needed any sort of explanation, but once I started playing I was just completely confused. Who are these people? Where are we? Who the heck are these Combine? Some kind of explanation would really help here, but I was given none and just had to make do with what little I could extract out of the dialogue. I also find it peculiar that every plot-point from the first 80% of the first game is seemingly abandoned and that this must mean everything worth mentioning was crow-barred into the last few hours of the game.
It's still quite possible to get yourself saved into a corner, though it's a bit harder this time around. The first time I had to restart the game was during a vehicle section with a boat, where you had to jump over a fire that almost always hit you. I took a lot of damage early in the section, got past three checkpoints and never found any more health, so when faced with the fire, I had no chance at survival and nothing to reload from. Like I said though: it's a lot harder to mess up now.
One section in the game has endlessly respawning enemies, which is a game-design sin I simply can't overlook. It's just ONE moment in the entire game, but it mystifies me how somebody can possibly think we can do proper puzzling and platforming when there are zombies who throw headcrabs at you spawning right around the corner. There is also no indication that you are entering a zone with endless amounts of enemies, so the first time I wasted an insane amount of ammo trying to keep the buggers at bay, until I realized I had to advance, only to be faced with a Fast Zombie and no weapon that could kill him.
The Bottom Line
Every once in a while I get a bit tired of games. I play a lot of RPG's that last 60 or more hours: Zelda, Kingdom Hearts, Final Fantasy (more recently), which aren't really games I can just boot up two hours before work. During these times I just sit at my laptop and do nothing. Eventually I pop in a good FPS and I feel really spirited again, so when I did this with Half-Life 2, I was pleasantly surprised that the game was more than "just an FPS". Possibly one of the best, if not the best, in its genre, Half-Life 2 neatly combines deadly firefights with equally as deadly platforming.
The characters are very enjoyable, the atmosphere is amazing and the game plays very well, Because the story seems to leave new players in the dark, I recommend this game mostly to the fans of the franchise. If you are new to it though, there is no real reason to skip out on this one, aside from the story not really filling you in on some stuff. Only if you prefer your shooters in a more realistic way, without platforming in them, or you just don't like shooters in general, then you should probably find something else to play.
Windows · by Asinine (956) · 2012
The Good
Half-Life 2 places you in the shoes of Gordon Freeman again. His day starts exactly the same way as it did in Half-Life: He travels to work by train and has to make his way to his destination. In this case, the environment is the City 17 Train Station, a place where you hear Dr. Wallace Breen explain the benefits of living in City 17. Freeman finds out that the city is overrun by the Combine, a mysterious Alien group who has enslaved all humanity and taken control of Earth on orders by Breen. A teleport malfunction later on alerts Breen to his presence, and he sends the Combine to get rid of Freeman.
Freeman can do a bit more things than he was able to in HL1, like pick up and throw objects. I remember at the start of the game, I was ordered by a Combine soldier to pick up a soda can and toss it into the bin. Rather than caving to my master's demands, I just threw it at him only to receive an electric shock. You can also put down objects rather than throwing them, a technique most useful for solving puzzles, particularly ones where you have to stack objects and stand on them to get through gaps in a gate for example. Freeman also has the ability to communicate with a number of troops. In this situation, I decided to tell them to stay put since all they do is get in your way and walk into the line of fire.
All throughout the game, you are faced with Combine soldiers, which are easily defeated with the machine gun. There are also headcrabs, zombies, gunships, and striders (the biggest enemy that I have seen in a first-person shooter). Two nastiest enemies that I faced were the ant lions. Not only do they attack you, but they are capable of throwing you back several feet into the air. Another nasty is a zombie that hurls poisonous headcrabs at you.
All throughout the game, you are faced with Combine soldiers, which are easily defeated with the machine gun. There are also headcrabs, zombies, gunships, and striders (the biggest enemy that I have seen in a first-person shooter). Two nastiest enemies that I faced were the ant lions and a zombie that looks as if it carries a lump on its back. Besides their ugly appearance and aggressive attack, the antlions capable of throwing you several meters into the air. The aforementioned lump on the zombie's back happens to be a sack full of headcrabs, and while the zombie is attacking you it manages to pull out a poisonous headcrab every five seconds.
