Game Groups > Command & Conquer franchise
Westwood Studios' long-running series of real-time strategy games (and expansion packs) set in alternate timelines featuring ongoing military conflict. When the company was acquired by Electronic Arts in 1998, it became a brand of EA. It was later picked up by multiple other Electronic Arts subsidiaries, most notably Electronic Arts Pacific and Electronic Arts Los Angeles' RTS division which was made from the former.
Cancelled titles
This series has a large number of titles which were known to be in production, but were cancelled before they could be finished, or even pass the concept stage.
- Command & Conquer: Renegade 2 - while unannounced, multiple concepts, loose 3D assets, and early video footage exist. Cancelled by 2003, as Battlefield 1942 overshadowed the sales of the original Renegade.
- Command & Conquer: Continuum - also unannounced; MMO set in the Tiberium universe. Cancelled by 2002 in order for staff to assist with Earth & Beyond. Scarce animations survived.
- Command & Conquer 3: Incursion - after the release of Tiberian Sun, Westwood attempted to make a third mainline Tiberium universe game twice. A third project was started by EA Los Angeles soon after the Westwood and EA Pacific merged with it, while Command & Conquer 3: Tiberium Wars from 2007 was actually the fourth attempt at making a game with that title.
- Tiberium - announced in October 2008 by EA Los Angeles, it was supposed to be a squad first-person shooter set after the Third Tiberium War, and the player controlling GDI officer Ricardo Vega, nephew of a Nod's warlord from Tiberian Sun. After a delay to FY 2010, the game was cancelled by EA for not meeting their standards.
- Project Camacho - working title of a first-person tactical shooter in the Generals universe by EA Los Angeles. Cancelled in 2009, but some concepts survived.
- Command & Conquer: Arena - not officially announced; it was in development in 2008/2009 at EA Los Angeles as an experimental multiplayer-only spin-off of Command & Conquer 3 meant for the Asian market. Only select concept art and an unpublished CGI trailer survived, while the developed assets were converted into Command & Conquer 4: Tiberian Twilight (2010) by order of EA.
- Command & Conquer: Battles - project was at least in concept stage around 2010 by EA2D, with mockups using assets from their title AWOL
- Command & Conquer - originally announced as Command & Conquer: Generals 2 in December 2010 by Victory Games, the game was supposed to be the first Generals sequel and use the Frostbite 2 engine (later migrated to Frostbite 3). In 2012, it was announced to move to a free-to-play model and a transfer to a live service system called only Command & Conquer, where Generals 2 content would be the first game of a planned multitude of titles. After several design changes, a prolonged closed alpha stage, the game was cancelled and the studio closed in October 2013 due to internal corporate politics at EA.
- mobile port of Command & Conquer: Tiberium Alliances - known to have been in development by late December 2012 - cancelled due to the closure of EA Phenomic in July 2013
- Command & Conquer: Red Alert Alliances - was to be similar to Tiberium Alliances - project bible was made mere days before EA Phenomic was closed in July 2013
- untitled mobile game by Mythic - cancelled in 2014, but the project was unknown until 2018, when its artists used its concepts for their personal portfolios
Sub-groups
- Command & Conquer: Tiberium universe
- Command & Conquer: Red Alert universe
- Command & Conquer: Generals universe
- Unofficial add-ons for Command & Conquer games
Related sites
- Planet CnC (archived -2019)
Related Groups
- 3D Engine: RNA
- 3D Engine: SAGE
- Command & Conquer: Generals universe
- Command & Conquer: Red Alert universe
- Command & Conquer: Tiberium universe
- Game feature: FMV / cutscene player
- Gameplay feature: Directional/positional damage
- Games with downloadable official map/level editors
- Setting: Country - Bosnia and Herzegovina
- Setting: Country - Sweden
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