Carmageddon
- Carmageddon (1999 on Game Boy Color)
- Carmageddon (1999 on PlayStation)
- Carmageddon (2005 on J2ME)
Description official descriptions
Carmageddon is a violent car racing game where the racing element can be equally important as wrecking opponents' cars or gathering kills by ramming into pedestrians. At the beginning the player has only one car and is ranked at #99. The overall objective is to race all the way to the top, collecting the opponents' cars on the way as trophies (and possibly replacements to one's vehicle). In the race itself the player tries to damage opponents by driving into them, and can also kill pedestrians.
Damage, kills and spectacular moves earn credits for upgrades and even making repairs to the car at anytime during the race. If a specific opponent's car is wrecked multiple times in successive races, it is added to the choice of available vehicles. There are many power-ups strewn around the courses that range from useful (more speed, instant brake) to fun and downright absurd. Though the player can win a race by finishing first, wrecking everything in sight is encouraged. The game offers open environments where exploration away from the racing course is encouraged.
Spellings
- חולה הגה - Hebrew spelling
Groups +
- 3D Engine: BRender
- BPjS / BPjM indexed games
- Carmageddon series
- Gameplay feature: Recordable replays
- Games made into comics
- Genre: Car / motorcycle combat
- Genre: Open world driving
- Green Pepper releases
- Protagonist: Female (option)
- Replay (GT / Infogrames / Atari) releases
- Setting: 2020s
- Theme: Future sports / Brutal sports
- Theme: Zombies
Screenshots
Promos
Credits (DOS version)
106 People (101 developers, 5 thanks) · View all
Arcade Director | |
Producer | |
Line Producers | |
Manual Design and Layout | |
Marketing Manager | |
PR Manager | |
Director of QA | |
Assistant Director of QA | |
IS Technician | |
Lead Tester | |
Temp Warden | |
Testers | |
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 33 ratings)
Players
Average score: 3.9 out of 5 (based on 156 ratings with 11 reviews)
A great game for total unadulterated fun..
The Good
Carmageddon is a fun game. Think about the movie DeathRace 2000 or the old Steve Jackson game Autoduel, Put it in a 3-Dimensional environment and you get the idea of this game.
The Graphics, in low-res are good, but not superb. Running the came on my P233 with low-res is fast. And I mean FAST. The sensation of speed in remarkable. Running the game in High-Res is very nice looking, but on my 233 is a but lagged on the frame rate.
The Gameplay is great. 17 different tracks (each unlocked as you increase in your ranking), Over 30 power-ups (such as turbo, mega-turbo, instant handbrake, and "Pinball Mode"), plenty of cars to unlock make this a game your need to work at to unlock all the secrets. You can upgrade your cars with better Armor, Engine and Tires, so as you progress through the game, your car get better and faster. The "feel" of each of the cars are different. For instance the Cop car handles a lot differently than the Electric Blue car. Another great feature of the game is "Instant Repair". Basically, it allows you to make repairs while driving at full throttle. No hassles of pitstops or repair screens in between races.
The Physics model is good. Just when you think you can make a jump and land it right, the physics engine shines! You see the car tipping just like in real life. It's pretty cool.
The Sound is good for game. It's great when you hit a jump at the right speed and the guy lets out a cool sounding yell. Unfortunately, my sound card isn't able to play the MIDI files during the game, although I can play them outside the game. But considering I can't listen to the music while playing the game, I can't give an objective opinion on it.
The AI, depending on the level of difficulty you select, is either really easy or downright impossible. On the easy settings, scoring points and credits is easy, wrecking other cars is really simple and the game is ok. On the Most difficult setting, You're lucky if you get within 100 feet of the starting line before getting the snot kicked out of you. Progressing is much harder, and wrecking cars is a long procedure.
The Bad
The Control of the cars is real touchy. I've played with a joystick, but I prefer the keyboard for control purposes. The joystick controls are very loose - it's very difficult to make turns. The keyboard is also a bit difficult to manage, but much easier to control.
The Bottom Line
It's a great game. Mindless fun - and I think each one of us who has driven down the road and played the "points" game (you know... 5 points for cones, 15 points for runners, etc.) will appreciate the game.
DOS · by Chris Martin (1155) · 2000
The first and best Carmageddon
The Good
I hope you don't mind if I make a list...
*1)Free movement: you can drive the track backwards, over hills, or on roof tops - its up to you.
*2)All opponents defeated win scenerio: You don't have to win the game by running the race. I've been playing this game for over 5 years and I still haven't completed a race. Your opponents won't run the race if you don't, so you don't have to worry about them winning while you're mowing over pedestrians. They will eventually find their way back to you if you get distracted. And you can actually win the race by destroying all of your opponents vehicles, which is a good way to earn credits and time bonuses.
*3)All pedestrians murdered win scenerio: It takes time and effort to run over 400+ pedestrians, but the 50,000 credit completion bonus sure is worth it.
*4)The artistic impression bonus for running over peds in a creative manner. ;)
*5)You can use your hard-earned credits to upgrade your car: Armor, Power, and Offense.
*6)You can destroy cop cars. (Though you should probably avoid them until you've upgraded your car a couple times.)
*7)You can 'steal' your opponents vehicles. That is, you can obtain certain cars/trucks after destroying them. Note: This does not apply to all of your opponents, and the chance of getting one of these vehicles is small - you usually won't get your opponent's vehicle the first time you wreck it, though it is possible.
*8)Good physics engine. The physical contraints governing the behavior of vehicles is pretty realistic, though not perfect.
