Civilization: Call to Power

aka: CTP, CivCtP
Moby ID: 336
Windows Specs
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Description official descriptions

Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.

Spellings

  • 文明帝國:權傾天下 - Traditional Chinese spelling

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Credits (Windows version)

347 People (294 developers, 53 thanks) · View all

Reviews

Critics

Average score: 78% (based on 31 ratings)

Players

Average score: 3.2 out of 5 (based on 62 ratings with 7 reviews)

Boring and full of pesky details.

The Good
The game has some nice Wonder movies.

The Bad
Other than the movies, everything:
* Interface: Clumsy. It takes quite a while to get used to it, and every minor task requires a lot of other minor tasks.
* Graphics: Ugly. The units are small and unrecognizable and the buildings are poorly rendered.
* Stability: None. The game constantly crashes.
* Gamplay: Terrible. The AI barely moves, and the first turn of the game takes 15-20 seconds, not even mentioning the later ones. There are many one-purpose units which require a special defense, there are many units (like the Slaver) which drain your resources and require a special defense just for them. One of the wonders actually has a chance of 3% a turn to make you lose the game.

All in all, this game is a terrible miss, trying to ride the fame of a popular game to sell more copies.

The Bottom Line
This game is full of flaws with almost no advantages. There are other, much better strategy games available, so you better try one of them.

Windows · by El-ad Amir (116) · 2000

A sad, sad Civilizatioon game...

The Good
After playing Civ 2, and then playing this, you'll notice a complete overhaul in graphics. The terrain and models look much better than Civ 2. There are a TON of new units and governments and wonders and other stuff. You can't really say Activision wasn't trying. There is some really nice wonder movies. The game has a very satirical sense of humor and will make you laugh out loud at some points with the funny units. Like having televangelists be people with TV's for heads.

The Bad
Although i put the graphics in the "good" section, they are also a libability. Load the game and you will be assualted by bright, garish colors that are almost painful to look at. The interface in a word, sucks. Instead of the beloved cty window, they put all these sliders and buttons on the bottom of the screen. Trying to select units and cities is difficult and you'll click a bunch of times to try and select it. They even ruined how you move units. instead of the arrow keys, you have to click where they move, which causes many accidental clicks. The game is very slow. Even at the beggining. It takes forever to build units and improvements. Although it's at least reasonable in the begging, as the game progresses, you will begin to see glaring problems. Musketmen and phalanax will defend against fighter planes. Machine gunners will take down robots and tanks. When at the end of the technology tree, units and wonders become ridiculous. You'll be assualted by televangelists, lawyers and mind controlling ads. The Eden bombs (or whatever) will completely remove a city and all the improvements. Wonders will destroy all nuclear weapons, put super powerful shields around all your cities and cause all unhappy enemy cities to join you. Speaking of stuff like roads, etc. THEY COMPLETELY RUINED IT!!! Instead of just having a settler build roads, you have to allocate some of your income to public works and then build it when you finally get enough. So, in the beggining, you can build almost no roads or irrigation. Finally, it is really annoying how for each government type, there is some limit to the amount of cities you can have or else most of your cities revolt.

The Bottom Line
YUCK!!! Go buy Civ 2 or 3.

Windows · by James Kirk (150) · 2003

A very good successor to Civilization 2 !

The Good
I've been playing Civilization since number 1. I've spent LOTS of time playing Civilization 1 & 2 and have even tried CivNet. So I think I can talk about the Civilization series and put it in perspective. Well, to me, Call To Power is a quite nice, although not perfect, successor to Civilization 2. Let me please explain why it is good before killing me ;-)

First, the graphics are nice and clean. The difference between Civilization 2 and Call To Power is far more pleasant than between Civilization and Civilization 2 (with its ugly pseudo-cultural background bitmaps). Ok, if you really search, there might be one or two units which are not splendid, but it's no graphic disaster at all. It is indeed quite nice, which is not Alpha Centauri's case (rotfl). By the way, you can play with very high resolution (I played it at 1152*864, yes, I'm sure of it) which is really useful. Sure, graphics aren't really important in this kind of game, but it's a good point nevertheless. The same goes for music.

