Cutthroats: Terror on the High Seas
Description official descriptions
You are a 17th Century pirate in the Caribbean. You can do all kinds of pirate things: rape, pillage, capture ships, receive letters of marque, burn towns, kill civilians, loot houses, recruit other pirates, look for buried treasure, sell stuff you capture for pieces of eight, etc. :)
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Reviews
Critics
Average score: 63% (based on 20 ratings)
Players
Average score: 1.9 out of 5 (based on 14 ratings with 5 reviews)
The Good
The game concept is every bit as compelling as it was when Sid Meier introduced it with Pirates! way back in 1987. Cutthroats promises deep and open-ended gameplay combining action, real-time strategy, and role-playing, all in the undeniably romantic historical setting of the Golden Age of Piracy.
The production values are fairly high (for the time of release). The opening cinematic sequence sets the mood for plundering and pillaging very nicely, and some of the in-game graphics are quite attractive as well. Colors are bright and vivid. Ships are fairly detailed and authentic-looking; if you pay attention, you’ll notice that the big warships really do look like warships, with many sails and multiple gun decks. The Caribbean map you use to plot your course also looks good. Sound effects seem quite realistic, and the catchy musical score may actually be the highlight of the game (which is probably not a good sign).
The designers certainly had their hearts in the right place: give the fans of Pirates! what they love, only more of it. This translates into lots of options, particularly during ship battles. You can choose your kind of shot (ball, chain, grape), create fire ships, send out rowboats, and grapple and board enemy vessels. You can even disengage from a boarding action if you change your mind.
There are a lot of different kinds of goods available for sale (or theft) in Cutthroats. Some are necessary, like food and rum for your sailors, while others are mainly trading fodder. The economic model may actually be overly detailed, but it’s still pretty interesting. If Cutthroats were a playable game, then the trading sub-game would probably be the best part…
The Bad
…so it’s just a cryin’ shame that Hothouse/Eidos totally dropped the ball on this title. So many good ideas, and such a great blueprint to follow in Pirates!, with so little competition – how could it go wrong? In oh so many ways!
First of all, the game is a technical mess. It runs slower than molasses on older PCs, or even on a very fast Windows XP machine with the “Windows 98/ME” compatibility setting turned on. Load times are simply unbearable; you could be halfway across the Caribbean in Pirates! in the same time it takes just to get started in Cutthroats. You can just run it under XP, but then you get the opposite problem: it’s too fast to be really playable. Even if you do get it running, don’t get too happy, as it will probably just crash to the desktop in a few minutes. As usual, saving your game often is a very good idea.
The interface is a nightmare of clunky buttons and tiny little icons. Thank God for tool tips, or else you’d never know what half of those little pictures are supposed to represent. It’s all in keeping with the overall philosophy of the Cutthroats design: make even the simplest task dull and complicated.
Want to set sail? You’ll go to the big map, only to be told that you have a bunch of goods still sitting on the dock, so you have to go back to another screen and load your ship, since it was apparently not obvious that you were purchasing goods with the intention of carrying them elsewhere. Want to investigate that ship on the horizon? Ok, so you’ll go to the “crow’s nest” view, but you find out that it’s a friendly ship, so you want to go back to the big map and continue your voyage, but for some reason you can’t opt to do that with a command, you just have to sit there while your little ship slowly sails off the playing field. Sounds like fun, huh?
Should you get lucky enough to find prey (or accidently target a friendly ship, which is all too easy to do) you get to engage the enemy ship in battle. Finally we get to the fun part, right? Nope. Battles are shockingly boring. Once you’ve chosen your shot, the main thing left to do is click the mouse on the enemy ship in the hopes that your crew will respond and fire the cannons. As usual, information is too scarce to make any sound judgments about tactics. How many guns does the enemy ship have? How large is the crew? What condition is their vessel in? Who knows? You don’t know the number of enemy crew until you begin a boarding action, but of course, an estimate on that would be most helpful before you actually board. What’s worse is that boarding actions are also boring actions – there are no swordfights to engage in, no real-time tactical orders to be issued, just a tiny little animated icon showing the crew totals dwindle from the unseen battle.
As for the game’s audio-visual chrome, even that aspect manages to disappoint. Some of the graphics and sounds are just plain sub-par. Humans are drawn strangely, in a way that is hard to describe. They don’t look natural, even by 3D video game standards. It’s like a bunch of department store mannequins have been dressed up in pirate attire and brought to life. Creepy stuff. The voiceovers are not unnatural so much as annoying. The cheese factor is high, but more bothersome is that fact that the voices keep telling you the same darn thing over and over, every time you issue a routine command. “Ay cap’n, the men’ll follow ye all the way to Davy Jones’ locker!” is amusing to hear at first, but not for the umpteenth time in just a few hours of play.
I really can’t say too much more that’s negative about Cutthroats – not because it’s not bad, but because it’s so bad I can’t play it long enough to even experience certain parts of it. Land battles? Treasure hunting? Diplomacy? Retirement? I’m sure it’s all there, on paper at least, but may God have mercy on the souls of the poor buggers who are forced to play this game long enough to get involved with that stuff. The poor bastards could have been, and should have been, playing Pirates! instead.
The Bottom Line
It’s basically a remake of Sid Meier’s Pirates! – only without the elegant design, competent programming, and sense of fun.
Windows · by PCGamer77 (3157) · 2007
The Good
Great battles on land and sea and a very long play time
The Bad
Occasionally crashes, hard to steer more than one ship and marines move very slowly
The Bottom Line
Now unfortunately it's out of the shops but you can still buy it over the internet. It's a great game if you're into piracy and the caribbean and it's not directed at any general gamer. It has a large land and sea mass in the game with about 50 or more prots to plunder, loot and burn and thousands of different ships sailing, ranging from small merchant ships to convoys and galleons to the dreaded pirate hunters there are many to sink, capture and also avoid and runaway from :)
The ship's flags play a big part in this game as well and there are five nations all fighting over the Caribbean. Raise the same flag as the ship and you can put up a useful secondary flag like request food and truce but raise a rival country's flag and you may as well just hoist up the jolly roger.
When you decide to loot a port try to find the right one, don't attack a heavily fortified spanish port if you only have a couple of cannons and a handful of men look for a small port with only a few guards. The main goal of the battle is to either make the town surrender or loot the town (always try to get the treasury and governor's house) and/or burn it but beware the wind can carry smoke and alert the guards
The game did start off with alot of bugs and crashed basically all the time but all you need is the latest patch( 7.0) and nearly all the bugs are fixed.
The graphics on the land are not brilliant, but considering it is quite an old game this is acceptable.
After getting the patches and playing till I was a pirate king I would give this game a total of 9 out of 10.
Windows · by ruairidh dalglish (2) · 2004
The Good
The idea seems good, the UI seems alright and the graphics have a charm to them.
The Bad
The gameplay is soo slow, and there's no real explanation to how anything actually works. You're left to just click about on a menu screen hoping to figure it out. Lost interest and uninstalled.
The Bottom Line
Maybe good if you can stick with it and find a suitable tutorial, but not exactly pick up and play.
Windows · by sound.and.vision · 2024
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As of July 2000, seven patches have been released.
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Contributors to this Entry
Game added by Raphael.
Additional contributors: jean-louis, Patrick Bregger.
Game added July 15, 2000. Last modified March 31, 2024.