Final Fantasy VII
Description official descriptions
The seventh installment of the Final Fantasy series takes place in a post-modern, steampunk, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons.
The story focuses on Shinra Inc., an evil mega-corporation responsible for all the world's high technology. Shinra supports this technology with Mako Energy, Shinra's patented source of power. Unfortunately, Mako is the lifeblood of the living planet and by using it up Shinra is slowly upsetting the balance of nature.
In comes AVALANCHE, a rebel group of disenfranchised citizens who have taken it upon themselves to oppose Shinra's ambitions. The main character is an ex-Shinra soldier named Cloud Strife, an angst-ridden fellow with a complex history that is explained as the game goes on. Cloud joins up with AVALANCHE as a mercenary for hire, and together they take on Shinra's maniacal executives and their army of shock-troops, robots, and mutants. However, after a while, it becomes apparent that there are other forces at work, and ultimately Cloud must not only fight against Shinra but also stop a powerful man from his past from destroying the world.
Like its predecessors, Final Fantasy VII is a role-playing game in Japanese style, featuring turn-based combat with a real-time (ATB, "active time battle") element against randomly appearing enemies. Customization in the game revolves around a so-called "Materia" system. Instead of magic spells, abilities, and bonus stats being saved to a single character, they are saved to Materia orbs, allowing the player to change a character's spells and abilities from the equipment menu at any time. Materia orbs can be bought in stores or found during exploration. The series' trademark summoned monsters are also contained within specific Materia. Besides experience points, characters also receive ability points that gradually upgrade the abilities of the currently equipped Materia.
Each character also possesses a set of unique attacks called "Limit Breaks". By sustaining enough damage without dying a character will build up their Limit Gauge, which can be expended to do a highly damaging attack when filled. More powerful Limit Breaks are unlocked as previous ones are used, and acquiring the most powerful Limit Break of each character will require the completion of sub-quests.
The game utilizes 3D character models and pre-rendered backgrounds with varying camera angles for the exploration of towns and hostile areas. World map navigation and battle screens are done completely in 3D. CG movies are frequently used as cutscenes that advance the game's story. The game features a large number of mini-games (most of which are optional) and many ways to explore the game world, as the player gradually acquires various vehicles that can venture into previously inaccessible locations.
Spellings
- Финальная Фантазия 7 - Russian spelling
- ファイナルファンタジーVII - Japanese spelling
- 太空戰士 7 - Chinese spelling (traditional)
- 最終幻想VII - Chinese spelling (traditional)
- 最终幻想7 - Chinese spelling (simplified)
Groups +
- Animals: Cats
- Console Generation Exclusives: PlayStation
- Fantasy creatures: Dragons
- Fantasy creatures: Goblins
- Final Fantasy games
- Final Fantasy series
- Final Fantasy VII games
- Gameplay feature: Arena fighting
- Gameplay feature: Creature breeding / fusion
- Gameplay feature: Gambling
- Gameplay feature: House ownership
- Gameplay feature: Interactive piano
- Games made into movies
- PlayStation Greatest Hits releases
- PlayStation Platinum Range releases
- Setting: Church / Monastery
Screenshots
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Credits (PlayStation version)
407 People (355 developers, 52 thanks) · View all
Product Development Coordinator | |
QA Manager | |
Customer Service Manager | |
Executive VP, Strategic Planning | |
Vice President of Marketing | |
Assistant Marketing Associates | |
Testers | |
Producer | |
Director | |
Music Composer | |
Main Programmer | |
Character Director & Battle Visual Director | |
Art Director | |
Image Illustrator | |
CG Supervisor | |
[ full credits ] |
Reviews
Critics
Average score: 92% (based on 114 ratings)
Players
Average score: 4.1 out of 5 (based on 688 ratings with 32 reviews)
Great story and concept in general. Poorly animated, though.
The Good
Now, the more that goes under this section, the more I like such games, hehe. Duh, ain't it obvious? :) Well, let's start by checking everything that's great in this game...
