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E.T. The Extra-Terrestrial

aka: E.T. The Game
Moby ID: 8874
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Description official description

E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.'s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese's Pieces scattered around in order to regain energy which is constantly depleted with time.

The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there's also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.

Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he's carrying.

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Credits (Atari 2600 version)

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Reviews

Critics

Average score: 41% (based on 16 ratings)

Players

Average score: 1.3 out of 5 (based on 131 ratings with 12 reviews)

It's a KID'S game, people!---A .9-out-of-5 review is too harsh for this game.

The Good
This game was great because, as an 11 year old boy, I was able to win. I played this game after having just seen E.T. What I liked was the way I was able to get a feel for the pattern of the world. I knew which way to leave each screen, where each direction would take me. I was good at escaping the villain who kept coming and trying to get me. Most of all, I like the way I was able to learn what to do, by trial and error. The graphics weren't great, but consider the era and the game machine and my age. I was satisfied.

The Bad
What I came to not like about the game is that it was simple enough that a child could learn it. The qualities that endeared it to me as a younger boy made it boring and simple later. Had there been a higher level version, with a more complex world, it might have held my attention longer. But I was able to grow, while the program stayed where it was. I moved on to more complex systems and games.

The Bottom Line
An excellent kid's game, perfect to introduce a child to gaming and to self-mastery of the gaming environment. Not a great game for complexity-desiring adults.

Atari 2600 · by Jacqke (1005) · 2004

this is why a 9-year old child from 1982 can beat up a 9-year old child from 2008

The Good
In todayā€™s information age, there is an undeniable respect for knowledge. Facts are as plentiful to find as they are unreliable to confirm. When it comes to video games, fact-glorifying manifests itself in most popular kind of stated opinion as how important something is. Armed with all the useless information in the world, gamers have taken it upon themselves to take a stand on an unmovable opinion that would prove to be an indelible mark upon time.

For example, ā€œTop 10ā€ lists are a popular method of spreading game gospel and are as prevalent as they are useless in establishing any kind of sober discussion. A popular ā€œTop 10ā€ is ā€œTop 10 Worst Gamesā€ of which E.T. The Extra Terrestrial winds up near the top along with Superman 64.

E.T., donā€™t phone home. You were just misunderstood, thatā€™s all. The game itself has not withstood the test of time very well by the infamous context in which it will always be remembered for. Just as the State of Florida condemned convicted serial-murderer Aileen Wuornos to death even though she was clearly mentally insane, so to will the majority of video gamers condemn E.T. the game for being the worst game ever made without ever having played it.

Any time this game is mentioned the urban legend of a remote land fill in New Mexico also gets thrown in; even though this is the subject of a documentary I donā€™t care to see, the fact is neither here nor there when reviewing it. Also getting heavy airplay in even the most casual of game reviews is the fact Mr. Game Designer whats-his-face only had weeks to complete this game before the Christmas buying season. These facts get thrown in with the entire mythos of the videogame market crash that tested the supremacy of the nerdling class. They are facts, perhaps even all true, but spouting them as evidence just means you donā€™t have your own opinion on a game you never played.

Is it a good game? Is it fun? Why donā€™t people have their own opinions rather than quote the guy before him? As not many people know how to play ā€œthe worst game ever madeā€ Iā€™ll provide a lowdown:

ā€œE.T. The Extra-Terrestrialā€ is an adventure game where you are in control of the titular alien as he tries to collect pieces of a ā€œphoneā€ that he will use to ā€œphone homeā€ to his home planet and call in a rescue as he tries to escape Earth with the aid of his human friend, Elliot.

The game world consists of a ā€œcubeā€, with each screen forming a side of the cube; as the player reaches one side of the cube, they will warp to another side of the cube. The game play has you running around this cube looking for clues to the pieces of the ā€œphoneā€; this corresponds with the icon that flashes at the top of the screen whenever the player moves to a new area of the game screen. If the player finds himself standing on a ā€œ?ā€ icon and presses the action button, E.T.ā€™s head will raise, some of his life energy will be expended, and then a white dot may or may not flash signifying the presence of a piece of the ā€œphoneā€. This piece of the phone is scattered deep in a pit, one of which are scattered symmetrically around the screen. Previously an obstacle to avoid, E.T. must now drop into the hole to retrieve this missing phone piece. Once he recovers all the pieces he may use it to contact his home world; at this point the player must race to the bottom of the cube, where in the ā€œforestā€ screen he will meet the spaceship that will take him home.

