Dungeon Siege

aka: Di Lao Wei Gong
Moby ID: 6088
Windows Specs
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Description official descriptions

Located in the corner of the Aranna continent, the Kingdom of Ehb has recently gained independence following a prolonged war. One day, a small farming community is attacked by a band of wild creatures known as Krug. One of the farmers has to venture to the neighboring town of Stonebridge to seek help. During his travels he finds out that an even greater peril is threatening the land, and must find a way to stop it.

Dungeon Siege is a role-playing game sharing many similarities with Diablo. It is heavily combat-oriented and emphasizes item-gathering and gradual building up of the protagonist for purely battle-related purposes. The game's linear progression is determined by quests that send the protagonist to newer areas. Combat is handled in a point-and-click fashion; when the player character fights alone, it resembles the action-based fights of Diablo. However, other characters may join the party as well, at which point combat flows in real time, somewhat similarly to the semi-automated party battles of Ultima VII. It is possible to build formations and assign basic tactics to the party as well. When a character's health drops to zero, it becomes unconscious, and if left alone it will regenerate back to life. Other party members can speed up the healing process with spells. On the other hand if the enemies keep attacking the character will eventually die, and only resurrection spells can bring it back from the dead.

Unlike other role-playing games, there are no classes, but characters can improve up to four skills: melee, ranged, nature magic and combat magic. Advancing in a skill is done by simply using it. The characters become better at melee attacks if they fight with melee weapons, they can master nature magic if they cast nature spells, and so on. Using a skill will automatically improve one of three attributes: strength (necessary for melee), dexterity (ranged) or intelligence (magic).

Spellings

  • マイクロソフト ダンジョンシージ - Japanese spelling
  • 地牢围攻 - Simplified Chinese spelling
  • 末日危城 - Traditional Chinese spelling
  • 던전 시즈 - Korean spelling

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Credits (Windows version)

220 People (179 developers, 41 thanks) · View all

Designer and Project Leader
Producer and Designer
Technical Lead
Art Director
Engineering
Network Admin. and Assistant Producer
Concept Artist
Terrain and World Modelling
Animation, Modelling and Texturing
[ full credits ]

Reviews

Critics

Average score: 85% (based on 56 ratings)

Players

Average score: 3.6 out of 5 (based on 114 ratings with 11 reviews)

A great game overall.

The Good
First of all, I'd like to point out that this is not a descendant of Diablo like all you youngsters probably think. It's a descendant of games like Rogue, from a time before all these new fangled sprites and polygons. Go play some Nethack and learn where Diablo's roots really are.

I was expecting Dungeon Siege to be another poor attempt of somehow revolutionizing RPGs and failing in the process. I was expecting a dungeon crawl with dumb 3D graphics and a dumb storyline and just a downright stupid game. But after playing through it, I've really changed my mind. Dungeon Siege is more than a dungeon crawl, it's more than a "3D Diablo", it's a very large and very fun game.

I'm sure many people are going to absolutely hate this game, but I think that's because they were expecting more than the game was even attempting to offer. Dungeon Siege isn't about revolutionizing RPGs and it's not about setting a new standard for games. Instead, Dungeon Siege simply gives you a great adventure to play through. Sure it's linear. Sure you've seen this kind of thing before. But Dungeon Siege isn't about giving you something new. It's about giving you a better version of what you've seen before. And it does that very well.

Dungeon Siege is a 3D hack 'n slash RPG. You control your character, and all characters you recruit from a third person perspective with the ability to rotate and angle the camera with almost complete freedom.

The story is fairly simple and straightforward. It seems some bad guys have infested the lands, and you, a lowly farmer, must fight through the hordes of enemies and save the world from evil. Maybe the story is dull, but hey, if it gives you a reason to pick up a pitchfork and start slaying green things that want to kill you, I won't complain. Once again I'll point out that the story wasn't trying to be something better. I felt that if it had tried to accomplish more than it did, the game would have suffered.

The distance you travel from your farmlands in the beginning of the game to the enemy stronghold at the very end of the game is VERY long. Despite the seemingly unbelievable "lowly farmer turns hero and saves the world" setting, you really do get a feeling of how very far your character has become. Because of the game's length, you've seen your character really evolve from fighting tiny little rodents in rags with a pitchfork to slaying dragons with steel armor and a battle axe.

