Hotel Mario
Description
This is a puzzle game based on the Nintendo character Mario. The Princess has invited Mario and Luigi to a picnic in the Mushroom Kingdom. But when the Mario Brothers arrive, they learn that King Bowser Koopa is making over the kingdom into his personal resort and the princess has been kidnapped, again.
Mario and Luigi must stop him and rescue the princess by closing doors in the hotels.
Most hotel stages have 10 levels, other stages have less, others more. You close doors by pressing button 2. Enemies will come through some doors and will try to open doors to prevent you from succeeding. You can jump on some enemies by pressing button 1.
Behind some doors, you will find a mushroom that will allow you to take a hit without dying. If you already got a mushroom, you will find a fire flower that will allow you to shoot fireballs by pressing buttons 1 & 2 simultaneously. This will take out some enemies easier and other enemies can only be defeated with the fireball.
When you reach the top level of your current hotel, you will need to close the doors here while avoiding one of the Koopalings. Once you succeed, there will be an animated FMV cutscene then it is off to the next hotel (stage).
All the stages are plays on real hotels, like Morton's WoodDoor-Hysteria Hotel, Roy's HardBrick Hotel, Lemmy's High-ate Regency Hotel, Bowser's Seizures Palace Hotel, etc.
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Screenshots
Credits (CD-i version)
47 People (39 developers, 8 thanks) · View all
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Producer | |
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Sprite Animation |
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Digital Cartoons | |
Hotel Background Art | |
Animation & Effects | |
Audio Producer | |
Theme Music | |
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Original Game Design | |
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[ full credits ] |
Reviews
Critics
Average score: 69% (based on 11 ratings)
Players
Average score: 2.7 out of 5 (based on 11 ratings with 1 reviews)
The Good
Hotel Mario is one of the abortions that came out of Nintendo's ill-fated experiment with the CD-i platform. I expected this game to be a huge parking lot full of dinosaur shit, and was pleasantly surprised when it turned out to be quite decent and playable.
According to the cutscenes, Mario and Luigi have been invited to a dick-lick by Princess Peach. Okay, maybe it was "picnic." The game's voice acting is questionable at best. Anyhow, Mario and Gay Luigi (or maybe it was "Hey, Luigi!" Sheesh...again with the voice acting) discover that Princess Peach has been kidnapped by Bowser, and hidden in one of his seven Koopa hotels. Yes, at some point in the Mario timeline, Bowser has become a hotel manager.
It's a weird premise for a game, but Hotel Mario compensates by being really simple to play. You journey to each of the seven hotels, which contain 10 stages. To clear each stage, you have to shut all the doors. You can use elevators to ride from one floor to the next, and also to avoid enemies. All of Mario's old foes (Goombas, Koopas, etc) are out in force, and they can be fought either by jumping on them or by killing them with fireballs. Even though the game uses familiar tropes from the SMB platform games, it's fairly different in design. Don't expect your skills playing those games to be of much use here.
The art is a definite high point. The backgrounds (designed by Trici Venola) are colorful and fun, and drive home the visual theme for each hotel. The animation works well for this sort of game, and there's enough of it to make the levels seem "alive" instead of just a collection of tile graphics (a common fault in puzzle games)..
The final boss fight is pretty cool. If they'd kept up that level of intensity throughout the entire game, we might have had something ("something" here being defined as Claw, Gruntz, or Jazz Jackrabbit).
The Bad
The cutscenes are bad. Really, really bad. I won't describe them. I'm trying to repress the memories. Just search Youtube for "Hotel Mario Cutscenes", sit back, relax, and wonder why you aren't doing something more productive with your time like doing drugs or slashing car tyres or something.
This isn't a game that aims for the stars. All you do is shut doors. Seriously, that's the whole game. When the height of your gaming experience consists of "Wow! In this level I shut doors WITH SKULLS ON THEM!" it might be time to assess how much fun you are really having.
The music sucks, the levels are repetitive, the controls are difficult, and no, I don't know how shutting doors helps you save the Princess.
The Bottom Line
This isn't a game that's worth tracking down, but let's give it a decent legacy. It's not the worst game ever made for any platform. It hovers around "average". The only really bad parts are the cutscenes, and once you're past those it only gets better.
As a point of interest, it is rumoured that their experiences with the CD-i scared Nintendo away from CD-based mediums. THIS GAME MIGHT BE THE REASON YOUR N64 ONLY ACCEPTS CARTRIDGES.
Then again, that's probably too awesome to be true.
CD-i · by Maw (832) · 2010
Trivia
Development
The reason Nintendo licensed their Mario characters to Phillips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Phillips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Phillips, so Phillips was able to create three Zelda-based games and one Mario-based game.
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Related Sites +
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Video review of the Philips CD-i (pt. 1) (WARNING: Language)
The Angry Video Game Nerd, James Rolfe, reviews the Philips CD-i and, in part one, Hotel Mario.
Identifiers +
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Contributors to this Entry
Game added by LepricahnsGold.
Additional contributors: Patrick Bregger.
Game added February 27, 2006. Last modified May 29, 2024.