Invisible, Inc.: Console Edition

aka: Invisible, Inc.: Nintendo Switch Edition
Moby ID: 81221

Nintendo Switch version

Love the mechanics, but not the meta

The Good
Gameplay lends itself well for a handheld console.

The turn-based stealth mechanics work pretty well and create a very tense game.

The Bad
The game is very short unless you are interested in playing it over and over. That setup isn't very appealing to me. I had the same issue with Into the Breach. I would prefer a longer campaign with more surprises and twists along the way.

On the Switch, the game freezes for a couple seconds at times. Luckily it's a turn-based game, so it doesn't completely break the experience...

The Bottom Line
I enjoyed playing Invisible, Inc. The gameplay works well, although there is way too much focus on moving characters around. Having four characters made the game easier, but not necessarily more fun, because there's just so much more moving around to do. There seemed to be a very big imbalance in abilities/items. Remote detection and remote grabbing credits felt super powerful as did getting more moves after hacking, but pretty much all other powers and abilities I acquired went unused in my single playthrough so far. I liked the deterministic nature of the game, but in the end XCOM caused more excitement because of its chance-based nature.

I might at some point give it another run, maybe I'll see some completely different abilities that give the game a fresh feeling, but at this point it was just a very enjoyable but short romp.

by vedder (71279) on July 29, 2024

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