However, in his way there stand the forces that will hinder E.T. in his struggle: the FBI agent and the scientist. Both chase after our little guy, and if caught will take away a piece of the ā€œphoneā€ or capture him, depending on the difficulty level. This quest for the phone pieces is hindered by the fact that any action or movement drains E.T. life, which can only be replenished by one Reeseā€™s Pieces candy found on each ā€œpitā€ screen. If the player runs out of energy he is resurrected by Elliot at his house, but with less energy when first starting. Upon completion of the primary task in which E.T. gets rescued and escapes Earth, the player will find himself as E.T. yet again only to repeat the same objectives all over again, but with fewer resources.

Some things should be cleared up at this point if they could, but it is more or less that vexing and nonsensical to understand; the game play could probably be described better, but you know, it still wouldnā€™t make much sense.

However, things should be taken into context. This is a childrenā€™s game. Children are resilient creatures who can adapt to any harsh environment. If given a game like ā€œE.T.ā€, they will squeeze all the fun they can out of it like they would if you gave them a pair of socks. Playing a video game, even a bad one, is still better than doing homework. Movie licensed products were a novel concept back then for video games (this may be the first one), just as video games themselves were. It was fun to relive a fabulous childrenā€™s movie in an interactive formatā€¦ for a child.

Something else should be taken into context: this is neither an action game, nor even an adventure game which it masquerades as. Instead, this is a puzzle game in which the first part of the puzzle is to figure out how to play it. While that seems completely crass I honestly mean it; at a time when the rules were still being written, and all the rules were written by Atari, thereā€™s no reason why that statement canā€™t be true. Video games could be anything at this point.

As Iā€™m writing this from memory about a game almost as old as I am, I still remember playing it way back when. My best friend Goldie Dixit (I canā€™t believe my best friend was called that) had the game and provided me with a 10 minute tutorial on how to play it. But as the adaptive children we were back then we squeezed all the fun to be had out of it; once the rules of this ā€œpuzzle-gameā€ were learned, it became an action game where we tried to collect all the phone pieces as quickly as possible.

Compared to other games of the time, it doesnā€™t really fare badly. Graphics are not bad: objects look like the things they are meant to resemble. E.T.ā€™s head moves up and down just like the movie. The human characters have faces, arms and legs and the entire body moves as they walk. Once again, this sounds crass but it is 1982; back then Boy George was asking ā€œDo You Really Want to Hurt Me?ā€, and no one did, even if he would ā€œTumble 4 Uā€. Furthermore, the game had a title screen that feature the lovable aliens face in detail as well as John Williamsā€™ stirring score from the movie. Ah, good times.

The most frustrating part of the game by far were the controls; even if you knew how to levitate E.T. out of a pit, if you executed the controls improperly he would stall in mid-air until you retried, all the while losing valuable health. This is the second part of the puzzle: to figure out how to do everything as economically as possible before you ran out of health. Sure, this is really frustrating in a game when everything little thing you do, even from taking a step, means you are literally one step closer to death, especially when you are figuring out how to play the game and need to try out new things. This game is as frustrating as Defender or Sinistar after level one.

Ah, old school gaming, come on back. The fun we had with ye was uncompromising, unfair, but completely satisfying upon success. Old school gaming is not just fun, but hardcore fun.

E.T. The Extra Terrestrial is an old game that hasnā€™t aged well, but neither has many of its contemporaries. You wonā€™t see any Atari 2600 game on Xbox Live, let alone this one (I think River Raid, Pitfall II: Lost Caverns and especially Yarā€™s Revenge would be exceptional additions, though). When judged alongside its peers, one could make the very appropriate conclusion that E.T. The Extra Terrestrial is not a terrible game nor even a bad game, let alone the ā€œworst game ever madeā€. The fact that Atari made a terrible business decision with this game shouldnā€™t be burdened upon the enjoyment one can get from this unique game, if but only it is the enjoyment of a child back in 1982.



The Bad
E.T. can not run across the screen and rape an Indian woman tied to a post. Guns are not CGI-removed from FBI agentsā€™ hands and replaced with walkie-talkies. For a guy who doesnā€™t wear any pants, video game graphics do not accurately depict E.T.ā€™s massive alien phallus or his Extra-Testicle.



The Bottom Line
Lots of games deserve to be called the worst game of all time, but not this piece of nostalgia. Not everything that is old is bad. Likewise not everything that is new is the best; I am personally suspicious of recent AAA games that have received unanimous perfect scores.

A perfect 10 doesnā€™t compare with the fun had with an Atari 2600 in a basement with faux wood paneling back in the day before these stupid ā€œrulesā€ were made up; it just seems everything these days is taken for granted.

