Half-Life: Opposing Force

aka: Half-Life: Opposing Force - Força Oponente, Hλlf-Life: Opposing Force, OF
Moby ID: 1157
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Description official descriptions

Opposing Force is the first official expansion for Half-Life, developed by Gearbox Software under the supervision of the original creator Valve. The storyline of the base game is interwoven into the add-on, as players take on the role of Corporal Adrian Shephard, one of the soldiers sent to the Black Mesa facility to "clean up" the incident and silence any witnesses.

Shephard never reaches his final destination, though: his helicopter is shot down, his squad killed, and he finds himself in a battle for survival against the invading aliens.

Opposing Force takes place concurrently with Half-Life, and Shephard will witness some of the same events (though from a different perspective) and visit some of the same places as Half-Life's protagonist Gordon Freeman did in the original game. The add-on uses the same style of storytelling as Half-Life: everything is seen from the eyes of the protagonist.

The expansion pack consists of 12 new interconnected "levels". There are new weapons and new enemies: Zombie Grunt, Pit Drone, Shock Trooper and Voltigore, plus some new boss creatures.

Another new feature is the ability to command AI-controlled teammates, belonging to different classes: standard grunts and heavy gunners can be called upon for support fire, engineers can cut through doors and medics can restore lost health. Some areas of the game can only be completed with the squadmates' help.

Spellings

  • ハーフライフ: オポージングフォース - Japanese spelling

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Credits (Windows version)

165 People (140 developers, 25 thanks) · View all

Senior Vice President, Core Games
Producer, External Development
Vice President - Marketing, Core Games
Marketing Product Manager
Marketing
Director of PR
Sound Designer, Voice Recording Specialist
WON.net Networking Engineers
Creative Services Sr. Account Manager
Manual Layout
Quality Assurance Team
[ full credits ]

Reviews

Critics

Average score: 85% (based on 43 ratings)

Players

Average score: 3.9 out of 5 (based on 168 ratings with 8 reviews)

Redfines what an expansion pack should be!

The Good
What isn't there to like with ths game? The graphics are great throughout the whole game. The levels are are extremely detailed and diverified. You wander through many different environments, from the labs, to scaling cliffs, and underwater. You even make a very brief journey to the alien world. You pick up several differents weapons.You can have everything from a pipe wrench to a smart gun staright from Aliens. The multiplayer aspect of the game is 1 of the best sqad based games you'll ever find

The Bad
The story has some inconsistencies with the original.

The Bottom Line
The best expansion pack ever. It sets a standard for what a game should be.

Windows · by jeremy strope (160) · 2000

True example of better add-on sequel than the original. How's that possible? :)

The Good
I'm still bedazzled to see how this game was so spitted upon and said to be like a easy-to-earn on fame of Half-Life crap. This is not true! Not for a second. I stand to the thought that this add-on is equally interested as Half-Life was a year before this mission disc came out.

For those who remember Half-Life (and who doesn't, right? ;) they know that after that lab explosion, strange and unknown portals started to open, and you, as one of renowned scientists, had to find the way out of this hell-bunker better known as Black Mesa government secret facility which was way beneath the surface. The reason I liked this game so much is for the story -- it was the first FPS that actually gave you time for adventuring beside just shooting around (by the time, I didn't play Outlaws which is definitely one of the first shooters with great story, not to mention soundtrack). And eventually, when you finally reached the surface, the fire was open on your fella scientists, guards and you. All points that soldiers for some reason got the orders to shoot at anything that movies, no matter if it's human or not. Now that was a turnover. And now, you're one of those soldiers that you probably kill o'plenty in the original Half-Life.

Time resets, and the game starts as your team of elite soldiers are approaching to the surface of Black Mesa facility. All of a sudden, you see some alien flying 'ship' destroying neighbouring helicopter. Soon after, your own was hit by something unknown and you find yourself on solid ground. That's where you enter the top level of Black Mesa research facility. You see couple of your team members dead, and a scientist trying to revive them... or what's left of them, anyway. Not knowing the surroundings (well, of course that's unfair 'cos you know the whole building inside-out from Half-Life, hehe), your only goal is to stay alive until next orders.