And probably the best part of the game is the fact that it loads all the area on the fly, so you'll only see one loading screen whenever you start or load your game. After that, it's a seamless transition from one area to the next, from above ground to subterranean dungeon.

While the dungeons aren't randomized, most of the weapons are. This is what made Diablo such a blast, the fact that when killing monsters, you'll never quite know what kind of loot they'll drop. They'll usually drop something along your current level, but occasionally they'll drop something with an enchantment that'll put you levels ahead of where you were. Ahh, the spoils of war.

The amount of monsters found in the game is tremendous! Each one differs from the next and you'll find them in their appropriate setting. Graveyards will be filled with the walking dead, in forests you'll find wolves, swamps will be filled with trolls and tentacles that thrust out of the mud and attack you. And in between you'll find an army of literally hundreds of different monsters, each one with a certain uniqueness that makes them as exciting to fight as dangerous.

Unlike nearly every RPG, your character isn't trapped in his role from the beginning of the game. You don't choose his class, because he's equally horrible at everything from the start. But pick up a pick-axe and he'll eventually get better at melee combat. Let him take the enemy on from a distance with a bow and his ranged combat skill will go up. See how well he fares with spells and he's a mage in the making.

The graphics are done very well. Not so ridiculously polygon-filled that it makes the game chug, but you're not likely to find many blocky low-poly things among the Kingdom of Ehb (well, unless you crank the detail levels down).

You can recruit up to seven adventurers (or six and a mule) to journey with you. While you're not forced to recruit anyone at all, you would be wise to do so, as you'll find yourself so overwhelmed at times by hordes of monsters that there's not much more you can do but let your men fight on their own and hope for the best. And if things do get out of control, you can pause the game and issue orders, a la Baldur's Gate (or more appropriately, Icewind Dale).

Also something I personally liked about the game is that it includes guns and the like. I was always curious as to why, in most fantasy games, there was the invention of gun powder but no trace of any kind of guns. There are guns in Dungeon Siege, and even a laser cannon!

The music is also very good and fitting, though the sound is choppy (but it's probably just my sound card)

The Bad
I gave a lot of praise to this game, but there are a lot of things that aren't so great. Like the camera. For the most part, the camera is okay. It's easy to navigate and gives you a lot of freedom of movement. But there are times when it is your worst enemy. Many times, the camera will hijack your screen and move to where you can't see anything. And there's no way to stop it from hijacking you. If you move it so there is a wall in its way, it will move away. You would think that would be a nice feature, except the "wall" that the camera detecting might just be a little rock, or something else that is in no way blocking your view whatsoever. Sometimes you must move the camera in such a way so that you can see the enemy that's hiding behind the corner so you can attack him, but just as you click to attack him, the camera suddenly pans away and you send your entire party into the middle of the monster's lair and get them all killed.

A feature that would have been quite nice would be the ability to move the camera in a complete 360 degree area. You can never look straight ahead, you always must be looking at a downward angle. If you could look farther ahead, it would have been a great advantage.

Another poor thing is that you can only rotate the camera around. You can't just roam free with it, and when the game is paused, your view is stuck on your currently selected character. If you have another character far away from your view and you can't see him by rotating the camera, you can select him by clicking his portrait, but you can't shift the view to him without unpausing the game first, and that can sometimes cost you your battle.

The game isn't without bugs, and these bugs haven't been addressed yet in patches, though they most likely will later. For one, monsters will sometimes retreat, and your men will just let him! And your ranges units don't always respond to your orders if they'd just fired. If you want your archer to destroy a barrel, and then (while the arrow is still in the air) you tell him to destroy another barrel, he simply won't do it. There's about a one-second delay in which they won't follow any additional orders.

The packmule seemed like a good idea, but the way the enemies overwhelm you, you need eight men to fight on your team, and a mule quickly becomes a pointless asset. At least the enemies leave him alone after he gets knocked unconcious.

There are some instances where you'll have no choice but to walk into a trap of the enemy's. Like a part where you take an elevator down into a horde of enemies that would be impossible to defeat. So the only way to can beat them is by using the elevator, hit them as much as you can, and retreat hoping nobody got killed during the skirmish. Repeat about seven thousand times until the enemy is finally dead. There are only two instances I recall of this happening, though. Thankfully.

The Bottom Line
One of the funnest games I've played in a long time. It's a long game, guaranteed to keep you occupied for a long time. As long as you're not expecting some "breakthrough" type of game, you'll love it.