Atari 2600 · by lasttoblame (414) · 2008

Infamous; merely dull

The Good
I first played this game a couple of years after it came out, when I was ten years old or so. It didn't seem all that bad at the time, and a lot of the subsequent criticism which has been heaped on the game just seems to be bandwagon-jumping. It's no worse than any of the other 2600 adventure-style games, such as 'Raiders of the Lost Ark' and... well, 'Adventure', I suppose, although the latter has historical interest. It has a nice theme tune and a good picture of ET, the game is simple enough to play, and passes the time well enough. The graphic of ET during the game captures his likeness effectively. If you get bored, you can make his head go up and down, and up and down. Up. And down.

The Bad
However, ET is nowadays a notorious software failure; Atari paid a lot of money for the ET licence, and when the game underperformed, thousands of unsold cartridges were buried in landfill, as there was no demand for them and it was cheaper than storing them or selling them at a loss. The major gameplay element involves exploring a set of holes in the ground - something which wasn't in the film - but perhaps due to a lack of testing, it's very easy to fall back into the holes after you have clambered out; furthermore, several of the screens have holes in such a position that, if you enter the screen from a certain direction, you tend to automatically fall into them. It's frustrating. Fandango trombone. The basic gameplay makes no sense if you don't have the instructions, as it is based around a set of icons which are meaningless in themselves.

The Bottom Line
ET is a notorious flop. As a game, it's so-so; frustrating and hard to follow, but easier to complete than most of the few other 2600 adventures ('Haunted House', however, thrashes it in every respect).However, the tale of surplus cartridges being pulped and buried gives it a certain cultural resonance, and along with the shoddy conversion of 'Pac-Man' it's an icon of the 1983 video games crash.

Atari 2600 · by Ashley Pomeroy (225) · 2005

[ View all 12 player reviews ]

Discussion

Subject By Date
The legend was true after all: buried copies found chirinea (47515) Apr 27, 2014

Trivia

Development

Howard Scott Warsaw, the programmer of E.T. The Extra-Terrestrial, only had six weeks from July 23, 1982 to program the game and ready it for a September 1 release date.

Movies made about the game

  • Angry Video Game Nerd: The Movie was a science fiction comedy movie dealing with this game as the main focal point. The movie features a review by the Angry Video Game Nerd: (James Rolfe) of the actual game.
  • Atari: Game Over was a documentary where a landfill in Alamogordo, New Mexico is excavated to find out if the rumors of a mass burial of unsold video game cartridges, consoles, and computers was true. The documentary also deals with the video game crash of 1983, and features an interview with Howard Scott Warshaw.

Reception

Atari produced 5 million E.T. The Extra-Terrestrial cartridges. Most of the units that were sold were returned, and eventually Atari dumped the millions of useless copies still on hand into a New Mexico landfill.

On the 1st of December 1982, after it became clear that Atari would never sell the six million cartridges it had manufactured, executives announced that they were cutting their '82 revenue forecasts from a 50% increase over '81 levels to a meager 15%. In the end, the price of Warner (owners of Atari) stock dropped almost a third from 52 to 35. It was so bad Atari President Ray Kassar unloaded 5000 of his shares before announcing the cuts to the public.

Awards

  • FLUX
    • Issue #4 - #1 Worst Video Game of All-Time
  • Gamers Europe
    • January 2005 - Worst Game Ever Produced On Any Platform Nominee
  • GameSpy
    • December 31, 2002 - #7 on the "Top Ten Shameful Games" list ( "Lots of people bought it at first, but gradually the word spread that the gameplay consisted mainly of E.T. falling into an endless series of pits, and the game was much too frustrating for the young kids for whom it was intended. The game is sometimes accused (not altogether without justification) of single-handedly causing the "crash" of the video games market in the mid-'80s.")
  • GameTrailers
    • November 17, 2006 - #2 Worst Videogame
  • PC World
    • October 23, 2006 - #1 Worst Game of All Time ("Everyone I spoke to who singled out particular gripes mentioned the pits that the player, as E.T., fell into and would then have to slowly levitate out of, which led to horrendously monotonous game play.")

Information also contributed by Big John WV, CaptainCanuck, Scaryfun and Sciere

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E.T. The Extra-Terrestrial: Digital Companion
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E.T.: Phone Home Adventure
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Extra Terrestrial
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Related Sites +

  • Fixing E.T. The Extra-Terrestrial for the Atari 2600
    A serious effort to analyse and correct the bugs in the game, some 30 years after the release, complete with ROM code modifications for the NTSC version.
  • Matt Chat 70
    Video interview with Howard Scott Warshaw about the development of Yars' Revenge and E.T. The Extra-Terrestrial

Identifiers +

  • MobyGames ID: 8874
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Contributors to this Entry

Game added by wanax.

Additional contributors: Gerauchertes, Alaka, CubbyKatz, Patrick Bregger, Rwolf.

Game added April 13, 2003. Last modified January 30, 2024.