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Zelda: The Wand of Gamelon

aka: Zelda: De Toverstaf van Gamelon, Zelda: Der Zauberstab von Gamelon
Moby ID: 21134

Description official description

Zelda: The Wand of Gamelon is one of the three Zelda-based games developed by Philips exclusively for the CD-i platform. In the game you control princess Zelda. Her father, the king, went to the land of Gamelon to help Duke Onkled in his battle against the evil Ganon. A month has passed, but there is no news from the king. The brave hero Link decides to find him but then disappears. The young princess travels to Gamelon by herself to find and to free both her father and Link...

Unlike classic Zelda games, Wand of Gamelon is viewed from a side-scrolling perspective. In the beginning you are given a map with several accessible locations. Once you choose a location, you enter a side-view level, where you must fight enemies in real-time combat, as well as meet people who will send you on quests. At any time there are several locations accessible, and many quests can be completed in a non-linear fashion.

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Credits (CD-i version)

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Created by
  • Animation Magic Inc.
Producer
Directed by
Script
Game Design by
Production Design
Programmers
Executive in Charge of Production
Graphic Design
Video Production
  • Animation Magic Inc.
Audio Production
Music
Background Paintings
Sprite Artists
Additional Art
Zelda's Voice
Voice Artists - Boston
[ full credits ]

Reviews

Critics

Average score: 42% (based on 8 ratings)

Players

Average score: 2.3 out of 5 (based on 20 ratings with 1 reviews)

A badly drawn catastrophe...

The Good
I never was much of a fan of the Zelda series, I never played a Zelda game before. That was until, one of my "friends" let me borrow this game. While he was giving the game, I thought I heard laughing of some kind under his arm.

When I started playing the game, after watching the hilariously bad opening cinematic, I found very few things that are good about this game. Though, one of the minor qualities is that you get to play as Zelda, the person who's name appears in nearly every title of the games in the series. In this game, the roles have been reversed; Zelda is the one who has to save Link from Ganon.

Aside from that, there really isn't anything else to give this game good praise for. Though there is one thing: the soundtrack is fast-paced and it balances well with the frustration of the game.

The Bad
Nintendo made a mistake: they let another video game company create Zelda games. This company decided to make a few "changes" to the game system and break the tradition of how it was meant to be played.

First of all, they added hand-drawn cutscenes into the game. These scenes just prove to make the game even more hilarious. The characters' heads in the scenes sometimes look extremely bloated, and often, they look as if they will EXPLODE.

Onto the gameplay.
In most of the previous Zelda games, you look down on the character in an RPG view. This game is a sidescroller. This wouldn't be too much of a problem if the controls weren't BROKEN as hell. When you press the jump button, Zelda jumps straight up in the air and then moves over to one side. This is a pain when you have to jump from platform to platform, usually when Zelda tries to jump to safety; she tends to fall down into the pit of nastiness.

In order to move further through the levels, you will need the three main items: Lamp oil, rope and bombs. You can get these items from talking to a shopkeeper. And how do you talk to the shopkeeper? By STABBING him with your sword. This is how you talk to all of the characters in the game. You hit them and then another badly drawn cutscene happens.

To get to the point, you need rope to climb to higher ledges when there are no other way to get there. You need bombs to kill certain types of enemies and you need lamp oil to see through the dark areas of the game. And most importantly, you'll need rubies to get these vital items, because if you don't; you will have to kill some MORE boring enemies to get more rubies and then spend them on the items you need.

This idea gets far too complex and boring, therefore, this game is much better off switched off.

The Bottom Line
Nintendo definitely should've been far more careful about who they allowed to make Zelda games. If you are a fan of annoying and frustrating games, then by all means, get this game!

BUT, if you wish to live, then stay away from this broken and horrible experience. In the time that I was playing this game, I could've done many more useful things than this!

So, what does this game get? A meagre 0.9 out of 5

CD-i · by Arejarn (7352) · 2009

Trivia

Nintendo license

The reason Nintendo licensed their Zelda characters to Phillips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Phillips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Phillips, so Phillips was able to create three Zelda-based games and one Mario-based game.

Development

In 1987 Dale DeSharone established a team who worked for Spinnaker Software. The studio had a deal with Philips to produce seven CDi launch titles. In 1991 Dale left and set up his own company called Animation Magic, who got funding from American Interactive Media (AIM), which was the contractor for Philips. Philips got a deal with Nintendo to license five characters.. AIM was not much into games and "characters", so they left everything in hands of Dale and his company giving him a budget of $600.000 per game (which was pretty much not much in comparison to the other titles CDi got). He figured that they could maximize the quality of the games by combining the funding to develop only one engine that would be used in two games: Zelda: Wand of Gamelon and Link: Faces of Evil. AIM wanted to have full-motion animation in the games and the budget was tight so Dale decided to contract Russian animators. He brought them to US for sixth months where they worked for the project. The developers struggled with CDi limitations in every department: streaming audio, memory, disc access, graphics capabilities not to mention an IR controller that suffered from severe lag (this is why a wired controller is recommended for the game).

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  • MobyGames ID: 21134
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Contributors to this Entry

Game added by Unicorn Lynx.

Additional contributors: Alaka, LepricahnsGold, vedder, mailmanppa, Riemann80.

Game added February 8, 2006. Last modified May 29, 2024.