The Story: now, my first FF game was the 8th sequel, so this one was the second for me, actually. Still, both of games have really long and complex story with great characters and both, action and dramatic scenes. Unfortunately, this one isn't made to have a happy ending... unless your main character, Cloud, is okay to stick with Tifa as a final. The story upgrades quickly, and will probably give you many hours of play, and that is if we don't count other substories aside that can increase amount of time maybe to double or more. So, as a conclusion, the story rules, and has all the qualities to join love and action into fantasy science fiction genre.
The Action: oh, I specially like this part. Comparing to Final Fantasy VIII, fights seem kinda much easier in this sequel. As I'm not for hard nor high level of playing, I prefer when I'm able to pass my enemies with better strategy or stealth tactic instead of fighting over 10 mins with a single enemy. The battle system is real-time turn-based mixture, which means, you have to wait for a certain time to be able to strike or use a spell, same as your enemy, but still, when your timeline is ready, you can act whenever you want to. Also, the great part in this squel (over FF8) is that you can pick up weapons and use them instead. Of course, in Final Fantasy VIII you could only have a weapon that you start with, and your were able to upgrade that certain weapon piece, but I never figured how to do that, so never mind that issue. As for the spells and materia (GF in FF8), you are pretty much able to buy that anywhere around, and the higher level between certain character and assigned materia is, the more effective magic or summoned creature is.
The Music: hmm, now that is a masterpiece. I mean, just a few months ago, I never listened to any SquareSoft music, but it's all changed now, hehe. All Final Fantasy game tracks are great in general, and this sure is no exception. It sure helpt to build the atmosphere in every point, adventuring or battling.
The Graphic: now this part was great, hey, check the 'against' section so you don't think I like all the graphics in this game, as I find some parts pretty crappy. However, since this is a PC version, I ask you again, why the heck do these consoles even exist? This sure has great graphic and runs pretty fast on even slower machines as well. Background art is really something, as well as all the animations that does not consist of human characters.
Well, what else is left to say... oh, yeah, the navigation. Well, that is great, either on the global map, simulating a craft, or running with a chocobo, hehe. Yeah, those are the bird I wouldn't like to ride twice, LOL! Naaw, seriously, the game is great, except for one thing...
The Bad
I know that this is intentionally made that way, but I'm really sick of how characters are poorly animated and made in general. I mean, elbows seem like every character is heaving some 50 pounds weight and all just came out of GYM. I mean, get serious, this is a fantasy world, but not for human kind, just for others around, LOL! Anyway, after like 30 hours of playing, I got used to that, still not completely, but okay. But I wouldn't like to experience such a graphical crap in my future anymore. I mean, Chrono Cross, Parasite Eve, Final Fantasy VIII & X those are the greatest SquareSoft games with amazingly made graphic characters, no matter some of them does not lok real, they look NICE, and that's that counts. I spit on all FF7 graphic characters!
The Bottom Line
I was wondering for a long time what made americans love Final Fantasy VII so much, even though it doesn't have a speech included. Well, after playing Final Fantasy VIII, I became a definite FF fan(atic), but it kinda almost splashed when I got to play this game I'm reviewing. Well, as long as sequels remain better, I'm on for it, and I sure wouldn't like to miss "Final Fantasy: The Spirits Within" movie that's supposed to hit the theaters this summer. Look, many folks find this game better than FF8, but I wouldn't recommend you this one if you care at least a bit on how CGI looks alike in it. Otherwise, story, music, art (not characters - that sucks), everything's in place, and really great experience for any adventure/RPG admirer.
Windows · by MAT (241161) · 2012
The Good
What didn't I like about this game? That's a better question. Just about every thing in the game was spectacular.
The music. Wow. I still remember the catchy boss music and music from Cosmo Canyon. Great stuff.
The plot was great. The save the world, get the girl (too bad it doesn't work out), and the whole thing is genius. FF7 puts an original twist on the idea.
The characters were great. All of them but Yuffie. Even the Turks were cool. Even Sephiroth, the main bad guy, who you are supposed to hate, you cannot help liking.