The whole story, which by the way happens same time as the original Half-Life story when you played as Gordon Freeman, is now through the eyes of a soldier, a corporal Sheppard, and no matter how much things can be familiar here, it's a whole new set of everything, and you'll soon discovers that he didn't just see all the same stuff Gordon did. For your fun, only a few basic weapons will be the same as in Half-Life, the basic gun, shotgun, and machine gun, other weapons are all new, with emphasis on many alien weapons that will quite surprise you with their usage. The music is like in a prequel, only a few time appears when it's supposed to be 'suspense' and lasts like 30 secs or so, but with great sound and atmosphere in the game, it looks even more real.

Now, if you're playing a good-guy, and are familiar with the story of the original, you won't have to shoot innocent scientists and/or Black Mesa guards, as some of them will even be more usefully alive, especially for opening some doors and stuff like that. Actually, I think you can even stuck if you kill a guard that needs to open a door for you, so you'll sometimes have to protect him and clean the way to safety for him. But now you'll have much heavier fire support, as soldiers with lower rank can accompany you, and some of them have pretty much great firepower. Also, there are medics that can heal you or the other soldiers, but not with infinite medkits. And engineers can use their blowtorch to cut through some solid metal doors but as medics, they're only armored with a pistol so protecting them can sometimes mean saving your own life.

Most of aliens you encountered in the original are the same, with same way of attacks, but there are some additional that Gordon was lucky to pass them. But additional aliens stand for additional alien weapon arsenal, so now you can find alien ice-gun which will pretty much freeze every foe, or if you remember those tentacles that are hanging from the ceiling waiting to grab on something, you'll have a piece of equipment which you'll be able to use to glue on some harmless alien lifeforms and by that, whip yourself to the other side of the pit or whatever, like we only had the pleasure to encounter in Indiana Jones related games. Also, there will be some heavy automatic weapons and guns, or you can just grab some mounted turret and wipe out the incoming threat on global scale :)

Also, when you played as Gordon Freeman, you fought many enemies that weren't alien lifeforms. Now, you'll see it's not only military that gave you the headache, as those sniper terrorists and unknown soldiers will face you in this game as well. Only now you may be able to find out a bit more about that. Oh, and sweet for the last, as much as it was easy (once you know how to do it) to kill the big bad alien in the Half-Life, the one here is even more dangerous, but can be eliminated in merely few minutes once you figure how :) If there's a thing I like, that's the easy (but hard on first look) end.

The Bad
Let's see, since they managed to make a simple add-on with the quality and playability as the original Half-Life, I think that speaks for itself. Usually, add-ons are something to make money on, and don't have much of a story or new stuff. This game, however, is filled with new stuff, new aspects of playing, new strategies, new foes, new weapons, new tracks and the whole new story. I don't care if they ever make Half-Life 2 or not, but I'm pretty happy to play as many as they make add-ons if they will keep the same quality as this one, or the Blue Shift which I'm looking forward to encounter :)

The Bottom Line
If you liked Half-Life and the story seemed short from that side, try this game and see what was happening for some poor military corporal who got into even nastier positions and traps then our fella scientist. You need original Half-Life game to play this add-on, so it's assumed you already like Half-Life game (as far as I know, whoever played it liked it so far) so this extension will be like extending already short time of the original game, and with more new stuff then you imagined add-on can have. This isn't just a simple extension with kill-all-on-screen strategy, but brings you complete new point of view and complete new story. It's as if this game was the original, and the original Half-Life was an add-on, it wouldn't be much of a difference, so if you like HL, play it, if you weren't too keen on HL world in general, skip this one and try Deus Ex or something else.

