MobyGames - FAQ - Design Goals and Manifesto
What is MobyGames?
MobyGames is the working name of an extremely ambitious project: To meticulously catalog all relevant information - credits, screenshots, formats, and release info - about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining". In layman's terms, it's a huge game database.
How about an example of MobyGames? Using the rap sheet for
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MobyGames is the world's largest and most flexible electronic game documentation project in existence. And best of all, it's added to, rated, and reviewed by you--the gaming public. MobyGames is, literally, built by gamers.
What are MobyGames' main design goals?
MobyGames' main design goals are:
- To record all relevant information about a game, including (but not limited to): system requirements; sound/video/input devices supported; game creators (programmers, graphic artists, musicians, etc.); publisher; and so on
- To rate (and optionally review at greater length) each game in the database by several factors, and allow multiple ratings by different people for accuracy
- To allow anyone to easily retrieve the information--including complex queries that can span multiple genres, time periods, system requirements, etc.
- To open up the database to multiple contributors
I'll expand on each of the above bullet points:
Recording all relevant information: As previous examples have illustrated, the following will be documented and recorded into the database: Hardware requirements, input devices, game developers (programmers, designers, musicians, graphic artists, etc.), publisher, screenshots, package materials (front/back box art, advertising blurbs, etc.), etc.
Ratings: MobyGames wouldn't be too useful if it didn't have ratings so you could separate the good, the bad, and the ugly. Ratings consist of a number value from 0 to 5 in different areas that are averaged together for a final score, and can optionally include short notes from each reviewer. This results in a fair and accurate rating through quantity averaging. (We believe that games are best rated by the players themselves.) And if you've got more to say, spend a few minutes and review the game, writing what you like and dislike about it. The gaming community will thank you for it.
Contributors: In addition to both anonymous and non-anonymous ratings, people are strongly encouraged to submit their own database entries into MobyGames. We can't do it all ourselves, and we certainly can't keep up with all the new releases. Anyone, from collectors keeping history alive to game company representatives ensuring their games are properly cataloged, can become a contributor. Through multiple contributions, MobyGames can become a valuable historical public resource. You can even maintain your own on-line list of software to display to others!
What gaming platforms and time periods are covered by MobyGames?
During our first two years of operation, MobyGames concentrated on PC platforms exclusively (booters, DOS, Windows 3.x, Windows 9x/NT/2000, and Linux). This was an effort to get the MobyGames database populated as quickly as possible and happened to be the platform we were the most familar with. But on our 2nd birthday, we officially implemented a multi-platform codebase and added modern console platforms as proof of concept (PlayStation, PlayStation 2, Dreamcast, and Nintendo 64). Over the years we have added Intellivision, Vectrex, Xbox, Colecovision, Atari 2600, TI 99/4A, Neo Geo, Gamecube, Jaguar and many others - including the long-awaited Arcade format in 2014. As MobyGames matures and grows, we will add additional platforms both modern and classic.
What isn't MobyGames?
MobyGames has a very focused direction--to record computer game information for posterity, historical research, and user-contributed ratings. We are not interested in re-inventing the wheel, nor are we interested in competing with other news sites. As such, you will not find the following on MobyGames:
- The games themselves (offering commercial games for free is illegal, so we don't do it)
- Game demos (we don't have the space, and it's best to get the demo from the game company anyway in case there are new patches, etc.)
- Patches or bug-fixes (no space and/or time to maintain this; the game companies themselves are the best places to get patches anyway)
- Up-to-the-minute gaming news (there are tons of other web sites dedicated to gaming news)
By keeping our direction focused, we can concentrate on giving you the best possible service.