The weapons are not bad. I got a lot of enjoyment out of the gravity gun, which is similar to Freeman's “pick up-and-throw” technique, but it deals with objects far away from the player. You see, you can aim for an object far away and pull it toward you and then you can throw it at enemies or other objects, or put it down in a safe place. A variation of the gravity gun can be picked up later in the game, where it acts like a laser gun used to vaporize enemies, as does the Overwatch rifle. You start out with a measly crowbar, but this can be used to kill the early Combine soldiers.
The highlight of this game for me would be driving the airboat in the “Water Hazard” chapter, going through the numerous tunnels and mowing down any Combine soldiers that get in the way. The best thing about using the Airboat – or any other vehicle for that matter – is that it can't be damaged. You can crash it into a wall as many times as you like.
HL2 uses the new Source engine, which, in my opinion, is much better than the GoldSrc engine used in Half-Life. As a result of Valve changing to this new engine, HL2 provides richer graphics and excellent animation. The Closed Captioning feature is a good thing as well, because for me, the dialogue goes in one ear and out the other. Also, the game allows you to select a chapter to start on, but only if you have played said chapter previously. So if you finish the game and want to relive all the action in the chapter, go ahead.
The graphics are breathtaking. The buildings are well designed, especially the Citadel, the blue building that extends into the sky (you can get up real close to it in the last two chapters). I had the feeling that most of the chapters are set in an entire day, because as you play through the entire game, you will notice the sky changing color as if some of the action takes place during the daytime, in the middle of the dusk, and at night.
When it comes to music, the pumping soundtrack goes well with the action. You'll notice a few soundtracks that are played in the game are taken from HL1. The sound effects, meanwhile, are good. I'm glad that the headcrabs and the HL1-style zombies still retain their attack/death sounds. And what's funny about these zombies is that they sound like old men begging for something.
The Bad
I really can't think of anything bad about this game.
The Bottom Line
Half-Life 2 once again places the player in the hands of Gordon Freeman, a scientist who starts his day as usual and tries to help out with something with one of his colleagues, only for that something to go wrong and Freeman suddenly finds himself killing aliens with an arsenal of weapons he has picked up. HL2 uses a new engine, and the result is breathtaking graphics and superb animation. The soundtrack blends well with what you are doing, with a few tunes taken straight from HL1. Two new features that are worth mentioning is the chapter selector and the Closed Captioning. If you like the original game and want to play this sequel, then I suggest buying it with Steam then downloading it so that you don't have to change CDs during installation.
Windows · by Katakis | カタキス (43086) · 2010
Trivia
1001 Video Games
Half-Life 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Characters
Almost all the characters in Half-Life 2 are modelled after a real person's appearance: * Barney's face in the game was provided by Valve's CEO Scott Lynch. * Alyx Vance is modelled after American actress and television host Jamil Giovanni Mullen. * Eli Vance's is based on Larry "The Count" Heard, a local man holding a sign indicating that he was looking for work. Valve found him on the corner of Highway 520 and 148th Avenue in Redmond and hired him as a model. * The G-Man's Half-Life 2 model is based on Frank Sheldon, an Alexander Technique practitioner. He was originally slated to be the model for Dr. Breen.
City 17
City 17, the main location of Half-Life 2, strongly resembles Eastern European and Soviet cities of the communist era; the architecture style of suburb districts is nearly identical to what can be see (even until now) in East Berlin, Prague, Moscow, etc. However, there is also more direct evidence to the "Soviet" nature of City 17; several times some Russian words can be spotted. For example, during the mud skipper chase there are large gates with the words ПОРТ written above; "порт" is Russian for "port" (pronounced roughly the same way as the English word).
Closed captions
Valve designed Half Life 2 with closed captioning for the deaf. Sounds are bracketed. Each character has a color assigned to their dialogue.
Cut levels
According to the book Half-Life 2: Raising the Bar, the original storyline spanned four in-game days instead of just three. Among the parts cut are an antlion cave, a train ride through a dried out sea bed, a ship called the "Borealis", the underwater "Kraken Base", a Combine weather control station, a chapter set in arctic regions and a skyscraper. Many of these places show up in pre-release screenshots and press material.
