Bubba 'N' Stix
Description
Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth. One day, while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens into his zoo. On the way back to his home planet, the alien spacecraft loses control and crashes and it gives the opportunity for Bubba, the other aliens, and Stix (a sentient twig-like alien) to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet where things are a little bit different than they are on Earth. Take control of Bubba and Stix, who has various puzzle-solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens. If you're planning to return to Earth, you'll have to have fast reflexes and be able to think fast and sometimes sideways.
The game consists of five levels that vary in terms of graphics, music, and type of puzzles that need to be solved. On his way, Bubba will find little blobs and other aliens that after each level are summed up and according to how many of them have been collected, the player is awarded additional seconds in the bonus level.
Screenshots
Promos
Credits (Genesis version)
27 People (10 developers, 17 thanks) · View all
The Bubba 'n' Stix Team Are | |
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[ full credits ] |
Reviews
Critics
Average score: 81% (based on 32 ratings)
Players
Average score: 3.9 out of 5 (based on 18 ratings with 1 reviews)
Bubba 'n Stix - the oddball alien zoo pair
The Good
I liked the clear-cut graphics on this, I had an Amiga 1200 which was probably the best Amiga for any game due to its OS (3.x) and due to its gaming ability (and for the price compared to the 4000 it was superb). Anyway, the sounds used are that what you would expect from a game evolved from a cartoon series, or like an Amiga synthesized Mario!
The story line as well wasn't that of Gobliins 2 or Simon the Sorceror but was more than adequate for the game. (See story below).
The Bad
One of the few things that brought this game's score down was the fact of its incompatibility on some Amiga systems, and its rather short game length. The Incompatibility problems, were mainly for Amiga 500 and Amiga 500+ users (I remember several friends complaining about that it didn't work, but maybe they should have invested in a much better system, i.e the 1200 or the 4000).
The Short story length, was perhaps an hour or two short than what i would have expected and what I wanted in a game.
The Bottom Line
Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.
Amiga · by phil buckley (19) · 2006
Trivia
Development
According to Simon Phipps, Jeremy Heath-Smith liked the stick in Rick Dangerous so much, he asked the Core Design team to devise a new game featuring a stick. The end result was Bubba 'n' Stix.
Amiga version
Amiga version of the game was released in two formats: on floppy disks and CD (for Amiga CD32). There are some differences between them: * The CD version contains an animated, full talking introduction that tells the story of the game. Floppy version does not have any introduction making the player a bit unaware of the events in the world the game takes place * The CD version contains audio tracks that are played during each level of the game. These tracks are completely different tunes from those that are in the floppy version of the game. The style of the CD music creates a very cosmic and space-like atmosphere while floppy version rather loose and joyful. * The CD version of the game gives the possibility to have music and sound effects in the same time during the gameplay while floppy version leaves the player with a choice of having either one of them at the same time. * Unsurprisingly, like most of Core Design games, "Bubba 'N' Stix" also supports the second button that makes the control of the character more convenient and this feature is not only specific for CD32 version.
Awards
- GameFan
- 1994 (Vol. 3, Iss. 1) - Best Overall Puzzle Game of the Year
- 1994 (Vol. 3, Iss. 1) - Best Genesis Puzzle Game of the Year
Information also contributed by Big John WV
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Contributors to this Entry
Game added by Billy Allison.
Additional contributors: Andrew Fisher, Patrick Bregger, mailmanppa.
Game added December 17, 2005. Last modified February 8, 2024.