Asteroids
- Asteroids (1982 on Nascom)
- Asteroids (1982 on ZX81)
- Asteroids (1982 on ZX81)
- Asteroids (1983 on VIC-20)
- Asteroids (1998 on Windows, PlayStation, 1999 on Game Boy Color)
Description official descriptions
Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the player can then move on to the next round. In addition to the asteroids, the player will also face an Alien Robot Saucer which shoots randomly across the screen.
The player using the controller may rotate the ship (left or right) in any direction or move the ship forward. Shots will be fired according to the ship's direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid a collision. The warp, however, may also destroy the spaceship in the process.
Asteroids when shot will break up into smaller pieces or be destroyed. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot will break up into two smaller sized asteroids. Small asteroids when shot will be destroyed.
Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.
Game Difficulty and Variations
There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert.
The game also offers three different game variations:
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Standard Play - For one or two players, taking turns when a player's ship is destroyed.
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Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves.
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Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined.
Scoring
The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points.
- Small saucer - 1,000 points
- Other player's ship - 500 points
- Large saucer - 200 points
- Small asteroid - 100 points
- Medium asteroid - 50 points
- Large asteroid - 20 points
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Credits (Arcade version)
Developed by | |
Project Engineer |
Reviews
Critics
Average score: 75% (based on 24 ratings)
Players
Average score: 3.4 out of 5 (based on 124 ratings with 8 reviews)
Great game. One of the only games I have worth playing on the emulators.
The Good
It just keeps going on, and you get another life every 5,000 points you get. Your not stuck in the middle or just on one line, like other games.
The Bad
Hard to beat.
The Bottom Line
Great game. Definitely one to buy if you own and still play your Atari 2600!
Atari 2600 · by Alex K. (3) · 2003
Not a port of it's arcade parent but an upgrade!
The Good
The graphics, sounds control and feel of the game.
The Bad
Would have been nice to have a Hi-Score save integrated into the cartridge.
The Bottom Line
The game starts at the title screen with huge letters blazoned across "ASTEROIDS". I pressed the fire button on my trusty joystick and the game starts. The first thing I notice that really catches my eye is the colors. They are really used to a good effect. The asteroids each use multiple colors each to give a rendered lighting effect, they are also strewn with impact craters and rotate quite nicely. There are various colored asteroids, nothing like the blocky mess I came to love on the 2600 but nice rounded crater pitted asteroids. Your ship is a basic yellow and there are twinkling multi colored stars in the background (something Atari 7800 Galaga is sorely missing). The enemy UFO or Saucers that randomly come out have a distinct look and movement as well and really add to this already classic atmosphere and they come in two sizes as well.
The sound is basic but effective, you have your standard blaster sound as you shoot the asteroids. You also have the from previous asteroids games the familiar dun dun dun dun tones. When the UFO comes out besides looking really sharp you have the sounds it emits as well as eerie outer space sounds that would have been found in science fiction movies of the 50's. The Asteroid explosions are appropriately done, overall the sounds given the limitations of the Atari 7800 ala same sound as the Atari 2600 are really really good for this title.
The game has a nice progression. You will encounter more asteroids and the trajectories of each one is much more inline with the arcade than with the 2600 version. I have not noticed any slowdown with all of the action that goes on, this really shows the power of the 7800.
The last set of features that makes this a must own for your 7800 collection is the gameplay options. You can choose the following
1- Single player
2 - Two player (gameplay alternates)
3 - Two Player Competition (both ships are on the screen simultaneously fighting each other and Asteroids)
4 - Two Player Cooperative (both ships are on screen just blowing up everything besides each other and you are unable to kill each other as well)
There are multiple skill levels for each type of gameplay as well.
Overall all the game looks, sounds and plays much better than the arcade and is far and away better than any other offerings of this time. If you are a fan of Asteroids do yourself a favor and play this. If you don't yet own an ATARI 7800 then play it emulated it will be worth your time.
I would give this game a 95% overall.
Atari 7800 · by Trekster (29) · 2008
Addictive and fun title, which shines in simplicity.
The Good
I was born in 1985, so Asteroids kind of went by me. As did the Atari 2600 as a whole. My first real experiences with the 2600 can be pinpointed to the months before The Elder Scrolls IV: Oblivion was released. I had run out of recently released games to play and had come with the marvelous idea to download an Atari 2600 emulator and have some fun with that.
And fun I had! Though it shines in simplicity and you are blasting away in space with ease in seconds, beating the game was quite a challenge. It was, however, the only Atari game I ever had the dedication for to beat! The premises is simple, just shoot asteroids and don't let them hit me, but it can get really intense.
I really liked the sounds in this game. And that's saying something, because for the most part I found the sounds that my emulator produced horrible and nauseating.
The Bad
Later I played the original Asteroids using MAME and I must say that the original version is (not surprisingly) superior, due to the minimal capabilities of the 2600 system. The new bitmap graphics do give it a nice distinct feeling, but everything feels smaller and more crowded.
After a while the game gets rather repetitive and boring. Some variations in the waves would have been welcome. But with the Atari you can't have high demands like that, I guess.
The Bottom Line
Asteroids is fun! You get to blow stuff up in space! You'll get tired of it after a while, but not without having your share of fun. In my opinion it's one of the better titles of the system. But that's a retrospective opinion of someone who missed the first age of video games.
Atari 2600 · by vedder (71279) · 2014
Discussion
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Trivia
1001 Video Games
The Arcade version of Asteroids appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Atari 7800
Asteroids was one of the "Fabulous Eleven" launch games for the Atari 7800.
Controls
The original Asteroids arcade control scheme (five buttons, no joystick) is identical to the configuration employed in the early PDP-1 Spacewar! implementation.
References
Internally at Atari the two flavours of UFO in Asteroids (slow and fast) were referred to as "Mr. Bill" and "Sluggo", after characters in Saturday Night Live skits. After this was disclosed in an interview, Atari was sent a cease-and-desist letter by NBC's lawyers.
References to the game
Asteroids was popular enough to have a song inspired by it on the full-length Pac-Man Fever album: Hyperspace.
Technology
The original Coin-Op game of Asteroids in the arcade machines contained 4 kilobytes of code and 4 kilobytes of graphic data. Programmers managed to squeeze it in to 1 kilobyte of data for the Atari 2600!
Information also contributed by PCGamer77, Pseudo_Intellectual, Scott Monster and FatherJack.
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Contributors to this Entry
Game added by Servo.
Game Boy added by Patrick Bregger. Windows, Xbox 360 added by Alaka. Atari 8-bit added by ZZip. Antstream added by lights out party. Arcade added by The cranky hermit.
Additional contributors: Guy Chapman, Echidna Boy, Patrick Bregger, FatherJack, firefang9212.
Game added April 12, 2003. Last modified July 27, 2024.