The Bad
Graphics and Yuffie.
If they made a re-make of this game, I would want it to be EXACTLY the same as this one, albeit with state of the art graphics.
The Bottom Line
Stop reading this review, get in your car, drive to the nearest videogame store, and buy this game. Now.
PlayStation · by Boris Stovich (26) · 2004
The Good
FF7 represents the quantum leap the series made after a 3-year hiatus to a more sophisticated platform. After their break-up with Nintendo Squaresoft finally came to Sony's PSX to develop the next installment of their long-running series. Would the spirit and soul of the series get lost in this new high-powered (at the time) platform? would we get lots of cgi and no game? thankfully no. At least not yet.
FF7 remains true to the spirit of the series, which is to deliver a strong, solid storyline with deep, complex characters on it rather than giving you a free-form rpg experience. Sure, you get stats and there is a certain level of non-linearity regarding what you can do, but no one will mistake this for a Ultima game, or a Wizardry. As it goes, FF7 story is one of the best, coming close to dethroning FF6 (my all time favorite) when it comes to character development, seriousness and emotional punch. There's a lot more to like though. The action is perfectly balanced with the use of cool cinematic animations for each summon, magic, etc. You may hate all the stupid materia management hassles you have to go through, but they are still worth it.
On the technical side of things, the game didn't really take full advantage of the posibilities the new platform offered, and made a lot of concessions to their long-time design trademark, which gives you elements you either love or hate. For instance the SD (Super Deformed) characters. The reason they were kept like that was to keep the tone and emphasize the emotional aspects of the game, it is a long known fact that there's a reason the japanese manga characters are (usually) drawn in simple big-eyed "naif" ways. Because simplicity conveys much more feelings than complex ultra-realistic drawings. The simple, almost childish, character design tells our brain "this isn't finished" and thus forces us to interpretate by ourselves, to see beyond them and find for ourselves what's there. It's this interaction that causes the game's emotional moments to be so much powerfull, because you "see" whenever Cloud boils with anger, you "feel" Tifa's despair at her un-answered love, all because they are represented in the simplest of ways, with the same facial expresion that you can never quite make out.
This ever present simplicity of graphics has always been a staple of the FF games (and well, practically every japanese rpg) and here is made evident by the use of much more realistic backgrounds, while you could attribute the naivete of the graphics in the snes games to technical limitations, their intentionallity becomes undeniable when we see it on the psx, where the SD characters are placed over super-realistic (or at least pretty good looking) pre-rendered backgrounds.
Essentially everything that made the FFs so great is here, and all with tremendous whiz-bang cinematic effects and cgi. However...this is a double edged sword....
The Bad
I could point out here the technical deficiencies of the game (the midi-like tunes through most of the game, the use of simply shaded polygons, instead of textured ones, etc.) but there is a much bigger problem in this game that needs to be pointed out, and it's not even it's fault.
The biggest problem with FF7 was what resulted of it, it's biggest problem was what it caused. To put it bluntly: Squaresoft is going the way of the once mighty Origin. And where Origin died by trying to Hollywoodize itself, using actors and expensive sets, Square is headed by using catchy cgi, and graphical glamour.
And where did it all start? with the Playstation, and with FF7. Gone where the days of submiting creative content to a limited platform, a whole new horizon seemed to be ahead, but as us pc gamers known, technological quantum leaps often bring a lot of mediocrity with them. What would Square do with greater graphical detail and cgi cutscenes? well exploit that of course! And to the max if needed! Really, I don't think they are the best in the business (just look at any Capcom or Namco cgi cutscene) but they seem to be the ones that use it the most, often with disastrous results (just look at Parasite Eve).
From FF7 on, Square would totally submit their games to this cinematic treatment, and though their games haven't always been the pinacle of interactivity, the illusion of it was still there. Now, it's gone, shattered to pieces. Forever? Who knows.