9)Real time repairs. You don't really have to worry about loosing the race, because you can always repair your car as it gets damaged. However, repairing costs credits, and if you don't accumulate enough credits during a race, you will not advance in rank.
The Bad*
Pinball mode. Only fun when you have plenty of credits to spare... :)
The game is slightly unstable in windows, and may occasionally crash during gameplay.
The Bottom Line
This is one of the most entertaining games I've ever played. It does have outdated graphics, but I don't even notice. If you can't get it to run in a dos box under Win2K or XP, try downloading and installing VDMSound at:
http://ntvdm.cjb.net/
Once installed, right click on the executionable file (Carma.exe) and select 'run with VDMS'. It's a DOS emulator that is capable of running many DOS applications that Win2k and XP can't.
DOS · by Gutter Snipe (21) · 2003
The Good
**The Bad**
**The Bottom Line**
In 1975, a film called "Death Race 2000," starring the late but great David Carradine (Best known for the legendary "Kung Fu" television series and the more recent "Kill Bill" films) was released into theatres. The concept was basic: A cross country race as a form of entertaining and pacifying rowdy and restless civilians; the twist being that this race isn't about coming in first place, the winner is chosen by how many innocent civilians and other racers are killed in the process. The film wasn't well received, many critics and parents were offended by the films tasteless content. It was excessively gory, almost every female character in the film whipped out their breasts or went stark naked at least once, and the films sense of humour was extremely morbid and bleak, treating vehicular manslaughter and sexism as comedic relief. The film did gather a cult following (Including my wife & I) and whether you like it or not, it is arguably the prototypical "Blood Sport Opiate" film, appearing over a decade before "The Running Man," which is the film most people think of when dealing with a premise involving a blood sport as pacifying entertainment. You're probably asking yourself, "What the hell does this have to do with Carmageddon?" Well, it has a lot to do with it. Carmageddon is clearly inspired by the film, in fact during its development process, it was going to be titled "Death Race 2020" and presented as a tie in with the comic book of the same name, intended as a sequel to the film. However, they could not keep the rights to the franchise and the name was dropped but in truth it can still be called a Death Race video game. Save for a complete lack of breasts (Sorry, nudie fans), the game mimics the film exactly, from its tasteless sense of humour to its ridiculous amounts of gore and disregard for the laws of physics. Unfortunately, this lack of tact might turn a lot of people off which is a shame because if you look past this element, its one of the most entertaining games ever made and it would easily make my top 10 games of all time and there's almost no competition when it comes to being my favourite racing game, the closest being
DOS · by Kaddy B. (777) · 2010
Trivia
Death Race 2000
The whole game is reminiscent of the 1975 movie Death Race 2000. The movie's premise is identical to that of Carmageddon. It featured David Carradine and a naive pre-Rocky Sly Stallone. And if you look at the main character's car, it is exactly like the main car in Carmageddon with a different paint job. Exidy's late 70's arcade game Death Race was another descendant of this movie.
German index
On October 31, 1997, the English version of Carmageddon was put on the infamous German index by the BPjS. More information about this topic can be found in the game group.
German version
The German version had robots, not people. This was due to Germany's strict legislation regarding violence in computer games. Those robots are also hidden in the standard releases. Calling CARMA.EXE with the "-ROBOTS" parameter will replace pedestrians with robots.
Indian version
The cows in Carmageddon were removed from the Indian release.
O. J. Simpson reference
One of the opponents, "OK Stimpson", is a clear reference to American football celebrity and actor O. J. Simpson in name and likeness. The game also alludes to the murder trial Simpson was involved in, by showing stains of a red liquid on his shirt in Stimpson's portrait picture, as well as having him drive a "Fraud Broko" SUV, similar to the Ford Bronco involved in a police chase in relation to the real-world case. Most likely due to the legally sensitive nature of the topic, some of the references were removed for the US release. The driver was renamed "Juicy Jones" (still a reference to Simpson's nickname, The Juice) and the stains on his shirt recolored to orange.
Sound
The engine noises came from a variety of places. One was my '67 Buick. Another was a guy who happened to come and check my hard drive. He had a rally car replica, so we strapped a minidisc to the back and he drove it around the Isle of Wight at highly illegal speeds! The pedestrian squelching noises were made by my partner Bill, the design director. He refuses to admit how. We think they're some dubious bodily function."
--Patrick Buckland, interviewed in PC Review May 97
Soundtrack
The soundtrack to Carmageddon consisted partially of music by the band Fear Factory, with the songs Body Hammer, Demanufacture, and Zero Signal. These tracks were off their album Demanufacture, but had the vocals removed for the game.
Starship Titanic
Carmageddon is listed in the "thanks" section of the Starship Titanic end credits.
UFO
In the level "Roswell that ends well" it is possible to find a UFO. Go to the top of the big pyramid, and jump into it. After your fall, you will be able to see it.
UK version
The game was only given a release in the UK after a palette change, converting the humans into 'zombies' with green blood (There were also 'zombie' cows, etc). Later, a patch was released, restoring the original palette.
Information also contributed by Emepol, emerging lurker, Floodspectre, hydra9, JayBee, Late, Ola Sverre Bauge, Ummagumma, Xoleras and Yeah No
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Related Sites +
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The Making Of… Carmageddon
article about the game's history, on EDGE (27th June 2008)
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Android added by GTramp. iPad, iPhone added by Sciere. Symbian added by Kabushi. Windows added by The cranky hermit. Macintosh added by agaiz.
Additional contributors: Heikki Sairanen, Daniel Saner, tarmo888, Kabushi, formercontrib, Crawly, 1gnition, Patrick Bregger, GTramp.
Game added November 2, 1999. Last modified March 18, 2024.