Some parts were recycled for existing Half-Life 2 chapters, many others are making a comeback in the Half-Life 2 episodes.
Distribution
The PC version of Half-Life 2 was the last game that Sierra distributed for Valve at retail. Electronic Arts was quick to scoop up the retail deal, but their Steam digital distribution service remains independent.
As a result of a settlement in a lawsuit between Valve and VU Games, VU Games ceases distribution of retail packaged versions of Valve's games (including Half-Life 2), effective August 31, 2005.
Engine
Despite the complex graphics, including ragdoll physics and pixel shaders, the Source engine was designed to support cards that offer only DirectX 6 hardware support. The original Source engine code would run by using the software emulation encoded in the DirectX 9 library. That means that the game can be run even with an Intel 846g card or a Nvidia TNT chipset. To give some perspective, The TNT chipset was introduced in 1997.
According to John Carmack himself, "there are still bits of early Quake code in Half Life 2".
German version
There are changes in some German versions: * Blood from humans (including Gordon Freeman) and blood which is part of the level design was coloured grey * Almost all enemies disappear instantly after being killed. This is not true for a level near the end where the corpses are necessary to proceed. * The cries of burning zombies were toned down * In the original version enemies get dragged with the buggy for a short time after driving over them. In the German version the buggy just drives through them.
A detailed list of changes can be found on schnittberichte.com (German).
G-Man
G-Man can been spotted in a few places throughout the game, as he is watching over Gordon or walking around.
Hydra
An enemy that was shown in early previews known as the hydra, which was a blue tentacle, was cut out of the final game. The developers said that it was good to watch, but when it came to kill you, you would just see a blue blur and you would be dead. They didn't think it would be fun to fight against.
Macintosh version
In September of 2007 Valve's Gabe Newell was interviewed by gaming website Kikizo's Adam Doree about the then shortly to be released Orange Box, asking, among other things, about the potential for a Macintosh release. Newell responded by saying that though they had been in conversations with Apple regarding the possibility "they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." Thus, there wouldn't be a Macintosh version of Half-Life 2.
A month later, in October, Tuncer Deniz, a Macintosh developer and owner of the news site Inside Mac Games, posted on his blog that while Newell's complaints likely weren't without justification, the actual reason for the lack of a Macintosh port was due to "Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. That's right, that's $1,000,000. That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac."
A Macintosh version was finally released in 2010 when Steam, Valve's digital distribution platform, was introduced for Macintosh.
Menu
The background picture of the main menu changes based on what chapter you are at when you last saved.
Multiplayer
Counter-Strike: Source was the only multiplayer mode available at the release. Two weeks later, on November 30, 2004, Valve released the regular multiplayer mode (Deathmatch) through Steam, their online content distribution system.
Piñata
Several news sources first reported Half-Life 2 entering gold status, quoting an unnamed source within the development team. The source revealed the existence of a piñata doll (a traditional South American custom of a doll stuffed with sweets and toys for children to break) which was broken to celebrate HL2's official completion.
It was later revealed that this "piñata" was in fact a full-scaled Scanner model (the flying machines that take pictures of suspects in-game) and it was broken using a crowbar.
Rating
Even though the initial release of Half-Life 2 as part of The Orange Box compilation received a PEGI rating of 16+, the stand-alone release received an initial rating of 18+.
References
Dr. Kleiner's pet headcrab Lamarr is actually named after Hedy Lamarr (November 9, 1913 – January 19, 2000, born Hedwig Eva Maria Kiesler), an Austrian-Jewish naturalized American actress and communications technology innovator.
References to the game
Half-Life 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2006.
Source code theft
Sometime in September 2003 Valve's network - including Gabe Newell's own computer - was compromised by a hacker and the worst case scenario soon unfolded. The entire Half-Life 2 source code was released on October 4 and only 3 days later a playable version of the game surfaced. FBI was brought into the case, and Gabe Newell also posted a message on a Half-Life 2 forum, asking the community to help them find the hacker.