Don't believe me? fine, don't think of the cgi, but let me give you an example of how this philosophy has seeped into the bones of the series spirit. Look at the cover of this game. Cloud stands proudly with that "complex hero" look ready to take on all comers, quite far from reality really but a very good omen. Gone from this point on is the humble aproach to storytelling the FFs used to have, gone is that excellent "collective hero" concept were there wasn't really a main character you could pinpoint and say this is him! this is the one that has to kill Gonzo and win the game! Now we slowly take the plunge towards a more marketable heroic aproach. And while Cloud still remains on this side of the fence, not far from us is the "Totally Cool" superhero-that-shops-at-Gap which would soon take over (yes, Squall, I'm talking about you).
The Bottom Line
This can be pretty much defined as the last of a dynasty (though bear in mind I haven't played FF9 and I'm told it does recapture the original spirit) It is a great game but aimed to those with an open mind. It will take some adjusting to get into this game even for those of us that played the snes FFs and I can only imagine how it may be to someone who has never touched a japanese rpg. Final Fantasy VII walks that very dangerous middle ground, it will not appeal to those who want nothing but photorealistic graphics and glamour, and it will not appeal to those who want complete freedom of action and stats up the wazoo. It will appeal only to those with a fresh perspective willing to get into an inmersive world and go through a deep and complex storyline sprinkled all over with action.
PlayStation · by Zovni (10502) · 2002
Discussion
Subject | By | Date |
---|---|---|
overrated? | Andy Social (16) | Apr 4, 2023 |
FF7.sf2 content description | MerlynKing | Feb 7, 2018 |
You know, I just realized something... | Lance Boyle (1532) | Aug 26, 2010 |
Amazing. Simply amazing. The price I mean. | GAMEBOY COLOR! (1990) | Jun 3, 2009 |
Trivia
1001 Video Games
The PS1 version of Final Fantasy VII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Dating
Around 1/3 of the way into the game (relatively), you reach the Golden Saucer and have a date with one of the characters, usually Tifa or Aeris, depending on a lot of choices you've made through the game. However, it's actually possible to go on a date with any character in your party, even Barrett. (the game has a number of amusing asides and jokes that come up if you favor an all-male party and ignore the girls).
Death scene
Producer Hironobu Sakaguchi allowed one of the characters to die as an expression of grief after his mother died during the production of Final Fantasy VI. There were almost hundreds of rumours circulating around the net that this character could be brought back to life by doing this or that (usually very complex procedures). Unfortunately none of these are true.
Discs
The original PlayStation version of the game was released on 3 CDs, where each CD contained a part of the story. In reality, all 3 CDs are almost identical, they all contain approximately 250MB of game data and 400MB of videos, only the latter differs between CDs. As a proof, the game only prompts you to insert the correct CD when you load a saved game. But if, after loading your game, you swap it for another CD, this won't have any effect, except when a video should play, where the game will either crash or play a wrong video.
Fangame sequel
In June 2008 Rich Whitehouse released the fangame sequel Avalanche, continuing the story, but with brawling beat-em-up gameplay.
Film sequel
Due to the popularity of Final Fantasy VII, Square-Enix released a full-length CG animated feature film called Final Fantasy VII: Advent Children (2005). The film is set several years after the events of the game.
Missing items
A few items were not cut out of the final product. There are certain programs that allow you to view game files such as background images and text, and by doing so you can see some that weren't used. If you were to search through all the text, you can find an Elixir in the pipe of the sick man in Midgar, an item called "Letter to Wife in Kalm", "Letter to Daughter in Kalm", "Homemade Potion!" that you were supposed to get from Cloud's mother, and maybe the most interesting of all: the item "High Blow ST", which sounds a lot like a weapon which is supposed to be found in the basement of Shinra mansion, but is nowhere to be found in the game.
Music
The instrumental music playing during the scene when Midgar collapses around President Shinra is Die Schöpfung ("The Creation") by Joseph Haydn, a Austrian composer of the 18th century. The lyrics to One-Winged Angel, the song that plays during the final confrontation, are taken from Carmina Burana an opera written by Carl Orff in the 1930s.