Windows · by kbmb (415) · 2002

Diablo hack and slash fun - for a while

The Good
DS is good hack and slash fun. The graphics are done very well; pathing is reasonable; sounds and music are done well. I like the 'classless' system, whereby any character can become strong in any skill just by using it.

The Bad
...but after a while, this game just gets really repetitious and boring. Yeah, Diablo did as well... but Diablo (1) was breaking new ground, and this isn't. Perhaps my tolerance for this sort of thing is just lower now.

An additional problem is that after playing MMPORGs like EverQuest, the monsters in DS seem like automatons. In EQ terms, everything is a static spawn with a fixed aggro radius. This means that the monsters just stand there until you get within a certain distance or attack them, then they come after you. This makes it easy to inch forward and kill them a few at a time... but is inching through a huge dungeon for hours on end really fun?

The Bottom Line
Diablo with improved graphics, a better character development system, and the same repetitious gameplay.

Windows · by Doug Walker (35) · 2002

Hack and slash RPG brilliance but at a cost.

The Good
I love RPG's. But I hate turn based, or as I like to call them, luck based RPG's. Many would say that I'm not a true RPG fan if I don't enjoy the fundamental elements of 12 sided dice, pen and paper battles and didn't spend my school lunch times hunched over a table surrounded by statistics but so what? I like my action realtime and my fighting furious and as such games like Dungeon Siege were made for RPG fans like me. An epic quest played out in realtime with beautiful lush graphics and a stirring orchestral score sounds like a dream come true, and in many ways it is. I'm a big fan of Diablo but the thing that always bugged me about it was that I never really felt like I was going anywhere. Even in the sequel, the different locations were more like several separate versions of Diablo 1. Dungeon Siege has the answer to this because the journey is all there is. Going from place to place you really feel like you're in a huge world and with over 40 hours of game time there's no question that you are abiet a virtual one. The outdoor areas are stunning to look at. Light filters through the trees, bushes rustle and critters scamper. Of course there are loads of dungeons as well which also look very nice but it's the outdoor areas which really shine. Game play is very Diablo-esque. Controlled primarily with the mouse and a smattering of hotkeys you guide yourself and up to seven companion characters through the world hacking, shooting and blasting every enemy in sight. Every now and again you'll encounter a boss creature that takes a lot of hacking to kill and there are items and weapons etc to find along the way in droves. Characters can be leveled up however you see fit so anyone can become an archer, warrior or magician if you train them in that direction. This is done as simply as using a character in the profession you'd like them to choose making stats and so on very easy to manage. Towns are of course here too and contain all the expected places to buy equipment, listen to gossip or recruit more companions. You can even buy a pack mule to carry all your stuff, adding even further to the adventurous feel of the game.

The Bad
The story is basic and horribly under-developed. Your characters have no character. They just are, while any vague story elements are usually conveyed in books which makes the whole world seem almost optional. The traveling element has been over done I must admit. You never find yourself stopping for more than a few moments and once you leave somewhere you never return making it impossible to form any kind of attachment to the world and its inhabitants. Control at times can be awkward thanks to the lack of any kind of running keys to control your characters. You have to click on the ground where you want your party to go and you can't just hold the button to keep them running ala Summoner. This often leads you to click on the wrong thing and have half your party go the wrong way.

The Bottom Line
A very good hack and slash RPG but with little more than consistent fighting involved. Old school hardcore RPG'ers may find it a bit basic.

Windows · by Sycada (177) · 2002

[ View all 11 player reviews ]

Trivia

1001 Video Games

Dungeon Siege appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Awards

  • GameSpy
    • 2002 – Tech W'd Like To See More Of Award (for its missing loading times)

Online servers

The game's online servers (which were hosted on MSN Gaming Zone) were shut down on 19 June 2006 in the wake of MSN Games' shift from "CD-ROM matchmaking service" to casual online games.

For unknown reasons, the Steam and GOG.com releases of the game has the multiplayer menu entirely disabled, despite LAN functionality not being affected. Running the game with the zonematch=true command-line argument bypasses this.

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  • MobyGames ID: 6088
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Contributors to this Entry

Game added by phlux.

Macintosh added by Corn Popper.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Dave Mednick, Zeppin, Paulus18950, Patrick Bregger, Plok, FatherJack, Zhuzha.

Game added March 31, 2002. Last modified July 30, 2024.