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Forums > Suggestions > Game Group clarification: "Weapon: Minigun/Chaingun"

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aquapendulum (137) on 8/15/2024 7:56 AM · Reply · Permalink · Report

The current description of the Game Group "Weapon: Minigun/Chaingun" says:

"For example, if one is mounted inside of a helicopter and you can man the gun independently from flying the helicopter - then that would be appropriate and approved. If the minigun is mounted on/affixed to a fighter jet and is just another keyboard or mouse click to fire while you fly around - this would NOT be appropriate and would get rejected."

I think this description still leaves an ambiguous gray zone with minigun attached to an exoskeleton suit worn by the player's character. Does MobyGames treat the exoskeleton suit itself as an extension of the player's character, or as a vehicle that operates independently of the player's character?

What if there is no pilot - remote or otherwise - and the player's character is the AI that is autonomously controlling the exoskeleton robot? What about autonomous-capable exoskeleton suit but has manual override for a pilot?

Does MobyGames further draw the line somewhere between minigun that is integrated into the exoskeleton suit itself, minigun that is attachable/detachable to the exoskeleton suit but cannot be operated independently of the suit, and minigun that theoretically can be picked up and operated independently of the suit but practically cannot due to the weight limit that has to be overcome by the exoskeleton suit itself (think of the giant rifles carried by Gundam mechas)?

I'm looking for clarification from an authority of MobyGames of where this Game Group objectively draws the line, not suggesting how the group should be, not polling other contributors of how the group should be.