James Pond 3
Description
Unlike the first game of the series, which was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountainsides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.
Spellings
- James Pond 3: Operation Starfish - European Amiga title (alternate spelling)
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Genesis version)
30 People (27 developers, 3 thanks) · View all
Design | |
Main Programming | |
Additional Programming | |
Graphics | |
Additional Graphics | |
Music and Sound Effects | |
Level Design | |
In-game Text | |
Producer | |
Associate Producer | |
Package Design |
|
Product Manager | |
Product Manager (US) | |
Game Testing | |
[ full credits ] |
Reviews
Critics
Average score: 77% (based on 29 ratings)
Players
Average score: 3.4 out of 5 (based on 17 ratings with 1 reviews)
You're a fish on a mission to stop cheesefarming in space. And its fun!
The Good
- Great controls as well as plenty of moves and interaction with the environment.
- Big world with a great amount of varied levels, including a fair amount of hidden levels to discover.
- Solid graphics and animation.
- Humorous (fish walking on a cheese moon, visual and textual jokes).
- A bit of puzzling with bombs, guns, umbrellas...
- Finding many types of hidden items for extra points.
- Medium difficulty (but could be tricky for untrained gamers)
**The Bad**
- The password system is a pain. Imagine this; spend three minutes entering this password; "red fish, blue teapot, red cup, yellow cup, green ball, purple star, yellow james, red cookie, blue fish, blue cup,..". It takes too much time to write it down when quitting the game, as well as inputting it when you just want to start playing right away.
- The colouring seems a bit off in levels and objects, as well as in the total design of the game.
- Levels with cheese names and cheese themes.
**The Bottom Line**
It was a quality game when it was released, but i can't see a reason to play it after experiencing games that did it better.
Genesis · by re_fold (291) · 2004
Analytics
Upgrade to MobyPro to view research rankings!
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Unicorn Lynx.
Amiga added by B.L. Stryker. Game Gear added by Riemann80. Amiga CD32 added by Kabushi. SNES added by Tim Closs.
Additional contributors: Martin Smith, formercontrib, Patrick Bregger, Riemann80.
Game added April 11, 2003. Last modified November 9, 2023.