In the PlayStation version of this game, there's a live chorus singing during the final battle. In the PC conversion, the music is in midi format so only certain soundcards and drivers can support this. Without the proper soundcard/driver combination, you get no chorus and just the background midi. The wonky thing is that you have to play all the way to the end of the game just to see if your soundcard is supported.
The game's PC install disc includes the Yamaha YXG-100 MIDI synthesizer software. For a year or two after this game was released, the install disc was the only place where you could find YXG-100. Yamaha's download page featured only the YXG-50 and YXG-70 versions of the software. The website can be found in related links.
The Final Fantasy VII soundtrack by
My Bloody Valentine reference
In the beginning of the game, right after Cloud leaves the building on fire, there's a big outdoor view of a dark-haired girl and the writings "OVELESS - Y LOODY ALENTINE". This is a reference to British dreampop band My Bloody Valentine, which released its most famous album Loveless back in 1991. The dark-haired girl from the poster looks quite like band member Belinda Butcher (later in the game, the name "Loveless" pops up once again, referred to as a play)
Norse mythology references
There are some references to Norse mythology in this game, e.g. Midgar = Midgård = Middle-Earth, which is the world humans live on; Nibelheim = Nifelheim, the ice land that existed before the world was created of the giant Ymir's body.
Numbering
Final Fantasy VII was the first game in the series since the original to keep its Japanese title (more specifically, the number) for the English-language release. Since the second, third and fifth instalments were yet to be officially translated, the fourth and sixth instalments had been retitled as the second and third games, respectively, for their original releases in North America. When Sony acquired the international publishing rights to Final Fantasy VII, the title was not changed, much to the confusion of American players of the earlier games, and more so in Europe where none of the previous main games had seen a release up to that point.
Remake teaser
At E3 2005 Square-Enix showed a remake of the original Final Fantasy VII intro with new up-to-date graphics, including a fully detailed Midgar and high-resolution characters. The video was said to be a tech demo, meant to show off the capabilities of the new Sony console, and even though there were much more astounding videos made in that sense, this one literally caused a sensation, because many people all over the world thought that if Square had put much effort for such a demo, there really was going to be a remake.
Sales
No less than 2 million copies were sold in just two days when the game was released in Japan.
Sephiroth
The name of the main adversary in the game is Sephiroth. This is a Greek-influenced spelling of the Hebrew word "sfirot" (ספירות), a plural form of "sfira" (ספירה), which literally means "counting". According to Kabbala, the Jewish mystical philosophy, sfirot are the primary powers using which God had created the world.
Sephiroth wields the legendary sword, Masamune. Named after a famous Japanese swordsmith, a variant of the Masamune has appeared in countless Square games including other Final Fantasys, Chrono Trigger, and later Vagrant Story.
Version differences
- For the US PlayStation release Square made some improvements over the original. These included the elimination of several bugs and, most importantly, the addition of some cutscenes (game engine-based, not rendered). This caused a big scandal in Japan, which was left with an "inferior" version. To correct this, Square released an "international version", which is simply the American version with a fourth "Making Of" CD added.
- The 2012 Windows re-release adds achievements, cloud saving and a cheat button which instantly gives maximum HP, MP and Gil.
Xenogears reference
In the PlayStation version, the second time you go to Mideel, talk to Cloud three times and you'll get a reference to Xenogears:
"A billion mirror fragments......small......light......taken......angel's......singing voices......xeno......gias......"
At the time, it was not yet known if Xenogears would be localized for Western audiences. In the later Windows version "xeno gias" was changed to "xeno gears", making the reference much more obvious.