Windows · by MAT (241161) · 2012

Isn't it nice to become the enemy for once?

The Good
Anyone who has already played Half-Life and jumped straight to Half-Life 2 probably have no idea that there were two add-on expansion packs. The first one of these add-ons is called Opposing Force, and it is by far the best one that I have played in the old HL era. Before writing up this review, I read two that are already on there and each one recapped what happened in the original game. All of them are summed it up quite nicely, so here is my version of what happened.

Gordon Freeman is a scientist working at Black Mesa Research Facility, and his first task is to get to the Anomalous Materials lab and push a specimen into the scanning beam for analysis. This causes a portal to open between Earth and an alien planet called Xen. After this, Freeman has to defend himself against several types of aliens that randomly teleport in from Xen. Later, he encounters HECU soldiers that have orders to contain the alien threat and silence all witnesses. One of these soldiers is Corp. Adrian Shephard, and it is he who you get to control in this game.

That's right. You become the enemy rather than a good guy, and that means you can shoot any scientists and security guards on sight. You may not be able to get in locked doors that require a retinal scan or a certain code to open, but who needs them anyway when you've got your own team of engineers and medics to get the job done for you?

Shephard has access to weapons a real soldier should have including knife, pistol, machine guns, trip lasers, and grenades. Later, he will be able to use more advanced, alien weaponry. Shepard can carry more in his arsenal than Freeman could. The weapons are divided into seven groups, so there is quite a variety to choose from. The alien weapons are much more interesting than those found in Half-Life, and I enjoyed playing with some of them. I had to use each one sparingly as ammo for these weapons are scarce.

The early chapters have Shephard fighting the same enemies that were present in Half-Life, but it is not until later in the game that you get to meet those dubbed “Race-X”. This alien race are a lot more aggressive than their other counterparts. They look excellent, especially in outside scenes. The only bosses in the game are huge and take more than just bullets to destroy. Like Half-Life, you have to fully explore areas looking for switches to push and valves to turn, that could possibly have an effect on the bosses. But using switches and valves are not just confined to bosses. More often than not, you need to push switches and move valves in order to get some machinery going or take you up to higher places, like you do in Half-Life. What's new in this game is the fact that you can access CB radios that can often be found on crates or on a shelf, and doing this will cause your captain to assign you with new tasks.

The environments in which the character walks through are rather nice. I like the way that you have the opportunity to revisit some of the locations that were in the original game, along with the gadgets that adorn each wall. Some of the hallways you walk through look futuristic, and one could be fooled for thinking that you are actually walking through one on board a space vessel. There are some underwater scenes where you walk through a building surrounded by underwater. There are windows all the way round, and you can see what creatures lurk on the other side, as well as the various debris and seaweed that has found its way there.

The soundtrack is well composed. Most of the tracks in the game have a military theme to them, and some of them reflect the situation that you are in. They are CDDA tracks so you can listen to your favorite ones outside the game

Before I started playing the game, I joined the Boot Camp, to see whether I would pick up some new skills. Most of the skills you learn there were previously taught back in Half-Life's Hazard Course. Some sections, however, have you perform tasks a real soldier accomplishes, including navigating vertical rope ladders and putting your new team to good use. The one thing I like about being in Boot Camp are the instructors themselves. If you go up to them and start hitting your Use key, they will hurl insults at you, calling you dirtbag or maggot in the process. Also, you can get them to take a hike just by having Shephard repeatedly bump into them.

The Bad
There are a few maneuvers that I found difficult performing:

Navigating a rope ladder is somewhat difficult. One section of the Boot Camp has your climbing one, then jumping to another. I tried this, but I kept on falling in brown water about ten times. You have to gather some momentum to perform the jumps properly. Outside Boot Camp, there are sections of the main game where using rope ladders is crucial to reaching a platform above you. I had difficulty in doing this, even if I climbed to the top.