Months went by without any substantial progress, when finally on February 15 the hacker sent an e-mail to Gabe Newell, expressing both his compliments on Valve's work so far and his somewhat dodgy statement that he never had any intention to hurt Valve. Gabe Newell and the hacker, known as "Da Guy" from Germany corresponded over the next period of time, and came to the agreement that since Da Guy had been smart enough to compromise Valve's security, he deserved a job. Soon, a job interview was setup. This was of course a trick. FBI agents would be waiting for the German when he arrived. However, when the German government heard about the scheme they denied such activities, and instead they arrested him themselves.
Da Guy, aka Axel G now faces charges for compromising Valve as well as several other computer related crimes.
Special Editions
3 different Half-Life 2 packages are available: * Half-Life 2 Bronze includes the game and Counter-Strike: Source. * Half-Life 2 Silver includes the game, Counter-Strike: Source, Day of Defeat: Source and Valve's back catalog available on Steam at the time. * Half-Life 2 Gold includes the game, Counter-Strike: Source, Day of Defeat: Source, Valve's back catalog available on Steam at the time, 3 HL2 posters, HL2 hat, HL2 soundtrack, HL2 sticker, City 17 postcard, Prima's HL2 strategy guide, special collector's box and a chance to win a trip to Valve.
Vortigaunts
The Vortigaunts are voiced by Louis Gossett, Jr. It is mentioned in Raising the Bar that Gossett was chosen partially due to his role as the alien in the film Enemy Mine.
Awards
- 4Players
- 2004 – PC Game of the Year
- 2004 – Best PC Action Game of the Year
- 2004 – Best PC Direction of the Year
- 2004 – Best PC Graphics of the Year
- 2004 – Best PC Successor of the Year
- Computer Games Magazine
- March 2005 - #4 Game of the Year 2004
- Computer Gaming World
- March 2005 (Issue #249) – Best Music of the Year
- March 2005 (Issue #249) – NPC of the Year (for Dog)
- GameSpy
- 2004 – #2 Game of the Year
- 2004 – PC Game of the Year
- 2004 – PC Action Game of the Year
- 2004 – PC Game of the Year (Readers' Vote)
- 2004 – PC Action Game of the Year (Readers' Vote)
- 2004 - Best Graphics of the Year (PC)
- 2004 - Best Character of the Year (PC) (for Dog)
- 2005 – #7 Game of the Year
- 2005 – Xbox Game of the Year
- 2005 – Xbox Game of the Year (Readers' Vote)
- 2005 – Xbox Shooter of the Year
- 2005 – PC Mod of the Year (for Garry's Mod)
- 2005 - The "It Shoulda Been on Xbox 360 Award" (Xbox)
- 2011 – #10 Top PC Game of the 2000s
- GameStar (Germany)
- February 2005 - Best PC Game in 2004
- February 2005 - Best PC Game in 2004
- Issue 03/2005 - Most Annoying Copy Protection in 2004
- Golden Joystick Awards
- 2004 - Runner-up for "Most Wanted Game For Xmas"
- 2005 - PC Game of the Year
- PC Gamer
- April 2005 - #4 in the "50 Best Games of All Time" list
- It was the first game to tie PC Gamer's 98% rating of Sid Meier's Alpha Centauri, previously their highest rated game ever
- PC Powerplay (Germany)
- Issue 02/2006 - Best Game in 2005
- Issue 02/2006 - #1 Action Game in 2005
Information also contributed by Agent 5, Apogee IV, B14ck W01f, Indra was here, James Isaac, LepricahnsGold, Lumpi, Mark Ennis, Mark Papadakis, PCGamer77, piltdown man, Scott Monster, Silverblade, Unicorn Lynx, VVP and Zack Green.
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Related Sites +
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Half-Life 2 Hints
This question and answer type solution guides you through the steps gradually, giving only as much information as you need before the final answers are provided. -
The Boy Who Stole Half-Life 2
article about the game's source code theft, on Eurogamer.net (21st February 2011) -
The Final Hours of Half-Life 2
Gamespot's extensive article about the production process of Half-Life 2.
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Contributors to this Entry
Game added by Zack Green.
Android added by GTramp. Linux added by Sciere. Xbox added by DarkDante. Macintosh added by Zeppin.
Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Sciere, n][rvana, Paulus18950, lee jun ho, VVP, Patrick Bregger, Plok, FatherJack.
Game added November 25, 2004. Last modified July 15, 2024.