But the fact is, there ARE lots of good innovations in Call To Power. Well, there even are so much that I'll have to be quick about each of them.

All the futuristic stuff is cool. The new scientific victory condition is amusing ; the space and robot units really add something to the game. The technologies of genetic and diamond age are not as imaginative as Alpha Centauri's, but aren't bad. Some futuristic wonders are symbolically great (who said Space Escalator ? :-) even if they don't have much impact on gameplay.

The undersea cities are a long awaited new features, as far as I'm concerned. So sad they didn't push this idea farther, but it's still a nice try.

The new public works system, although I was sad not having any more settlers at first, is really useful. The new terrain improvements are useful.

The governments : very important aspect. First, the old ones are often better balanced, like Communism which now can really be a choice. Second, the new ones are so great : long live Technocracy, Virtual democracy, and Ecotopia !Fascism is also a good point for historical credibility. Your citizens happiness is much better managed.

About the fights : stacked armies, so badly needed, are finally present. There are less absurd results (although there still are). There are a bunch of new interesting units. The different alert states for your units is a blessing for non-aggressive players.

Diplomacy has been really improved : ecology becomes a real preoccupation ; you can now have real allies and help them/be helped by them for centuries, if you are pacifist like me.

Globally speaking, the increased amount of wonder and technologies corrects some well-known balance problems and offer the good players more strategic possibilities. Hollywood and Internet, for example, are so cool :-)

But THE major innovation Call To Power introduced stand in three words : non-conventional warfare. Yes, these units are very, very powerful. Yes, the AI uses them too much (enslavers are especially irritating in the beginning). But, simply put, it opens a wide new branch of gameplay possibilities. Being myself a very pacifist Civilization player, I know how hard it is to win games at a high level of difficulty, or multiplayer games, if you don't like making war. With non-conventional units, you can compete for the first time with aggressive players. The economic aspect becomes much more important : just consider tele-evangelists combined with the Hollywood wonder. Eco-terrorists also are an excellent idea.

Let me get this straight : Call To Power deserves to be bought just for this. It's simply huge.

The Bad
The AI is not excellent, but it has always been a Civilization flaw...

There definitely are some balance problems : theocracy is too easy to obtain considering the advantages it gives, Edison's laboratory almost make multiplayer games pointless, and so on... But do you remember gunpowder and railroad impact in Civilization 2 (not to mention Galileo's Telescope) ?

The game becomes quite slow in the modern and futuristic eras when there are many AI players. But again, Civilization 2 had the same problem.

The multiplayer engine does not work very well, players are often disconnected.

Due to the bigger maps and more cities possibilities, the interface needed to be changed. The new one is not horrible once you get used to it, but it surely could have been better.

So sad there aren't undersea and space specific city buildings and technologies.

There still isn't any upgrade possibility for military units. That's definitely the next feature to include...

The Bottom Line
Civilization fan, but not too conservative ? Don't hesitate and give Call to Power a try. Written from scratch, it's a quite good Civilization 2 successor, with many new features, some of them really great. Yes, it has flaws, but I don't think Civilization-like games can be perfect : these are simply too complex ! Take time to discover and accept the various changes (how can one proudly say that he has played it only 15 minutes ?!) and have fun ! :-)

Windows · by Yeba (48) · 2001

[ View all 7 player reviews ]

Trivia

Civilization title

Call to Power is not related to Sid Meier's Civilization in any way. It is made by a completely different development team, and the only reason it shares a name is because it is based on the Avalon Hill board game Civilization. Trademark lawsuits related to MicroProse's franchise allowed one game based on the board game to be made with the Civilization name, and any sequel must drop the title. The similar gameplay is more coincidental than anything, though it may have been inspired by Sid Meier's Civilization.

Sales

In 1999, Civilization: Call to Power won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Verband der Unterhaltungssoftware Deutschland
    • 1999 - Gold Award

Information also contributed by Xoleras and Zack Green

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  • MobyGames ID: 336
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Contributors to this Entry

Game added by Brian Hirt.

Macintosh added by Corn Popper. BeOS added by Kabushi.

Additional contributors: Michael Dionne, Paulus18950, Patrick Bregger, Evolyzer.

Game added October 30, 1999. Last modified June 1, 2024.