Awards
- Electronic Gaming Monthly
- October 1997 (Issue 99) - Game of the Month
- November 1997 (Issue 100) - ranked #21 (Best 100 Games of All Time)
- November 1997 (Issue 100) - ranked #9 (Readers' Top 10 Games of All Time)
- March 1998 (Issue 104) - Game of the Year Runner-Up
- March 1998 (Issue 104) - PlayStation Game of the Year Runner-Up
- March 1998 (Issue 104) - RPG Game of the Year
- March 1998 (Issue 104) - Best Graphics
- March 1998 (Issue 104) - Game of the Year (Readers' Choice)
- March 1998 (Issue 104) - PlayStation Game of the Year (Readers' Choice)
- March 1998 (Issue 104) - RPG Game of the Year (Readers' Choice)
- March 1998 (Issue 104) - Most Original Game of the Year Top Write-In (Readers' Choice)
- March 1998 (Issue 104) - Best Graphics (Readers' Choice)
- March 1998 (Issue 104) - Best Music (Readers' Choice)
- March 1998 (Issue 104) - Best Sound Top Write-In (Readers' Choice)
- 1998 Buyer's Guide - Hottest Game Babe (Tifa Lockheart)
- 1998 Buyer's Guide - Most Hype for a Game
- 1998 Buyer's Guide - Best Sequel Runner-Up
- 1998 Buyer's Guide - Best Ending
- 1998 Buyer's Guide - Best Print Ad
- GameStar (Germany)
- Issue 12/1999 - #47 in the "100 Most Important PC Games of the Nineties" ranking
- PSExtreme
- 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Role-Playing Game of the Year
- 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Game Graphics of the Year
- PC Gamer
- Apr. 2000 - voted #36 overall in Readers All-Time Top 50 Games Poll
- PC Player (Germany)
- 1998 (Iss. 01/1999) - Best RPG in 1998
- Game Informer
- Aug. 2001 (Iss. 100) - named among the Top 100 Games of All Time
- Oct. 2004 (Iss. 138) - named among the Top 25 Most Influential Games of All Time
- Retro Gamer
- October 2004 (Issue #9) – #4 Best Game Of All Time (Readers' Vote)
- The Strong National Museum of Play
- 2018 – Introduced into the World Video Game Hall of Fame
Information was also contributed by Andreas Vilén, Apogee IV, Big John WV, Drein IX, Fafnir, Final GMR, Guy Chapman, Jiguryo, Koroner, MAT, Patrick Bregger, PCGamer77, Rey Mysterio, Sciere, Tiago Jacques, WildKard, WizardX and Zovni.
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Related Sites +
-
FF-Fan
A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art. -
Final Fantasy Extreme
Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series. -
Final Fantasy Online
A Final Fantasy related site containing images, wallpapers, music, guides, etc. -
Final Fantasy Online Strategy Guides
Tips, tricks, and just really useful information for Final Fantasy VII. -
Final Fantasy VII: A Huge Leap for RPGs
Alex discusses his thoughts on Final Fantasy VII in a retrospective -
GameFaqs Files
Comprehensive links to numerous Final Fantasy VII files on GameFaqs -
Hints for FF7
Universal Hint System's hints will help you finish Final Fantasy VII -
OC ReMix Game Profile
Fan ReMixes of music from Final Fantasy VII, including the album "Voices of the Lifestream" -
Square's Official Final Fantasy VII site
Square's official North American website for info on Final Fantasy VII and related games. -
Yamaha's XG Website
Yamaha's website for their XG series of software MIDI synthesizers. The YXG-100 version comes on Final Fantasy VII's PC install disc.
Identifiers +
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Contributors to this Entry
Game added by Alan Chan.
PS Vita added by GTramp. Nintendo Switch, Xbox One added by Kam1Kaz3NL77. iPhone, Android, iPad, PlayStation 4 added by Sciere. PSP, PlayStation 3 added by Foxhack. PlayStation added by Grant McLellan. Windows Apps added by Koterminus.
Additional contributors: PCGamer77, Unicorn Lynx, Jeanne, Shoddyan, SAGA_, Alaka, Silverblade, monkeyislandgirl, Bregalad, DarkDante, David Lloyd, DreinIX, —-, Paulus18950, Patrick Bregger, CrankyStorming, FatherJack, A.J. Maciejewski, 64er, SoMuchChaotix.
Game added February 14, 2000. Last modified June 3, 2024.