Index > Gameplay
- 4X
- Action RPG
- Arcade
- Artillery
- Beat 'em up / brawler
- Board game
- Cards / tiles
- Chess
- City building / construction simulation
- Dating simulation
- Falling block puzzle
- Fighting
- Gambling elements
- Game show / trivia / quiz
- Graphic adventure
- Hack and slash
- Hidden object
- Hunting
- Interactive book
- Interactive fiction / text adventure
- Japanese-style RPG (JRPG)
- Japanese-style adventure
- Life / social simulation
- Managerial / business simulation
- Massively Multiplayer
- Mental training
- Metroidvania
- Mini-games
- Music / rhythm
- Paddle / Pong
- Party game
- Pinball
- Platform
- Puzzle elements
- Quick Time Events (QTEs)
- RPG elements
- Rail shooter
- Real-time strategy (RTS)
- Real-time tactics (RTT)
- Roguelike
- Sandbox / open world
- Shooter
- Stealth
- Survival horror
- Tactical RPG
- Tactical shooter
- Tile matching puzzle
- Time management
- Timed input
- Tower defense
- Trading / collectible card
- Tricks / stunts
- Turn-based strategy (TBS)
- Turn-based tactics (TBT)
- Visual novel
- Wargame
- Word construction
Metroidvania
Metroidvania is a subgenre of Action games. The term is a portmanteau of Metroid and Castlevania and refers to games that feature the most distinctive gameplay concepts of the Metroid games and later Castlevania games, starting with Castlevania: Symphony of the Night (although Castlevania II: Simon's Quest is sometimes considered to be in the same category). Games of this genre feature gameplay in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. Generally these games have a central hub from which the player can move to various interconnected areas or levels, some degree of persistency to their game worlds and some degree of non-linear progression while subtly guiding the player towards the next intended path.
The vast majority of Metroidvania games use a side scrolling perspective like the games the term derives from and the term was for a long time used to describe only such games, but this is no longer a requirement. Top-down or bird's-eye view (e.g. The Legend of Zelda: Link's Awakening) or 3D games (e.g. Batman: Arkham Asylum) can also share these concepts.
Metroidvania games often feature mild RPG elements such as stat-based character development (upgradable health, strength and luck for example), respawning enemies, NPCs that talk to the player and trading for gear and items.