I expected more from the barnacle gun, which is an alien weapon that you pick up later in the game. Unlike the ceiling ones that you frequently encounter in this game and in Half-Life - where the barnacle will suck you up to its jaws when you walk under it – the gun is only good for pulling Shephard to pods attached to a wall, in an attempt to get to a platform nearby. Again, this is difficult to do.

It was easy to get stuck in elevators when they arrive at another floor, and this usually happens if you stand on the edge of the elevator. I could only turn around and not go any further. I believe that this was a bug that has not been address by Gearbox.

In the end, I found that using the noclip cheat helped. I disable the cheat when I'm done with the maneuver.

Initial versions of the game require you to install Half-Life before installing the game, otherwise the installation would fail. Starting with Blue Shift, Sierra removed the requirement of installing original games before installing add-ons, which is quite a good thing.

The Bottom Line
In Opposing Force, you play Corp. Adrian Shephard rather than Gordon Freeman. You do the same tasks that you perform in the original game – killing aliens, flipping switches and turning valves to make things happen, and walking through beautiful locations (both inside and outside). There are a few differences: a) you have a bigger arsenal than Freeman's; b) a new, much stronger, more aggressive race of aliens scatter about the corridors to give Shephard a headache; and c) you can access CB radios sitting on crates or shelves which will give you new objectives. The graphics are beautiful, and the soundtrack is excellent.

Also, you can do anything you like when it comes to dealing with people. An example is where one of your team members hold the scientist at gunpoint. You have two options: do you watch him as he continues to trap the scientist inside a room, or be a traitor to your own team and shoot the soldier, releasing the scientist in the process. The best thing about these options is that you don't get punished for the choices you make. Just don't end up killing either the engineer or the medic.

I played the Steam version of Opposing Force and it works quite well. The soundtracks are comprised of MP3 files rather than CDDA tracks. I believe that a bug allows the game to play CDDA tracks whenever a MP3 is about to play, and I made a mistake of leaving my Grand Theft Auto: London 1969 CD, so instead of hearing the soundtrack, all I could hear was old '60s music. Thankfully, I still have the Opposing Force CD so I don't miss out on anything.

Bottom line: Opposing Force is an excellent add-on from Valve , and an add-on that is worth replaying. I hope that Valve will release a Source version of it, just like they did with the original.

Windows · by Katakis | カタキス (43086) · 2008

[ View all 8 player reviews ]

Trivia

Extras

Installing Opposing Force automatically patches Half-Life to version 1.0.1.5. The patch not only fixes several bugs, but adds the multiplayer mode Team Fortress Classic.

German version

There are a number of changes in the German version: * All blood and gore effects after hits against enemies or the player were removed. * If a human non-enemy is killed, he does not die but sits on the floor and shakes his head. * In multiplayer mode, the human skins (except assassin) were replaced with the "Helmet" skin.

A detailed list of changes can be found on schnittberichte.com (German).

References

  • In original Half-Life, when you played the scientist Gordon Freeman, you jumped into some huge generated portal to reach the alien world. In this game, when playing military corporal Sheppard, you actually see Freeman how he jumps into that portal, and then come to the same point only the portal crashed before you manage to follow, but you exterminate what's left of the flying aliens around, though.
  • The game contains easter eggs which reference DOOM II, The Beating of a High School Janitor song by Adam Sandler, David Michael Mertz and James Bond. Detailed information about how to reach them can be found in the tips & tricks section.

Awards

  • GameStar (Germany)
    • Issue 03/2000 - Best Add-on in 1999

Information also contributed by -Chris and Sciere.

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  • Hints for Opposing Force
    The solutions are given gradually in this hint file so other parts of the game are not revealed until you need them.

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  • MobyGames ID: 1157
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Contributors to this Entry

Game added by MAT.

Macintosh, Linux added by Alsy.

Additional contributors: Jeanne, Foxhack, Solid Flamingo, Patrick Bregger, GenesisBR.

Game added March 26, 2000. Last modified May 24, 2024.