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Kevin Pun

Moby ID: 10453

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Kevin was born in Hong Kong but immigrated to the U.S. when he was twelve. Even as a wee little kid, he wanted to draw and draw he did. He drew on the floor, the wall, school books, you name it. Some of his favorite subjects were drawing various Japanese anime and live action heroes. In the U.S. Kevin initially had some trouble speaking English but thanks to religously watching TV shows like Happy Days, Brady Bunch and Family Ties, his language barrier was broken in no time flat.

School was a significant period for Kevin. Among many things, he discovered girls, comics and D&D. Unbelievably even with his dashing good looks, he would have little luck with girls but he was hooked on role-playing and superheroes. He found much pleasure creating his own Melinda the Fox comic, drawing D&D character portraits and illustrating modules that he would run. By the time he was ready for college his art was looking pretty decent but unfortunately majoring in art was never in the deck. Citing many examples of starved artists, Kevin's parents successfully talked Kevin into studying Civil Engineering.

Eventually Kevin graduated from the University of Washington. While waiting for job interviews, he dabbled in the professional comics field, trying one last time to get an art career going. In 1990, he penciled a short story in Manga Monthly #2 (Fathom Press) and made a pin-up of Trixie from Speedracer sitting on top of the Mach 5 in a Amazing Heroes Swimsuit Issue (Fantagraphics). Kevin's parents were almost right as he discovered that comics work paid very little and Fathom Press closed down, killing the deal to do more Manga Monthly. As fate would have it, just when he was about to give up on art, a local upstart games company was desperate for artists. Having to choose between engineering or making game art, it took him about two seconds to make the right decision. The rest was history.

Over the years Kevin worked with many different games companies and various gaming platforms. Some of his past published games included: Inspector Gadget (PC), King Arthur and the Knights of Justice (SNES), Secret of Evermore (SNES), and Total Annihilation (PC). A member of GPG since February 2000, Kevin is proud to be a part of the Dungeon Siege development team.

Kevin enjoys spending his spare time with his wonderful wife, Sophia. Whenever she is not paying attention he collects a scary amount of action figures and Gundam models. One prized toy in his collection is the 1979 18 inch Alien figure from Kenner. Music and movie wise, he digs Hong Kong pop singer, Gigi Leung and wishes that the obscure 80's romantic comedy, Electric Dreams will make it on DVD soon.

Source: Selected articles from Gas Powered Games Official Company Website

http://www.gaspowered.com/team.php

Credited on 14 games

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State of Decay 2: Juggernaut Edition (2020, Xbox One) Art Lead
Consortium (2014, Windows) Concept Artists
Age of Empires Online (2011, Windows) Senior Artists
Supreme Commander 2 (2010, Windows) Concept Art
Space Siege (2008, Windows) Lead Artist
Supreme Commander (2007, Windows) Art Direction
Dungeon Siege II: Broken World (2006, Windows) Special Thanks
Dungeon Siege II (2005, Windows) Art Lead
Dungeon Siege: Legends of Aranna (2003, Windows) Art
Dungeon Siege (2002, Windows) Concept Artist
Total Annihilation (1997, Windows) 3D Units & Buildings
Secret of Evermore (1995, SNES) Background Artists
King Arthur & the Knights of Justice (1994, SNES) Art
Inspector Gadget: Mission 1 - Global Terror! (1992, DOS) Artists

[ full credits ]

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