Metal Gear Solid
Windows version
Feels like what a rich kid would make after a GI Joe marathon.
The Good
Satisfying boss fights
Some of the music
The Bad
Annoying checkpoint system
Simplistic stealth gameplay
Fake difficulty parts
The Bottom Line
Before Metal Gear Solid, many games tried to mimic a movie, usually by cramming the CD with cheesy FMVs and bad voice acting. Metal Gear Solid finally got it right. From the start, you can feel the cinematic atmosphere as you sneak through a dock warehouse with dramatic choirs murmuring in the soundtrack, credits rolling across the game screen, and the game's title only appearing once you've safely exited.
The gameplay in Metal Gear Solid feels... odd. It reminds me of an amateur game created by an enthusiastic kid who tossed all his ideas in rather than opting for a cohesive design. There are many rarely used or one-off mechanics, making each room feel like its own minigame. It feels quite strange and disjointed to play, but I'd hesitate to call it a flaw. It's a major factor in the movie-like atmosphere; after all, the protagonist of a movie doesn't repeat the same actions over and over.
Ironically, the stealth sections—the game's main selling point—feel undercooked. The stealth genre was still finding its legs at the time of release, and it shows. There rarely are more than two guards to dodge, and in most rooms, it's very easy to stay unseen. The boss fights deviate from stealth gameplay and involve gunfights, missile salvos, and other forms of open combat. They are also invariably fun (except for the terrible tank fight) and difficult.
Some level designs feel a bit janky, bordering on artificial difficulty or padding. For example, there are rooms that have plenty of cameras with no way to sneak past them — you need to toss a chaff grenade to deactivate them. There's no strategy to it at all; if you have a chaff grenade, you win, if you don't have one, you lose.
The game's save system, inherited from consoles, allows saving only at specific checkpoints, like after passing between rooms. This works okay in most situations; it prevents you from save-scumming your way past challenges, and if you die, you rarely lose more than a few minutes of progress. However, the checkpoint system can be annoying, for example in the boss battle that has a lengthy, unskippable cutscene halfway through.
It would be remiss not to mention the numerous charming details, suggesting the developers really enjoyed creating this game. For example, in one of the snowy areas guards can track you by your footprints; it's unlikely to affect gameplay in any way, but it's there. Many puzzles are creative—for example, the way you find Meryl who's gone undercover; the solution makes perfect sense, and yet it's something you usually wouldn't do in a game. Some puzzles require you to pay close attention to the dialogue, but there are always sufficient hints, and you can always call your allies for advice.
The plot is melodramatic, but also so earnestly over-the-top that you just can't be mad at it. It helps that the voice acting is excellent, and most characters are memorable. While the dialogue scenes are lengthy, I was rarely tempted to skip them. The exception is the main villain, Liquid, whom I just couldn't like. His voice was eye-rollingly hammy, every single of his lines was cliche, and his personality was "cookie cutter bad guy #442". I was glad when I could finally take him down, not because he was such a satisfying opponent, but because I wanted him to shut up already.
One major difference in the PC version, compared to the PSX version, is the Psycho Mantis boss fight. The original PlayStation boss fight is famous for its strange, fourth-wall-breaking trickery, and the way it exploits the console's features. Unfortunately, most of these special effects cannot work on the PC, so pretty much all of them have been removed — robbing the fight of much of its appeal.
Sadly, the graphics have not aged well. They probably looked better on the original PlayStation, where the low resolution masked the lack of detail. As for the music, most of it is forgettable, and the boss fight themes are more irritating than engaging, but there are a few standout pieces, like the captivating opening song that welcomes you in the first room.
by Havoc Crow (29968) on June 8, 2024